Пример #1
0
 /// <summary>
 /// 解压App压缩包至App id 命名的文件夹下,并返回该文件夹下第一个子文件夹名称
 /// </summary>
 /// <param name="basePath"></param>
 /// <param name="firstDirName"></param>
 public static void ExtractAppData(ref string basePath, ref string firstDirName)
 {
     Vesal_DirFiles.DelectDir(basePath);
     Vesal_DirFiles.CreateDir(basePath + "/");
     Vesal_DirFiles.UnZip(basePath, basePath + "/", true);
     basePath     = basePath + "/";
     firstDirName = Vesal_DirFiles.GetFirstDirInDir(basePath);
 }
Пример #2
0
 /// <summary>
 /// 解压App压缩包至App id 命名的文件夹下,并返回该文件夹下第一个子文件夹名称
 /// </summary>
 /// <param name="basePath"></param>
 /// <param name="firstDirName"></param>
 public static void ExtractAppData(ref string basePath, ref string firstDirName)
 {
     UnityEngine.Debug.Log("ExtractAppData:" + PublicClass.app.app_id);
     UnityEngine.Debug.Log("ExtractAppData:" + basePath);
     Vesal_DirFiles.DelectDir(basePath);
     Vesal_DirFiles.CreateDir(basePath + PublicClass.app.app_id + "/");
     Vesal_DirFiles.UnZip(basePath + PublicClass.app.ab_path, basePath + PublicClass.app.app_id + "/", true);
     basePath     = basePath + PublicClass.app.app_id + "/";
     firstDirName = Vesal_DirFiles.GetFirstDirInDir(basePath);
 }
Пример #3
0
        //异步copy 单个文件
        public static IEnumerator Vesal_FileCopy(string scr_path, string des_path, Action callback)
        {
            UnityEngine.Debug.Log(scr_path);
#if UNITY_EDITOR || UNITY_STANDALONE_WIN
            if (!scr_path.StartsWith("file://"))
            {
                scr_path = "file://" + scr_path;
            }
#endif
            UnityEngine.Debug.Log("________scr_path:" + scr_path);
            WWW www = new WWW(scr_path);
            yield return(www);

            des_path = des_path.Replace("\\", "/");
            // UnityEngine.Debug.Log("_______des_path:"+des_path);
            try {
                if (!string.IsNullOrEmpty(www.error))
                {
                    vesal_log.vesal_write_log("www.error:" + www.error);
                    UnityEngine.Debug.Log("www.error:" + www.error);
                }
                else
                {
                    UnityEngine.Debug.Log(Vesal_DirFiles.get_dir_from_full_path(des_path));
                    if (File.Exists(des_path))
                    {
                        // UnityEngine.Debug.Log("File.Exists(des_path):"+ File.Exists(des_path));
                        File.Delete(des_path);
                    }
                    Vesal_DirFiles.CreateDir(Vesal_DirFiles.get_dir_from_full_path(des_path));
                    FileStream fsDes = File.Create(des_path);
                    fsDes.Write(www.bytes, 0, www.bytes.Length);
                    fsDes.Flush();
                    fsDes.Close();
                    callback();
                }
                www.Dispose();
            }
            catch (Exception e) {
                UnityEngine.Debug.Log("Exception:" + e.Message);
                UnityEngine.Debug.Log(e.StackTrace);
            }
        }