Пример #1
0
        public static Pawn RandomizeInPlace(Pawn p)
        {
            int  index = StartingPawnUtility.StartingPawns.IndexOf(p);
            Pawn pawn  = StartingPawnUtility.RegenerateStartingPawnInPlace(index);

            if (pawn.story.WorkTagIsDisabled(WorkTags.ManualDumb) || pawn.story.WorkTagIsDisabled(WorkTags.Violent))
            {
                pawn = StartingPawnUtility.RegenerateStartingPawnInPlace(index);
            }
            return(pawn);
        }
Пример #2
0
        private static Pawn RegenerateStartingPawnInPlace(int index)
        {
            Pawn pawn = StartingPawnUtility.StartingPawns[index];

            PawnUtility.TryDestroyStartingColonistFamily(pawn);
            pawn.relations.ClearAllRelations();
            PawnComponentsUtility.RemoveComponentsOnDespawned(pawn);
            Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Discard);
            StartingPawnUtility.StartingPawns[index] = null;
            for (int i = 0; i < Find.GameInitData.startingPawns.Count; i++)
            {
                if (StartingPawnUtility.StartingPawns[i] != null)
                {
                    PawnUtility.TryDestroyStartingColonistFamily(Find.GameInitData.startingPawns[i]);
                }
            }
            Pawn pawn2 = StartingPawnUtility.NewGeneratedStartingPawn();

            Find.GameInitData.startingPawns[index] = pawn2;
            return(pawn2);
        }
Пример #3
0
        public static Pawn RandomizeInPlace(Pawn p)
        {
            int index = StartingPawnUtility.StartingAndOptionalPawns.IndexOf(p);

            return(StartingPawnUtility.RegenerateStartingPawnInPlace(index));
        }