public bool MoveNext() { uint num = (uint)this.$PC; this.$PC = -1; bool flag = false; switch (num) { case 0u: enumerator = base.< GetGizmos > __BaseCallProxy0().GetEnumerator(); num = 4294967293u; break; case 1u: break; case 2u: this.$PC = -1; return(false); default: return(false); } try { switch (num) { } if (enumerator.MoveNext()) { c = enumerator.Current; this.$current = c; if (!this.$disposing) { this.$PC = 1; } flag = true; return(true); } } finally { if (!flag) { if (enumerator != null) { enumerator.Dispose(); } } } Command_Action com = new Command_Action(); com.defaultLabel = "CommandCancelConstructionLabel".Translate(); com.defaultDesc = "CommandCancelConstructionDesc".Translate(); com.icon = ContentFinder <Texture2D> .Get("UI/Designators/Cancel", true); com.hotKey = KeyBindingDefOf.Designator_Cancel; com.action = delegate() { this.Destroy(DestroyMode.Cancel); }; this.$current = com; if (!this.$disposing) { this.$PC = 2; } return(true); }
public override void Init(GraphicRequest req) { this.data = req.graphicData; this.path = req.path; this.color = req.color; this.colorTwo = req.colorTwo; this.drawSize = req.drawSize; Texture2D[] array = new Texture2D[4]; array[0] = ContentFinder <Texture2D> .Get(req.path + "_back", false); if (array[0] == null) { Log.Error("Failed to find any texture while constructing " + this); return; } array[1] = ContentFinder <Texture2D> .Get(req.path + "_side", false); if (array[1] == null) { array[1] = array[0]; } array[2] = ContentFinder <Texture2D> .Get(req.path + "_front", false); if (array[2] == null) { array[2] = array[0]; } array[3] = ContentFinder <Texture2D> .Get(req.path + "_side2", false); if (array[3] == null) { array[3] = array[1]; } Texture2D[] array2 = new Texture2D[4]; if (req.shader.SupportsMaskTex()) { array2[0] = ContentFinder <Texture2D> .Get(req.path + "_backm", false); if (array2[0] == null) { array2[0] = FaceTextures.RedTexture; } array2[1] = ContentFinder <Texture2D> .Get(req.path + "_sidem", false); if (array2[1] == null) { array2[1] = FaceTextures.RedTexture; } array2[2] = ContentFinder <Texture2D> .Get(req.path + "_frontm", false); if (array2[2] == null) { array2[2] = FaceTextures.RedTexture; } array2[3] = ContentFinder <Texture2D> .Get(req.path + "_side2m", false); if (array2[3] == null) { array2[3] = FaceTextures.RedTexture; } } for (int i = 0; i < 4; i++) { MaterialRequest req2 = default; req2.mainTex = array[i]; req2.shader = req.shader; req2.color = this.color; req2.colorTwo = this.colorTwo; req2.maskTex = array2[i]; this.mats[i] = MaterialPool.MatFrom(req2); } }
private void <ResolveReferences> m__0() { this.clip = ContentFinder <AudioClip> .Get(this.clipPath, true); }
public override void Init(GraphicRequest req) { data = req.graphicData; path = req.path; color = req.color; colorTwo = req.colorTwo; drawSize = req.drawSize; Texture2D[] array = new Texture2D[mats.Length]; array[0] = ContentFinder <Texture2D> .Get(req.path + "_north", reportFailure : false); array[1] = ContentFinder <Texture2D> .Get(req.path + "_east", reportFailure : false); array[2] = ContentFinder <Texture2D> .Get(req.path + "_south", reportFailure : false); array[3] = ContentFinder <Texture2D> .Get(req.path + "_west", reportFailure : false); if (array[0] == null) { if (array[2] != null) { array[0] = array[2]; drawRotatedExtraAngleOffset = 180f; } else if (array[1] != null) { array[0] = array[1]; drawRotatedExtraAngleOffset = -90f; } else if (array[3] != null) { array[0] = array[3]; drawRotatedExtraAngleOffset = 90f; } else { array[0] = ContentFinder <Texture2D> .Get(req.path, reportFailure : false); } } if (array[0] == null) { Log.Error("Failed to find any textures at " + req.path + " while constructing " + this.ToStringSafe()); return; } if (array[2] == null) { array[2] = array[0]; } if (array[1] == null) { if (array[3] != null) { array[1] = array[3]; eastFlipped = base.DataAllowsFlip; } else { array[1] = array[0]; } } if (array[3] == null) { if (array[1] != null) { array[3] = array[1]; westFlipped = base.DataAllowsFlip; } else { array[3] = array[0]; } } Texture2D[] array2 = new Texture2D[mats.Length]; if (req.shader.SupportsMaskTex()) { array2[0] = ContentFinder <Texture2D> .Get(req.path + "_northm", reportFailure : false); array2[1] = ContentFinder <Texture2D> .Get(req.path + "_eastm", reportFailure : false); array2[2] = ContentFinder <Texture2D> .Get(req.path + "_southm", reportFailure : false); array2[3] = ContentFinder <Texture2D> .Get(req.path + "_westm", reportFailure : false); if (array2[0] == null) { if (array2[2] != null) { array2[0] = array2[2]; } else if (array2[1] != null) { array2[0] = array2[1]; } else if (array2[3] != null) { array2[0] = array2[3]; } } if (array2[2] == null) { array2[2] = array2[0]; } if (array2[1] == null) { if (array2[3] != null) { array2[1] = array2[3]; } else { array2[1] = array2[0]; } } if (array2[3] == null) { if (array2[1] != null) { array2[3] = array2[1]; } else { array2[3] = array2[0]; } } } for (int i = 0; i < mats.Length; i++) { MaterialRequest req2 = default(MaterialRequest); req2.mainTex = array[i]; req2.shader = req.shader; req2.color = color; req2.colorTwo = colorTwo; req2.maskTex = array2[i]; req2.shaderParameters = req.shaderParameters; mats[i] = MaterialPool.MatFrom(req2); } }
public static Material MatFrom(string texPath, Shader shader, Color color) { MaterialRequest req = new MaterialRequest(ContentFinder <Texture2D> .Get(texPath, true), shader, color); return(MaterialPool.MatFrom(req)); }
public override void Init(GraphicRequest req) { base.data = req.graphicData; base.path = req.path; base.color = req.color; base.colorTwo = req.colorTwo; base.drawSize = req.drawSize; Texture2D[] array = new Texture2D[3] { ContentFinder <Texture2D> .Get(req.path + "_back", false), null, null }; if ((Object)array[0] == (Object)null) { Log.Error("Failed to find any texture while constructing " + this.ToString()); } else { array[1] = ContentFinder <Texture2D> .Get(req.path + "_side", false); if ((Object)array[1] == (Object)null) { array[1] = array[0]; } array[2] = ContentFinder <Texture2D> .Get(req.path + "_front", false); if ((Object)array[2] == (Object)null) { array[2] = array[0]; } Texture2D[] array2 = new Texture2D[3]; if (req.shader.SupportsMaskTex()) { array2[0] = ContentFinder <Texture2D> .Get(req.path + "_backm", false); if ((Object)array2[0] != (Object)null) { array2[1] = ContentFinder <Texture2D> .Get(req.path + "_sidem", false); if ((Object)array2[1] == (Object)null) { array2[1] = array2[0]; } array2[2] = ContentFinder <Texture2D> .Get(req.path + "_frontm", false); if ((Object)array2[2] == (Object)null) { array2[2] = array2[0]; } } } for (int i = 0; i < 3; i++) { MaterialRequest req2 = default(MaterialRequest); req2.mainTex = array[i]; req2.shader = req.shader; req2.color = base.color; req2.colorTwo = base.colorTwo; req2.maskTex = array2[i]; this.mats[i] = MaterialPool.MatFrom(req2); } } }
public static Material MatFrom(string texPath, Shader shader, Color color) { return(MatFrom(new MaterialRequest(ContentFinder <Texture2D> .Get(texPath), shader, color))); }
private void <PostLoad> m__0() { this.icon = ContentFinder <Texture2D> .Get(this.iconPath, true); }