Пример #1
0
        public D3D11Texture(Texture2D existingTexture, TextureType type, PixelFormat format)
        {
            _device       = existingTexture.Device;
            DeviceTexture = existingTexture;
            Width         = (uint)existingTexture.Description.Width;
            Height        = (uint)existingTexture.Description.Height;
            Depth         = 1;
            MipLevels     = (uint)existingTexture.Description.MipLevels;
            ArrayLayers   = (uint)existingTexture.Description.ArraySize;
            Format        = format;
            SampleCount   = FormatHelpers.GetSampleCount((uint)existingTexture.Description.SampleDescription.Count);
            Type          = type;
            Usage         = D3D11Formats.GetVdUsage(
                existingTexture.Description.BindFlags,
                existingTexture.Description.CpuAccessFlags,
                existingTexture.Description.OptionFlags);

            DxgiFormat = D3D11Formats.ToDxgiFormat(
                format,
                (Usage & TextureUsage.DepthStencil) == TextureUsage.DepthStencil);
        }