public bool Equals(PointInt3D other) => IsEquals(this, other);
public static double GetRangeBetween(PointInt3D p1, PointInt3D p2) { return(Math.Sqrt(Math.Pow(p1.X - p2.X, 2) + Math.Pow(p1.Y - p2.Y, 2) + Math.Pow(p1.Z - p2.Z, 2))); }
public bool Equals(PointInt3D other) => IsEquals(this, other);
public static double GetRangeBetween(PointInt3D p1, PointInt3D p2) { return(Math.Sqrt(Math.Pow(p1.X - p2.X, 2) + Math.Pow(p1.Y - p2.Y, 2) + Math.Pow(p1.Z - p2.Z, 2))); }