public PlayerData(Vault instance, TSPlayer player) { main = instance; TSPlayer = player; UpdatePlayerData(); StartUpdating(); }
public Vault(Main game) : base(game) { Order = 1; CurrentInstance = this; }
public Updater(Vault instance, PlayerData pd) { this.main = instance; this.who = pd.TSPlayer.Index; this.TimerCount = (pd.tempMin > 0) ? (pd.tempMin - 1) : 0; }