Пример #1
0
 public void UpdatePolygon()
 {
     switch (this.SpellData.Type)
     {
         case SkillShotType.SkillshotCircle:
             this.Polygon = this.Circle.ToPolygon();
             this.DrawingPolygon = this.Circle.ToPolygon(
                 0,
                 !this.SpellData.AddHitbox
                     ? this.SpellData.Radius
                     : this.SpellData.Radius - Program.Player.BoundingRadius);
             this.EvadePolygon = this.Circle.ToPolygon(Config.ExtraEvadeDistance);
             break;
         case SkillShotType.SkillshotLine:
             this.Polygon = this.Rectangle.ToPolygon();
             this.DrawingPolygon = this.Rectangle.ToPolygon(
                 0,
                 !this.SpellData.AddHitbox
                     ? this.SpellData.Radius
                     : this.SpellData.Radius - Program.Player.BoundingRadius);
             this.EvadePolygon = this.Rectangle.ToPolygon(Config.ExtraEvadeDistance);
             break;
         case SkillShotType.SkillshotMissileLine:
             this.Polygon = this.Rectangle.ToPolygon();
             this.DrawingPolygon = this.Rectangle.ToPolygon(
                 0,
                 !this.SpellData.AddHitbox
                     ? this.SpellData.Radius
                     : this.SpellData.Radius - Program.Player.BoundingRadius);
             this.EvadePolygon = this.Rectangle.ToPolygon(Config.ExtraEvadeDistance);
             break;
         case SkillShotType.SkillshotCone:
             this.Polygon = this.Sector.ToPolygon();
             this.DrawingPolygon = this.Polygon;
             this.EvadePolygon = this.Sector.ToPolygon(Config.ExtraEvadeDistance);
             break;
         case SkillShotType.SkillshotRing:
             this.Polygon = this.Ring.ToPolygon();
             this.DrawingPolygon = this.Polygon;
             this.EvadePolygon = this.Ring.ToPolygon(Config.ExtraEvadeDistance);
             break;
         case SkillShotType.SkillshotArc:
             this.Polygon = this.Arc.ToPolygon();
             this.DrawingPolygon = this.Polygon;
             this.EvadePolygon = this.Arc.ToPolygon(Config.ExtraEvadeDistance);
             break;
     }
 }