public MinionModel(Minion data, MinionOwnership ownership, MinionType type, BattlegroupAssignment ba) { this.data = data; this.ownership = ownership; this.type = type; this.assignment = ba; //this.m_ability = OwnershipManager.GetAbilityData(this.data.melee_ability); //this.r_ability = OwnershipManager.GetAbilityData(this.data.ranged_ability); }
public UserDataModel(int id) { this.userModel = UsersManager.GetUserData(id); minions = new List <MinionModel>(); List <MinionOwnership> ownership = OwnershipManager.GetOwnershipData(id); foreach (MinionOwnership mo in ownership) { Minion m = OwnershipManager.GetMinionsData(mo.minion_id); MinionType mt = OwnershipManager.GetTypeData(m.mtype_id); MinionModel mm = new MinionModel(m, mo, mt, null); minions.Add(mm); } if (userModel.personal_bg_id != null) { personalBg = new BattlegroupModel(userModel.personal_bg_id.Value); } else { userModel.personal_bg_id = -1; } this.remoteBgs = new List <BattlegroupModel>(); List <Battlegroup> remote_bgs = OwnershipManager.GetRemoteBattlegroups(userModel.id, userModel.personal_bg_id.Value); foreach (Battlegroup b in remote_bgs) { remoteBgs.Add(new BattlegroupModel(b.id)); } this.treasury = new List <TreasuryModel>(); List <UserTreasury> ut = ResourceManager.GetUserTreasury(userModel.id); foreach (UserTreasury u in ut) { TreasuryModel tm = new TreasuryModel(u.ResourceType.name, u.amount.Value, u.ResourceType.category); this.treasury.Add(tm); } this.personalCamps = OwnershipManager.GetUserCamps(id); this.reputation = new List <ReputationModel>(); List <Reputation> repList = OwnershipManager.GetUserReputation(id); foreach (Reputation r in repList) { Camp c = CampManager.GetCampInfo(r.camp_id); ReputationModel rm = new ReputationModel(c, r); this.reputation.Add(rm); } this.buildings = CampManager.GetAllBuildings(); }
public BattlegroupModel(int id) { this.battlegroup = OwnershipManager.GetBattlegroupData(id); this.minions = new List <MinionModel>(); this.currentAmount = 0; List <BattlegroupAssignment> bga = OwnershipManager.GetAssignmentData(id); foreach (BattlegroupAssignment a in bga) { Minion m = OwnershipManager.GetMinionsData(a.minion_id); MinionType mt = OwnershipManager.GetTypeData(m.mtype_id); this.minions.Add(new MinionModel(m, null, mt, a)); this.currentAmount += a.group_count; } }