Пример #1
0
        public override void Evaluate(int SpreadMax)
        {
            //calc input spreadcount
            int inputSpreadCount = GetSpreadMax();

            //create or delete button groups
            int diff = inputSpreadCount - FControllerGroups.Count;

            if (diff > 0)
            {
                for (int i = 0; i < diff; i++)
                {
                    FControllerGroups.Add(new SliderXYGroup());
                }
            }
            else if (diff < 0)
            {
                for (int i = 0; i < -diff; i++)
                {
                    FControllerGroups.RemoveAt(FControllerGroups.Count - 1 - i);
                }
            }

            //update parameters
            int slice;

            if (AnyParameterPinChanged() ||
                FSizeSliderIn.IsChanged ||
                FSliderSpeedIn.IsChanged)
            {
                for (slice = 0; slice < inputSpreadCount; slice++)
                {
                    SliderXYGroup group = (SliderXYGroup)FControllerGroups[slice];

                    group.UpdateTransform(FTransformIn[slice], FCountIn[slice], FSizeIn[slice], FSizeSliderIn[slice], FColorIn[slice], FOverColorIn[slice], FActiveColorIn[slice], FSliderColorIn[slice], FSliderSpeedIn[slice]);
                }
            }

            //get spread counts
            int outcount = 0;

            FSpreadCountsOut.SliceCount = inputSpreadCount;

            for (slice = 0; slice < inputSpreadCount; slice++)
            {
                SliderXYGroup group = (SliderXYGroup)FControllerGroups[slice];

                outcount += group.FControllers.Length;
                FSpreadCountsOut[slice] = group.FControllers.Length;
            }

            //update mouse and colors
            bool valueSet = UpdateMouse <SliderXYGroup, SliderXY>(inputSpreadCount);

            //set value
            slice = 0;
            if (FValueIn.IsChanged ||
                FSetValueIn.IsChanged)
            {
                for (int i = 0; i < inputSpreadCount; i++)
                {
                    SliderXYGroup group  = (SliderXYGroup)FControllerGroups[i];
                    int           pcount = group.FControllers.Length;

                    for (int j = 0; j < pcount; j++)
                    {
                        if (FSetValueIn[slice])
                        {
                            group.UpdateValue((SliderXY)group.FControllers[j], FValueIn[slice]);

                            valueSet = true;
                        }
                        else if (FFirstframe)
                        {
                            //load from config pin on first frame
                            group.UpdateValue((SliderXY)group.FControllers[j], FInternalValueConfig[slice]);
                        }

                        slice++;
                    }
                }
            }


            //write output to pins
            FValueOut.SliceCount = outcount;
            if (outcount != FInternalValueConfig.SliceCount)
            {
                FInternalValueConfig.SliceCount = outcount;
            }
            FTransformOut.SliceCount = outcount * 2;
            FColorOut.SliceCount     = outcount * 2;
            FHitOut.SliceCount       = outcount;
            FActiveOut.SliceCount    = outcount;
            FMouseOverOut.SliceCount = outcount;

            slice = 0;
            for (int i = 0; i < inputSpreadCount; i++)
            {
                SliderXYGroup group  = (SliderXYGroup)FControllerGroups[i];
                int           pcount = group.FControllers.Length;

                for (int j = 0; j < pcount; j++)
                {
                    SliderXY s = (SliderXY)group.FControllers[j];

                    FTransformOut[slice * 2]     = s.Transform;
                    FTransformOut[slice * 2 + 1] = s.SliderTransform;
                    FColorOut[slice * 2]         = s.CurrentCol;
                    FColorOut[slice * 2 + 1]     = s.ColorSlider;
                    FValueOut[slice]             = s.Value;
                    FMouseOverOut[slice]         = s.GetAndResetMouseOver();
                    FHitOut[slice]    = s.Hit;
                    FActiveOut[slice] = s.Active;

                    //update config pin
                    if (valueSet)
                    {
                        if (VMath.Abs(s.Value - FInternalValueConfig[slice]) > 0.00000001)
                        {
                            FInternalValueConfig[slice] = s.Value;
                        }
                    }

                    slice++;
                }
            }

            //end of frame
            FFirstframe = false;
        }