Load() публичный Метод

public Load ( string Filename ) : bool
Filename string
Результат bool
Пример #1
0
        //called when data for any output pin is requested
        public void Evaluate(int SpreadMax)
        {
            if (FFileNameIn.IsChanged)
            {
                if (FFileNameIn[0].EndsWith(".bvh"))
                {
                    FSkeleton = null;

                    //load BVH file
                    if (FBVHLoader.Load(FFileNameIn[0]))
                    {
                        //set frame count and second per frame
                        FFramesOut.SliceCount    = 1;
                        FFrameTimeOut.SliceCount = 1;
                        FFramesOut[0]            = FBVHLoader.FrameCount;
                        FFrameTimeOut[0]         = FBVHLoader.FrameTime;

                        //set Skeleton Output
                        FSkeleton = FBVHLoader.Skeleton;
                        FSkeletonOutput.SliceCount = 1;
                        FSkeletonOutput.SetInterface(FSkeleton);
                        FSkeletonOutput.MarkPinAsChanged();
                    }
                    else
                    {
                        //reset frame count and second per frame
                        FFramesOut.SliceCount    = 0;
                        FFrameTimeOut.SliceCount = 0;

                        //reset Skeleton Output
                        FSkeletonOutput.SliceCount = 0;
                        FSkeletonOutput.MarkPinAsChanged();

                        FLogger.Log(LogType.Debug, "BVH load error");
                    }
                }
                else
                {
                    FSkeleton = null;

                    FBVHLoader.Unload();

                    //reset frame count and second per frame
                    FFramesOut.SliceCount    = 0;
                    FFrameTimeOut.SliceCount = 0;

                    //reset Skeleton Output
                    FSkeletonOutput.SliceCount = 0;
                    FSkeletonOutput.MarkPinAsChanged();
                }
            }

            if (FFrameIn.IsChanged)
            {
                if (FSkeleton != null)
                {
                    //update Skeleton (be sure frame ID <= frame count)
                    FBVHLoader.UpdateSkeleton(FFrameIn[0] % FBVHLoader.FrameCount);

                    //set Skeleton Output
                    FSkeleton = FBVHLoader.Skeleton;
                    FSkeletonOutput.SetInterface(FSkeleton);
                    FSkeletonOutput.MarkPinAsChanged();
                }
            }

            //FLogger.Log(LogType.Debug, "Logging to Renderer (TTY)");
        }