Пример #1
0
 public void updateTree(Vessel vessel)
 {
     if (vessel != null)
     {
         if (!vessel.isEVA)
         {
             Part root = vessel.rootPart;
             //MonoBehaviour.print("checking nullness");
             if (rootItem == null)
             {
                 rootItem     = new CustomPartTreeItem(root, null);
                 selectedItem = rootItem;
             }
             //MonoBehaviour.print("checking nonequality");
             if (rootItem.associatedPart != root)
             {
                 rootItem     = new CustomPartTreeItem(root, null);
                 selectedItem = rootItem;
             }
             //MonoBehaviour.print("beginning recursion");
             recursiveUpdate(rootItem);
             //MonoBehaviour.print("ending recursion");
         }
     }
     else
     {
         //a dummy root part, because dear god trying to check for null
         //EVERYWHERE would drive me mad
         if (rootItem == null)
         {
             rootItem     = new CustomPartTreeItem(new Part(), null);
             selectedItem = rootItem;
         }
     }
 }
Пример #2
0
 private bool isSelectedOrChildren(CustomPartTreeItem leaf) {
     if (leaf == selectedItem) return true;
     foreach (CustomPartTreeItem branch in leaf.children) {
         if (isSelectedOrChildren(branch)) return true;
     }
     return false;
 }
Пример #3
0
 public void updateTree(Vessel vessel) {
     if (vessel != null)
     {
         if (!vessel.isEVA)
         {
             Part root = vessel.rootPart;
             //MonoBehaviour.print("checking nullness");
             if (rootItem == null)
             {
                 rootItem = new CustomPartTreeItem(root, null);
                 selectedItem = rootItem;
             }
             //MonoBehaviour.print("checking nonequality");
             if (rootItem.associatedPart != root)
             {
                 rootItem = new CustomPartTreeItem(root, null);
                 selectedItem = rootItem;
             }
             //MonoBehaviour.print("beginning recursion");
             recursiveUpdate(rootItem);
             //MonoBehaviour.print("ending recursion");
         }
     }
     else {
         //a dummy root part, because dear god trying to check for null
         //EVERYWHERE would drive me mad
         if (rootItem == null) {
             rootItem = new CustomPartTreeItem(new Part(), null);
             selectedItem = rootItem;
         }
     }        
 }
Пример #4
0
 internal void addBranch(CustomPartTreeItem customPartTreeItem)
 {
     CustomPartTreeItem[] newChildren = new CustomPartTreeItem[children.Count() + 1];
     for (int i = 0; i < children.Count(); i++)
     {
         newChildren[i] = children[i];
     }
     newChildren[children.Count()] = customPartTreeItem;
     children = newChildren;
 }
Пример #5
0
 internal void addBranch(CustomPartTreeItem customPartTreeItem)
 {
     CustomPartTreeItem[] newChildren = new CustomPartTreeItem[children.Count() + 1];
     for (int i = 0; i < children.Count(); i++)
     {
         newChildren[i] = children[i];
     }
     newChildren[children.Count()] = customPartTreeItem;
     children = newChildren;
 }
Пример #6
0
 /// <summary>
 /// Im betting on the part tree not changing all that often.
 /// Otherwise a list might be better.
 /// </summary>
 /// <param name="index"></param>
 internal void removeBranch(int index)
 {
     CustomPartTreeItem[] newChildren = new CustomPartTreeItem[children.Count() - 1];
     for (int i = 0; i < index; i++) {
         newChildren[i] = children[i];
     } 
     for (int i = index+1; i < children.Count(); i++)
     {
         newChildren[i-1] = children[i];
     }
     children = newChildren;
 }
Пример #7
0
 /// <summary>
 /// Im betting on the part tree not changing all that often.
 /// Otherwise a list might be better.
 /// </summary>
 /// <param name="index"></param>
 internal void removeBranch(int index)
 {
     CustomPartTreeItem[] newChildren = new CustomPartTreeItem[children.Count() - 1];
     for (int i = 0; i < index; i++)
     {
         newChildren[i] = children[i];
     }
     for (int i = index + 1; i < children.Count(); i++)
     {
         newChildren[i - 1] = children[i];
     }
     children = newChildren;
 }
Пример #8
0
 private bool isSelectedOrChildren(CustomPartTreeItem leaf)
 {
     if (leaf == selectedItem)
     {
         return(true);
     }
     foreach (CustomPartTreeItem branch in leaf.children)
     {
         if (isSelectedOrChildren(branch))
         {
             return(true);
         }
     }
     return(false);
 }
Пример #9
0
 public void recursiveUpdate(CustomPartTreeItem leaf)
 {
     if (leaf.associatedPart == null)
     {
         selectedItem = leaf.root;
         return;
     }
     //MonoBehaviour.print("now handling "+leaf.associatedPart.name);
     //MonoBehaviour.print("checking children count");
     //first update if either of the expandable menus exists
     if (leaf.associatedPart.children.Count != 0)
     {
         leaf.hasChildrn = true;
     }
     else
     {
         leaf.hasChildrn = false;
     }
     //MonoBehaviour.print("checking action count");
     if (leaf.getActivableEvents().Count() > 0)
     {
         leaf.hasActions = true;
     }
     else
     {
         leaf.hasActions = false;
     }
     //MonoBehaviour.print("onto updates");
     //then update the branches depending on any changes in the part list
     //but only bother if the list is expanded
     if (leaf.childrnExpanded)
     {
         //MonoBehaviour.print("children expanded");
         //first check if the branches even exist
         if (leaf.children == null)
         {
             //MonoBehaviour.print("children null, creating");
             //if not, create them
             List <CustomPartTreeItem> leaves = new List <CustomPartTreeItem>();
             //CustomPartTreeItem[] leaves = new CustomPartTreeItem[leaf.associatedPart.children.Count];
             //int i = 0;
             foreach (Part part in leaf.associatedPart.children)
             {
                 if (part != null)
                 {
                     leaves.Add(new CustomPartTreeItem(part, leaf));
                 }
                 //leaves[i] = new CustomPartTreeItem(part, leaf);
             }
             leaf.children = leaves.ToArray();
         }
         else
         {
             //MonoBehaviour.print("children exist, checking for changes");
             //if they do, check for changes
             for (int i = 0; i < leaf.children.Count(); i++)
             {
                 if (leaf.associatedPart == null)
                 {
                 }
                 if (!leaf.associatedPart.children.Contains(leaf.children[i].associatedPart))
                 {
                     MonoBehaviour.print("child " + i + " of " + leaf.children.Count());
                     if (isSelectedOrChildren(leaf.children[i]))
                     {
                         selectedItem = leaf;
                     }
                     leaf.removeBranch(i);
                 }
             }
             //MonoBehaviour.print("checking for parts not listed");
             foreach (Part part in leaf.associatedPart.children)
             {
                 bool found = false;
                 foreach (CustomPartTreeItem branch in leaf.children)
                 {
                     if (branch.associatedPart == part)
                     {
                         found = true;
                         break;
                     }
                 }
                 if (!found)
                 {
                     leaf.addBranch(new CustomPartTreeItem(part, leaf));
                 }
             }
         }
         //MonoBehaviour.print("updating recursively");
         //then recursively update
         foreach (CustomPartTreeItem branch in leaf.children)
         {
             //MonoBehaviour.print("recursion step begin");
             recursiveUpdate(branch);
             //MonoBehaviour.print("recursion step end");
         }
     }
     else
     {
         //MonoBehaviour.print("children not expanded, nulling");
         leaf.children = null;
     }
     //now the list of actions
     if (leaf.actionsExpanded)
     {
         //MonoBehaviour.print("actions expanded");
         leaf.actionCount = leaf.getActivableEvents().Count();
     }
     else
     {
         //MonoBehaviour.print("actions not expanded, zeroing");
         leaf.actionCount = 0;
     }
 }
Пример #10
0
 public CustomPartTreeItem(Part part, CustomPartTreeItem root)
 {
     this.associatedPart = part;
     this.root           = root;
 }
Пример #11
0
 public void recursiveUpdate(CustomPartTreeItem leaf) {
     if (leaf.associatedPart == null)
     {
         selectedItem = leaf.root;
         return;
     }
     //MonoBehaviour.print("now handling "+leaf.associatedPart.name);
     //MonoBehaviour.print("checking children count");
     //first update if either of the expandable menus exists
     if (leaf.associatedPart.children.Count != 0)
     {
         leaf.hasChildrn = true;
     }
     else {
         leaf.hasChildrn = false;
     }
     //MonoBehaviour.print("checking action count");
     if (leaf.getActivableEvents().Count() > 0)
     {
         leaf.hasActions = true;
     }
     else {
         leaf.hasActions = false;
     }
     //MonoBehaviour.print("onto updates");
     //then update the branches depending on any changes in the part list
     //but only bother if the list is expanded
     if (leaf.childrnExpanded) {
         //MonoBehaviour.print("children expanded");
         //first check if the branches even exist
         if (leaf.children == null)
         {
             //MonoBehaviour.print("children null, creating");
             //if not, create them
             List<CustomPartTreeItem> leaves = new List<CustomPartTreeItem>();
             //CustomPartTreeItem[] leaves = new CustomPartTreeItem[leaf.associatedPart.children.Count];
             //int i = 0;
             foreach (Part part in leaf.associatedPart.children)
             {
                 if (part != null) {
                     leaves.Add(new CustomPartTreeItem(part, leaf));
                 }
                 //leaves[i] = new CustomPartTreeItem(part, leaf);
             }
             leaf.children = leaves.ToArray();
         }
         else {
             //MonoBehaviour.print("children exist, checking for changes");
             //if they do, check for changes
             for (int i = 0; i < leaf.children.Count(); i++) {
                 if (leaf.associatedPart == null) {
                     
                 }
                 if (!leaf.associatedPart.children.Contains(leaf.children[i].associatedPart))
                 {
                     MonoBehaviour.print("child " + i + " of " + leaf.children.Count());
                     if (isSelectedOrChildren(leaf.children[i])) {
                        selectedItem = leaf;
                     }
                     leaf.removeBranch(i);
                 }
                 
                 
             }
             //MonoBehaviour.print("checking for parts not listed");
             foreach (Part part in leaf.associatedPart.children)
             {
                 bool found = false;
                 foreach (CustomPartTreeItem branch in leaf.children) {
                     if (branch.associatedPart == part) {
                         found = true;
                         break;
                     }
                 }
                 if (!found) {
                     leaf.addBranch(new CustomPartTreeItem(part, leaf));
                 }
             }
         }
         //MonoBehaviour.print("updating recursively");
         //then recursively update
         foreach (CustomPartTreeItem branch in leaf.children)
         {
             //MonoBehaviour.print("recursion step begin");
             recursiveUpdate(branch);
             //MonoBehaviour.print("recursion step end");
         }
     }else{
         //MonoBehaviour.print("children not expanded, nulling");
         leaf.children = null;
     }
     //now the list of actions
     if (leaf.actionsExpanded)
     {
         //MonoBehaviour.print("actions expanded");
         leaf.actionCount = leaf.getActivableEvents().Count();
     }
     else {
         //MonoBehaviour.print("actions not expanded, zeroing");
         leaf.actionCount = 0;
     }
 }
Пример #12
0
 public CustomPartTreeItem(Part part, CustomPartTreeItem root) {
     this.associatedPart = part;
     this.root = root;
 }