// void SetLookupTable(vtkScalarsToColors * lut) // "void SetLookupTable(vtkScalarsToColors *lut)" public void SetLookupTable(vtkScalarsToColors /*(vtkScalarsToColors*)*/ lut) { VTK_API.API_vtkMapper.SetLookupTable_0(this, lut); }
// void DeepCopy(vtkScalarsToColors * lut) // "void DeepCopy(vtkScalarsToColors *lut)" public void DeepCopy(vtkScalarsToColors /*(vtkScalarsToColors*)*/ lut) { VTK_API.API_vtkLookupTable.DeepCopy_0(this, lut); }
// virtual void DeepCopy(vtkScalarsToColors * o) // "virtual void DeepCopy(vtkScalarsToColors *o)" public void DeepCopy(vtkScalarsToColors /*(vtkScalarsToColors*)*/ o) { VTK_API.API_vtkScalarsToColors.DeepCopy_0(this, o); }
// void DeepCopy(vtkScalarsToColors * f) // "void DeepCopy( vtkScalarsToColors *f )" public void DeepCopy(vtkScalarsToColors /*(vtkScalarsToColors*)*/ f) { VTK_API.API_vtkColorTransferFunction.DeepCopy_0(this, f); }
// void SetLookupTable(vtkScalarsToColors * ARG_0) // "void SetLookupTable(vtkScalarsToColors *)" public void SetLookupTable(vtkScalarsToColors /*(vtkScalarsToColors*)*/ ARG_0) { VTK_API.API_vtkTexture.SetLookupTable_0(this, ARG_0); }