Пример #1
0
        public void ApplySkin(UISkinData skin)
        {
            Toggle toggle = GetComponent <Toggle>();

            toggle.GetComponent <RectTransform>().sizeDelta = skin.toggleSize;
            toggle.colors = skin.buttonColorBlock;
        }
Пример #2
0
        public void ApplySkin(UISkinData skin)
        {
            TMP_Text text = GetComponent <TMP_Text>();

            text.font             = skin.font;
            text.color            = skin.normalTextColor;
            text.enableAutoSizing = false;
            switch (textFormat)
            {
            case TextFormat.Header1:
                text.fontSize = skin.fontSizeH1;
                break;

            case TextFormat.Header2:
                text.fontSize = skin.fontSizeH2;
                break;

            case TextFormat.Body:
                text.fontSize = skin.fontSizeBody;
                break;

            case TextFormat.Small:
                text.fontSize = skin.fontSizeSmall;
                break;
            }
            //print( gameObject.transform.parent.parent.name + ">>" + gameObject.transform.parent.name + ">>" + gameObject.GetInstanceID() + "font size" + text.fontSize);
        }
Пример #3
0
        void ISkinHandler.ApplySkin(UISkinData skin)
        {
            fillImage.color       = skin.buttonColorBlock.selectedColor;
            backgroundImage.color = skin.normalTextColor;
            Slider slider = GetComponent <Slider>();

            slider.colors = skin.buttonColorBlock;
        }
Пример #4
0
        public void ApplySkin(UISkinData skin)
        {
            button.transition = Selectable.Transition.ColorTint;
            button.colors     = skin.buttonColorBlock;
            TMP_Text[] labels = button.GetComponentsInChildren <TMP_Text>();
            foreach (TMP_Text label in labels)
            {
                label.color = skin.buttonTextColor;
            }

            //button.image.sprite = skin.buttonSprite;
        }
Пример #5
0
        public virtual void SetQuestion(Question q, UnityAction <Question> answeredEvent, UISkinData skinData)
        {
            OnQuestionAnswered += answeredEvent;
            question            = q;

            if (question.required)
            {
                string strAterixColor = "#" + ColorUtility.ToHtmlStringRGB(skinData.requiredAsterixColor);
                question.instructions += " " + "<" + strAterixColor + "><b>*</b></color>";
            }

            gameObject.name = "QurstionPanel" + question.questiontype + "_" + question.id;
            if (q.instructions == null || q.instructions.Length == 0)
            {
                headerLayout.gameObject.SetActive(false);
            }
            this.skinData = skinData;
        }
Пример #6
0
        void GenerateQuestionnaireUI(Questionnaire questionnaire, UISkinData skin)
        {
            // TODO: Clear UI

            if (studySettings.questionnaireHeaderAs1stQuestion)
            {
                TextViewQuestion textViewQuestion = new TextViewQuestion()
                {
                    id    = "title",
                    title = questionnaire.title,
                    text  = questionnaire.instructions
                };

                var questions = questionnaire.questions.ToList();
                questions.Insert(0, textViewQuestion);
                questionnaire.questions = questions.ToArray();
            }


            foreach (Question question in questionnaire.questions)
            {
                QuestionPanelUI panelUI = GeneratePanelForQuestionType(question.questiontype);
                if (panelUI != null)
                {
                    panelUI.SetQuestion(question, questionnairePanel.OnQuestionAnswered, skin);
                    panelUI.SetQuestionIDVisibility(studySettings.showQuestionId);
                    questionnairePanel.questionPanels.Add(panelUI);
                    panelUI.HidePanel();
                }
            }
            questionnairePanel.Init();



            //Canvas.ForceUpdateCanvases();
            //questionnairePanelUI.contentScrollbarVertical.value = 1;
            //Canvas.ForceUpdateCanvases();
        }
Пример #7
0
        public override void SetQuestion(Question q, UnityAction <Question> answeredEvent, UISkinData skinData)
        {
            base.SetQuestion(q, answeredEvent, skinData);
            multiFieldQuestion    = question as MultiFieldQuestion;
            instructionsText.text = question.instructions;
            idText.text           = question.id;

            placeholder.text = multiFieldQuestion.placeholder;

            inputField.onSubmit.AddListener(OnMultiFieldSubmit);
            inputField.onDeselect.AddListener(OnMultiFieldSubmit);
        }
Пример #8
0
        public override void SetQuestion(Question q, UnityAction <Question> answeredEvent, UISkinData skinData)
        {
            base.SetQuestion(q, answeredEvent, skinData);
            radioListQuestion     = question as RadioListQuestion;
            instructionsText.text = question.instructions;
            idText.text           = question.id;


            toggles = new List <Toggle>();
            //VariableGridLayoutGroup gridLayout;
            //LayoutGroup layoutGroup;

            //if(radioListQuestion.horizontal) {
            //	layoutGroup = itemsUI.gameObject.AddComponent<HorizontalLayoutGroup>();
            //	layoutGroup.childAlignment = TextAnchor.MiddleCenter;
            //	layoutGroup.padding.left = 1;
            //	layoutGroup.padding.right = 1;
            //	layoutGroup.padding.top = 1;
            //	layoutGroup.padding.bottom = 1;
            //} else {
            //	layoutGroup = itemsUI.gameObject.AddComponent<VerticalLayoutGroup>();
            //	layoutGroup.childAlignment = TextAnchor.MiddleCenter;
            //	layoutGroup.padding.left = 1;
            //	layoutGroup.padding.right = 1;
            //	layoutGroup.padding.top = 1;
            //	layoutGroup.padding.bottom = 1;
            //}
            VariableGridLayoutGroup gridLayoutGroup = itemsUI.gameObject.AddComponent <VariableGridLayoutGroup>();

            gridLayoutGroup.childAlignment  = TextAnchor.MiddleCenter;
            gridLayoutGroup.padding.left    = 1;
            gridLayoutGroup.padding.right   = 1;
            gridLayoutGroup.padding.top     = 1;
            gridLayoutGroup.padding.bottom  = 1;
            gridLayoutGroup.spacing         = new Vector2(0, skinData.fontSizeBody);
            gridLayoutGroup.constraint      = VariableGridLayoutGroup.Constraint.FixedColumnCount;
            gridLayoutGroup.constraintCount = 2;


            for (int i = 0; i < radioListQuestion.labels.Length; i++)
            {
                //GameObject container = new GameObject("container",typeof(RectTransform));
                //container.AddComponent<HorizontalLayoutGroup>();
                GameObject label = Instantiate(labelPrefab);

                LayoutElement labelLayout = label.GetComponent <LayoutElement>();
                labelLayout.flexibleWidth  = skinData.canvasSize.x * 0.6f;                // 10;
                labelLayout.preferredWidth = skinData.canvasSize.x * 0.75f;
                labelLayout.minWidth       = -1;
                labelLayout.minHeight      = -1;


                //labelLayout.flexibleWidth = 10;
                //labelLayout.preferredWidth = 12;
                //labelLayout.minWidth = -1;
                //labelLayout.minHeight = -1;

                TMP_Text text = label.GetComponent <TMP_Text>();
                text.text = radioListQuestion.labels[i];
                //text.autoSizeTextContainer = true;
                //text.enableAutoSizing = true;
                text.ForceMeshUpdate(true);

                text.GetComponent <SkinText>().textFormat = TextFormat.Body;

                text.margin = new Vector4(text.fontSize, 0, 0, 0);

                GameObject    radioItem    = Instantiate(radioItemPrefab);
                Toggle        toggle       = radioItem.GetComponent <Toggle>();
                LayoutElement toggleLayout = toggle.GetComponent <LayoutElement>();
                toggleLayout.flexibleWidth = 1;

                toggle.SetIsOnWithoutNotify(false);
                toggles.Add(toggle);
                toggle.onValueChanged.AddListener((val) => {
                    OnItemSelected(toggle, radioListQuestion.id, val);
                });
                //container.transform.parent = itemsUI;
                radioItem.transform.parent = itemsUI;
                label.transform.parent     = itemsUI;


                //container.transform.localPosition = Vector3.zero;
                //container.transform.localRotation = Quaternion.identity;
                //container.transform.localScale = Vector3.one;

                label.transform.localPosition = Vector3.zero;
                label.transform.localRotation = Quaternion.identity;
                label.transform.localScale    = Vector3.one;              // label.transform.parent.localScale;

                radioItem.transform.localPosition = Vector3.zero;
                radioItem.transform.localRotation = Quaternion.identity;
                radioItem.transform.localScale    = Vector3.one;             // radioItem.transform.parent.localScale;

                if (label.GetComponent <Button>())
                {
                    Button btn = label.GetComponent <Button>();
                    btn.onClick.AddListener(() => {
                        toggle.isOn = !toggle.isOn;
                    });
                }
            }
            LayoutRebuilder.ForceRebuildLayoutImmediate(itemsUI);
            //Canvas.ForceUpdateCanvases();
        }
Пример #9
0
        public override void SetQuestion(Question q, UnityAction <Question> answeredEvent, UISkinData skinData = null)
        {
            base.SetQuestion(q, answeredEvent, skinData);

            radioGridQuestion     = question as RadioGridQuestion;
            instructionsText.text = question.instructions;
            idText.text           = question.id;


            questionItems = new List <List <Toggle> >();
            VerticalLayoutGroup panelLayout = itemsUI.GetComponent <VerticalLayoutGroup>();

            panelLayout.spacing        = 0.0f;
            panelLayout.padding.left   = 0;
            panelLayout.padding.right  = 0;
            panelLayout.padding.top    = 0;
            panelLayout.padding.bottom = 1;
            for (int i = 0; i < radioGridQuestion.q_text.Length; i++)
            {
                GameObject    textObj = Instantiate(labelPrefab);
                LayoutElement layout  = textObj.GetComponent <LayoutElement>();
                layout.enabled         = true;
                layout.minHeight       = 1;
                layout.minWidth        = 1;
                layout.preferredWidth  = 2;
                layout.preferredHeight = 1.5f;


                TMP_Text questionText = textObj.GetComponent <TMP_Text>();

                questionText.text      = radioGridQuestion.q_text[i].text;
                questionText.alignment = TextAlignmentOptions.Bottom;
                Vector2 textSize = questionText.GetPreferredValues(radioGridQuestion.q_text[i].text);
                //questionText.margin = new Vector4(0,0,1,-0.75f);

                textObj.transform.parent        = itemsUI;
                textObj.transform.localPosition = Vector3.zero;
                textObj.transform.localRotation = Quaternion.identity;
                textObj.transform.localScale    = textObj.transform.parent.localScale;
                //RadioGroup radioGroup = new RadioGroup(radioGridQuestion.q_text[i].id);
                List <Toggle> toggles = new List <Toggle>();
                //radioGroup.OnGroupSelected += OnItemSelected;
                GameObject itemsContainer = new GameObject("itemsContainer", typeof(RectTransform));
                itemsContainer.transform.parent        = itemsUI;
                itemsContainer.transform.localPosition = Vector3.zero;
                itemsContainer.transform.localRotation = Quaternion.identity;
                itemsContainer.transform.localScale    = itemsContainer.transform.parent.localScale;
                HorizontalLayoutGroup horizontalLayoutGroup = itemsContainer.AddComponent <HorizontalLayoutGroup>();
                horizontalLayoutGroup.childControlHeight = true;
                horizontalLayoutGroup.childControlWidth  = true;
                //horizontalLayoutGroup.spacing = -2;


                for (int j = 0; j < radioGridQuestion.labels.Length; j++)
                {
                    GameObject          container           = new GameObject("container", typeof(RectTransform));
                    VerticalLayoutGroup verticalLayoutGroup = container.AddComponent <VerticalLayoutGroup>();
                    verticalLayoutGroup.childControlWidth  = true;
                    verticalLayoutGroup.childControlHeight = true;
                    verticalLayoutGroup.spacing            = 0.2f;

                    container.transform.parent        = itemsContainer.transform;
                    container.transform.parent        = container.transform;
                    container.transform.localPosition = Vector3.zero;
                    container.transform.localRotation = Quaternion.identity;
                    container.transform.localScale    = container.transform.parent.localScale;

                    GameObject label     = Instantiate(labelPrefab);
                    TMP_Text   labelText = label.GetComponent <TMP_Text>();
                    labelText.GetComponent <SkinText>().textFormat = TextFormat.Small;
                    labelText.text                = radioGridQuestion.labels[j];
                    labelText.alignment           = TextAlignmentOptions.Center;
                    labelText.fontStyle           = FontStyles.Italic;
                    label.transform.parent        = container.transform;
                    label.transform.localPosition = Vector3.zero;
                    label.transform.localRotation = Quaternion.identity;
                    label.transform.localScale    = Vector3.one;


                    LayoutElement labelLayout = labelText.GetComponent <LayoutElement>();
                    labelLayout.enabled         = true;
                    labelLayout.minWidth        = skinData.toggleSize.x;
                    labelLayout.minHeight       = 0.5f;              // skinData.toggleSize.y;
                    labelLayout.preferredWidth  = skinData.toggleSize.x;
                    labelLayout.preferredHeight = 1.0f;              // skinData.toggleSize.y;


                    GameObject item   = Instantiate(radioItemPrefab);
                    Toggle     toggle = item.GetComponent <Toggle>();
                    //LayoutElement toggleLayout = textObj.GetComponent<LayoutElement>();
                    //toggleLayout.enabled = true;
                    //toggleLayout.minHeight = 1;
                    //toggleLayout.minWidth = 1;
                    //toggleLayout.preferredWidth = 1;
                    //toggleLayout.preferredHeight = 1;
                    //radioGroup.AddToggle(toggle);
                    toggle.SetIsOnWithoutNotify(false);
                    toggle.onValueChanged.AddListener((val) => {
                        OnItemSelected(toggle, radioGridQuestion.id, val);
                    });

                    toggles.Add(toggle);


                    item.transform.parent        = container.transform;
                    item.transform.localPosition = new Vector3(0, 0, skinData.radioZOffset);
                    //item.transform.localPosition = Vector3.zero;
                    item.transform.localRotation = Quaternion.identity;
                    item.transform.localScale    = Vector3.one;
                }
                //radioGroup.Init();
                //questionItems.Add(radioGroup);
                questionItems.Add(toggles);
            }

            //Canvas.ForceUpdateCanvases();
            //LayoutGridElements(); //Invoke("LayoutGridElements",0.16f);
            //Canvas.ForceUpdateCanvases();
        }
 public override void SetQuestion(Question q, UnityAction <Question> answeredEvent, UISkinData skinData)
 {
     base.SetQuestion(q, answeredEvent, skinData);
     submitQuestion = q as SubmitQuestion;
     submitButton.onClick.AddListener(Submit);
 }
Пример #11
0
        public override void SetQuestion(Question q, UnityAction <Question> answeredEvent, UISkinData skinData)
        {
            base.SetQuestion(q, answeredEvent, skinData);
            sliderQuestion        = question as SliderQuestion;
            instructionsText.text = question.instructions;
            idText.text           = question.id;

            minLabel.text = sliderQuestion.left;
            maxLabel.text = sliderQuestion.right;

            slider.minValue     = sliderQuestion.min_value;
            slider.maxValue     = sliderQuestion.max_value;
            slider.wholeNumbers = question.datatype == QuestionDataType.Integer;
            slider.SetValueWithoutNotify(slider.minValue);
            valueLabel.text = slider.value.ToString();

            slider.onValueChanged.AddListener(OnSliderValueChanged);
            incrementValueButton.onClick.AddListener(IncrementValue);
            decrementValueButton.onClick.AddListener(DecrementValue);

            sliderQuestion.answer = !float.IsNaN(sliderQuestion.min_value) ? sliderQuestion.min_value : 0;
        }
Пример #12
0
        public override void SetQuestion(Question q, UnityAction <Question> answeredEvent, UISkinData skinData)
        {
            base.SetQuestion(q, answeredEvent, skinData);
            fieldQuestion         = question as FieldQuestion;
            instructionsText.text = question.instructions;
            idText.text           = question.id;

            placeholder.text = fieldQuestion.placeholder;
            inputField.onValueChanged.AddListener(OnFieldSubmited);
            //inputField.onEndEdit.AddListener(OnFieldSubmited);
            //inputField.onSubmit.AddListener(OnFieldSubmited);
            //inputField.onDeselect.AddListener(OnFieldSubmited);
        }
Пример #13
0
        public void ApplySkin(UISkinData skin)
        {
            Button btn = GetComponent <Button>();

            btn.colors = skin.submitColorBlock;
        }
 public void ApplySkin(UISkinData skin)
 {
     image.sprite = skin.panelSprite;
     image.color  = skin.backgroundColor;
 }
Пример #15
0
        public void ApplySkin(UISkinData skin)
        {
            TMP_Dropdown dropdown = GetComponent <TMP_Dropdown>();

            dropdown.colors = skin.buttonColorBlock;
        }
        public override void SetQuestion(Question q, UnityAction <Question> answeredEvent, UISkinData skinData)
        {
            base.SetQuestion(q, answeredEvent, skinData);

            downQuestion = q as DropDownQuestion;

            instructionsText.text = question.instructions;
            idText.text           = question.id;

            dropdown.ClearOptions();
            dropdown.AddOptions(downQuestion.items);

            dropdown.onValueChanged.AddListener(OnDropDownValueChanged);
        }
Пример #17
0
        public override void SetQuestion(Question q, UnityAction <Question> answeredEvent, UISkinData skinData)
        {
            base.SetQuestion(q, answeredEvent, skinData);

            instructionsText.text = question.instructions;
            idText.text           = question.id;

            toggles              = new List <Toggle>();
            checkQuestion        = (question as CheckListQuestion);
            gridLayout.startAxis = VariableGridLayoutGroup.Axis.Horizontal;


            int factor = checkQuestion.questions.Length / maxQuestionsVertical;

            factor = (factor == 0 ? 1 : factor);

            //if(checkQuestion.horizontal) {
            //	gridLayout.constraint = VariableGridLayoutGroup.Constraint.FixedRowCount;
            //	gridLayout.constraintCount = 1;
            //	gridLayout.childAlignment = TextAnchor.MiddleCenter;
            //}else{
            gridLayout.constraint = VariableGridLayoutGroup.Constraint.FixedColumnCount;

            gridLayout.constraintCount = 2 * factor;
            gridLayout.childAlignment  = TextAnchor.MiddleCenter;
            gridLayout.spacing         = spacing;

            maxWidth  = maxTextWidth / factor;
            maxHeight = maxTextHeight / factor;
            //}

            for (int i = 0; i < checkQuestion.questions.Length; i++)
            {
                //GameObject labeledItem = Instantiate(checkItemLabeledPrefab);
                //GameObject checkItem = labeledItem.transform.Find("Checkbox").gameObject;

                GameObject checkItem = Instantiate(checkItemPrefab);
                Toggle     toggle    = checkItem.GetComponent <Toggle>();
                toggle.isOn = false;
                toggle.onValueChanged.AddListener(HandleToggleValueChanged);

                LayoutElement toggleLayout = toggle.GetComponent <LayoutElement>();
                toggleLayout.enabled   = true;
                toggleLayout.minWidth  = skinData.toggleSize.x;
                toggleLayout.minHeight = skinData.toggleSize.y;

                toggles.Add(toggle);


                //GameObject label = labeledItem.transform.Find("QuestionLabelInteractive").gameObject;
                GameObject label = Instantiate(labelPrefab);
                TMP_Text   text  = label.GetComponent <TMP_Text>();
                text.text   = checkQuestion.questions[i].text;
                text.margin = new Vector4(-spacing.x / 4f, 0, 0, 0);

                text.autoSizeTextContainer = true;
                //text.enableAutoSizing = true;
                text.ForceMeshUpdate(true);


                LayoutElement labelLayout = label.GetComponent <LayoutElement>();
                //float w = text.preferredWidth * preferredWidthScaler;
                //float h = text.preferredHeight * preferredHeightScaler;
                ////labelLayout.preferredWidth = - 1;
                ////labelLayout.preferredHeight = - 1;
                //labelLayout.preferredWidth = -1; //Mathf.Clamp(w,0,maxWidth);
                //labelLayout.preferredHeight = -1; // Mathf.Clamp(h,0,maxHeight);
                if (factor == 1)
                {
                    labelLayout.flexibleWidth  = skinData.canvasSize.x * 0.6f;                    // 10;
                    labelLayout.preferredWidth = skinData.canvasSize.x * 0.75f;
                    labelLayout.minWidth       = -1;
                    labelLayout.minHeight      = -1;
                }

                if (label.GetComponent <Button>())
                {
                    Button btn = label.GetComponent <Button>();
                    btn.onClick.AddListener(() => {
                        toggle.isOn = !toggle.isOn;
                    });
                }

                //labeledItem.transform.parent = itemsUI;
                checkItem.transform.parent = itemsUI;
                label.transform.parent     = itemsUI;

                label.transform.localPosition = new Vector3(0, 0, skinData.radioZOffset);
                label.transform.localRotation = Quaternion.identity;
                label.transform.localScale    = label.transform.parent.localScale;

                checkItem.transform.localPosition = new Vector3(0, 0, skinData.radioZOffset);
                //checkItem.transform.localPosition = Vector3.zero;
                checkItem.transform.localRotation = Quaternion.identity;
                checkItem.transform.localScale    = label.transform.parent.localScale;
            }
            LayoutRebuilder.ForceRebuildLayoutImmediate(itemsUI);
        }
        public override void SetQuestion(Question q, UnityAction <Question> answeredEvent, UISkinData skinData)
        {
            base.SetQuestion(q, answeredEvent, skinData);

            textViewQuestion = question as TextViewQuestion;

            idText.text               = question.id;
            text.text                 = textViewQuestion.text;
            instructionsText.text     = textViewQuestion.title;
            instructionsText.fontSize = skinData.fontSizeH2;
            question.isAnswered       = true;
        }
Пример #19
0
        public override void SetQuestion(Question q, UnityAction <Question> answeredEvent, UISkinData skinData)
        {
            base.SetQuestion(q, answeredEvent, skinData);
            inputField.enableWordWrapping = false;
            numFieldQuestion      = question as NumFieldQuestion;
            instructionsText.text = question.instructions;
            idText.text           = question.id;

            //switch(question.datatype) {
            //case QuestionDataType.Integer:
            //	inputField.contentType = TMP_InputField.ContentType.IntegerNumber;
            //	break;
            //case QuestionDataType.Float:
            //	inputField.contentType = TMP_InputField.ContentType.DecimalNumber;
            //	break;
            //}

            //incrementButton.gameObject.SetActive(numFieldQuestion.spinbutton);
            //decrementButton.gameObject.SetActive(numFieldQuestion.spinbutton);

            //if(numFieldQuestion.spinbutton) {
            //	incrementButton.onClick.AddListener(IncrementValue);
            //	//decrementButton.onClick.AddListener(DecrementValue);
            //}

            //inputField.onSelect.AddListener(OnFieldSelected);

            //inputField.onValueChanged.AddListener(OnNumFieldSubmitted);
            //inputField.onSubmit.AddListener(OnNumFieldSubmitted);
            //inputField.onDeselect.AddListener(OnNumFieldSubmitted);


            if (numberPad)
            {
                numberPad.OnNumberSelected += NumberPad_OnNumberSelected;
                //numberPad.OnConfirm += NumberPad_OnConfirm;
                numberPad.OnDelete += NumberPad_OnDelete;
            }
        }