Пример #1
0
        private void DrawCharGlyph(ref Vector2 vAtOriginal, float scale, ref Color currentColor, ref Vector2 vOrigin, ref float pxWidth, ref char cLast, ref Vector2 vAt, int line, char c)
        {
            MyGlyphInfo ginfo = m_glyphInfoByChar[c];

            //  If kerning is enabled, get the kern adjustment for this char pair
            if (KernEnabled)
            {
                int pxKern = CalcKern(cLast, c);
                vAt.X   += pxKern * scale;
                pxWidth += pxKern * scale;
                cLast    = c;
            }

            //  This will fix vertical coordinate in case we use "gpad" - left/top blank space in every character
            vAt.Y = vAtOriginal.Y + (ginfo.pxLeftSideBearing + MyRenderGuiConstants.FONT_TOP_SIDE_BEARING + line * LineHeight) * scale;

            //  Draw the glyph
            vAt.X += ginfo.pxLeftSideBearing * scale;
            if (ginfo.pxWidth != 0 && ginfo.pxHeight != 0)
            {
                Rectangle rSource = new Rectangle(ginfo.pxLocX, ginfo.pxLocY, ginfo.pxWidth, ginfo.pxHeight);
                Color     color   = currentColor;
                MySpritesRenderer.AddSingleSprite(m_bitmapTextureById[ginfo.nBitmapID], color, Vector2.Zero, Vector2.UnitX,
                                                  rSource, new RectangleF(vAt.X, vAt.Y, scale * rSource.Width, scale * rSource.Height));
            }

            // update the string width and advance the pen to the next drawing position
            pxWidth += ginfo.pxAdvanceWidth * scale;
            vAt.X   += (ginfo.pxAdvanceWidth - ginfo.pxLeftSideBearing) * scale;
        }
Пример #2
0
        internal void Draw(Rectangle rect, Color color, MyVideoRectangleFitMode fitMode)
        {
            Rectangle dst         = rect;
            Rectangle src         = new Rectangle(0, 0, VideoWidth, VideoHeight);
            var       videoSize   = new Vector2(VideoWidth, VideoHeight);
            float     videoAspect = videoSize.X / videoSize.Y;
            float     rectAspect  = (float)rect.Width / (float)rect.Height;

            // Automatic decision based on ratios.
            if (fitMode == MyVideoRectangleFitMode.AutoFit)
            {
                fitMode = (videoAspect > rectAspect) ? MyVideoRectangleFitMode.FitHeight : MyVideoRectangleFitMode.FitWidth;
            }

            float scaleRatio = 0.0f;

            switch (fitMode)
            {
            case MyVideoRectangleFitMode.None:
                break;

            case MyVideoRectangleFitMode.FitWidth:
                scaleRatio = (float)dst.Width / videoSize.X;
                dst.Height = (int)(scaleRatio * videoSize.Y);
                if (dst.Height > rect.Height)
                {
                    var diff = dst.Height - rect.Height;
                    dst.Height  = rect.Height;
                    diff        = (int)(diff / scaleRatio);
                    src.Y      += (int)(diff * 0.5f);
                    src.Height -= diff;
                }
                break;

            case MyVideoRectangleFitMode.FitHeight:
                scaleRatio = (float)dst.Height / videoSize.Y;
                dst.Width  = (int)(scaleRatio * videoSize.X);
                if (dst.Width > rect.Width)
                {
                    var diff = dst.Width - rect.Width;
                    dst.Width  = rect.Width;
                    diff       = (int)(diff / scaleRatio);
                    src.X     += (int)(diff * 0.5f);
                    src.Width -= diff;
                }
                break;
            }
            dst.X = rect.Left + (rect.Width - dst.Width) / 2;
            dst.Y = rect.Top + (rect.Height - dst.Height) / 2;


            VRageMath.RectangleF destination = new VRageMath.RectangleF(dst.X, dst.Y, dst.Width, -dst.Height);
            VRageMath.Rectangle? source      = src;
            Vector2 origin = new Vector2(src.Width / 2 * 0, src.Height);

            MySpritesRenderer.AddSingleSprite(m_texture.ShaderView, videoSize, color, origin, Vector2.UnitX, source, destination);
        }
Пример #3
0
        private static void ProcessDrawMessage(MyRenderMessageBase drawMessage)
        {
            switch (drawMessage.MessageType)
            {
            case MyRenderMessageEnum.SpriteScissorPush:
            {
                var msg = drawMessage as MyRenderMessageSpriteScissorPush;

                MySpritesRenderer.ScissorStackPush(msg.ScreenRectangle);

                break;
            }

            case MyRenderMessageEnum.SpriteScissorPop:
            {
                MySpritesRenderer.ScissorStackPop();

                break;
            }

            case MyRenderMessageEnum.DrawSprite:
            {
                MyRenderMessageDrawSprite sprite = (MyRenderMessageDrawSprite)drawMessage;

                MyFileTextureManager texManager = MyManagers.FileTextures;
                MySpritesRenderer.AddSingleSprite(texManager.GetTexture(sprite.Texture, MyFileTextureEnum.GUI, waitTillLoaded: sprite.WaitTillLoaded), sprite.Color, sprite.Origin, sprite.RightVector, sprite.SourceRectangle, sprite.DestinationRectangle);

                break;
            }

            case MyRenderMessageEnum.DrawSpriteNormalized:
            {
                MyRenderMessageDrawSpriteNormalized sprite = (MyRenderMessageDrawSpriteNormalized)drawMessage;

                var rotation = sprite.Rotation;
                if (sprite.RotationSpeed != 0)
                {
                    rotation += sprite.RotationSpeed * (float)(MyRender11.CurrentDrawTime - MyRender11.CurrentUpdateTime).Seconds;
                }

                Vector2 rightVector = rotation != 0f ? new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) : sprite.RightVector;

                int safeGuiSizeY = MyRender11.ResolutionI.Y;
                int safeGuiSizeX = (int)(safeGuiSizeY * 1.3333f);             //  This will mantain same aspect ratio for GUI elements

                var   safeGuiRectangle = new VRageMath.Rectangle(MyRender11.ResolutionI.X / 2 - safeGuiSizeX / 2, 0, safeGuiSizeX, safeGuiSizeY);
                var   safeScreenScale  = (float)safeGuiSizeY / MyRenderGuiConstants.REFERENCE_SCREEN_HEIGHT;
                float fixedScale       = sprite.Scale * safeScreenScale;


                var tex = MyManagers.FileTextures.GetTexture(sprite.Texture, MyFileTextureEnum.GUI, true);

                var normalizedCoord = sprite.NormalizedCoord;
                var screenCoord     = new Vector2(safeGuiRectangle.Left + safeGuiRectangle.Width * normalizedCoord.X,
                                                  safeGuiRectangle.Top + safeGuiRectangle.Height * normalizedCoord.Y);

                Vector2 sizeInPixels       = tex.Size;
                var     sizeInPixelsScaled = sizeInPixels * fixedScale;

                Vector2 alignedScreenCoord = screenCoord;
                var     drawAlign          = sprite.DrawAlign;

                if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP)
                {
                    //  Nothing to do as position is already at this point
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER)
                {
                    //  Move position to the texture center
                    alignedScreenCoord -= sizeInPixelsScaled / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_TOP)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X / 2.0f;
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM)
                {
                    alignedScreenCoord -= sizeInPixelsScaled;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER)
                {
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_CENTER)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X;
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM)
                {
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y;        // *0.75f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X;
                }

                screenCoord = alignedScreenCoord;

                var     rect = new RectangleF(screenCoord.X, screenCoord.Y, fixedScale * sizeInPixels.X, fixedScale * sizeInPixels.Y);
                Vector2 origin;
                if (sprite.OriginNormalized.HasValue)
                {
                    origin = sprite.OriginNormalized.Value * sizeInPixels;
                }
                else
                {
                    origin = sizeInPixels / 2;
                }

                sprite.OriginNormalized = sprite.OriginNormalized ?? new Vector2(0.5f);

                MyFileTextureManager texManager = MyManagers.FileTextures;
                MySpritesRenderer.AddSingleSprite(texManager.GetTexture(sprite.Texture, MyFileTextureEnum.GUI, waitTillLoaded: sprite.WaitTillLoaded), sprite.Color, origin, rightVector, null, rect);

                break;
            }


            case MyRenderMessageEnum.DrawSpriteAtlas:
            {
                MyRenderMessageDrawSpriteAtlas sprite = (MyRenderMessageDrawSpriteAtlas)drawMessage;

                MyFileTextureManager texManager = MyManagers.FileTextures;
                var tex         = texManager.GetTexture(sprite.Texture, MyFileTextureEnum.GUI, true);
                var textureSize = tex.Size;

                Rectangle?sourceRect = new Rectangle(
                    (int)(textureSize.X * sprite.TextureOffset.X),
                    (int)(textureSize.Y * sprite.TextureOffset.Y),
                    (int)(textureSize.X * sprite.TextureSize.X),
                    (int)(textureSize.Y * sprite.TextureSize.Y));

                VRageMath.RectangleF destRect = new VRageMath.RectangleF(
                    (sprite.Position.X) * sprite.Scale.X,
                    (sprite.Position.Y) * sprite.Scale.Y,
                    sprite.HalfSize.X * sprite.Scale.X * 2,
                    sprite.HalfSize.Y * sprite.Scale.Y * 2);

                Vector2 origin = new Vector2(textureSize.X * sprite.TextureSize.X * 0.5f, textureSize.Y * sprite.TextureSize.Y * 0.5f);

                MySpritesRenderer.AddSingleSprite(texManager.GetTexture(sprite.Texture, MyFileTextureEnum.GUI, true), sprite.Color, origin, sprite.RightVector, sourceRect, destRect);

                break;
            }

            case MyRenderMessageEnum.DrawString:
            {
                var message = drawMessage as MyRenderMessageDrawString;

                var font = MyRender11.GetFont(message.FontIndex);
                font.DrawString(
                    message.ScreenCoord,
                    message.ColorMask,
                    message.Text,
                    message.ScreenScale,
                    message.ScreenMaxWidth);

                break;
            }

            default:
                throw new Exception();
            }
        }
Пример #4
0
        private static void ProcessDrawMessage(MyRenderMessageBase drawMessage)
        {
            switch (drawMessage.MessageType)
            {
            case MyRenderMessageEnum.SpriteScissorPush:
            {
                var msg = drawMessage as MyRenderMessageSpriteScissorPush;

                MySpritesRenderer.ScissorStackPush(msg.ScreenRectangle);

                break;
            }

            case MyRenderMessageEnum.SpriteScissorPop:
            {
                MySpritesRenderer.ScissorStackPop();

                break;
            }

            case MyRenderMessageEnum.DrawSprite:
            {
                MyRenderMessageDrawSprite sprite = (MyRenderMessageDrawSprite)drawMessage;

                MySpritesRenderer.AddSingleSprite(MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, waitTillLoaded: sprite.WaitTillLoaded), sprite.Color, sprite.Origin, sprite.RightVector, sprite.SourceRectangle, sprite.DestinationRectangle);

                break;
            }

            case MyRenderMessageEnum.DrawSpriteNormalized:
            {
                MyRenderMessageDrawSpriteNormalized sprite = (MyRenderMessageDrawSpriteNormalized)drawMessage;

                var rotation = sprite.Rotation;
                if (sprite.RotationSpeed != 0)
                {
                    rotation += sprite.RotationSpeed * (float)(MyRender11.CurrentDrawTime - MyRender11.CurrentUpdateTime).Seconds;
                }

                Vector2 rightVector = rotation != 0f ? new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) : sprite.RightVector;

                int safeGuiSizeY = MyRender11.ResolutionI.Y;
                int safeGuiSizeX = (int)(safeGuiSizeY * 1.3333f);             //  This will mantain same aspect ratio for GUI elements

                var   safeGuiRectangle = new VRageMath.Rectangle(MyRender11.ResolutionI.X / 2 - safeGuiSizeX / 2, 0, safeGuiSizeX, safeGuiSizeY);
                var   safeScreenScale  = (float)safeGuiSizeY / MyRenderGuiConstants.REFERENCE_SCREEN_HEIGHT;
                float fixedScale       = sprite.Scale * safeScreenScale;

                var tex = MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, true);

                var normalizedCoord = sprite.NormalizedCoord;
                var screenCoord     = new Vector2(safeGuiRectangle.Left + safeGuiRectangle.Width * normalizedCoord.X,
                                                  safeGuiRectangle.Top + safeGuiRectangle.Height * normalizedCoord.Y);

                var sizeInPixels       = MyTextures.GetSize(tex);
                var sizeInPixelsScaled = sizeInPixels * fixedScale;

                Vector2 alignedScreenCoord = screenCoord;
                var     drawAlign          = sprite.DrawAlign;

                if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP)
                {
                    //  Nothing to do as position is already at this point
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER)
                {
                    //  Move position to the texture center
                    alignedScreenCoord -= sizeInPixelsScaled / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_TOP)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X / 2.0f;
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM)
                {
                    alignedScreenCoord -= sizeInPixelsScaled;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER)
                {
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_CENTER)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X;
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM)
                {
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y;        // *0.75f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X;
                }

                screenCoord = alignedScreenCoord;

                var     rect = new RectangleF(screenCoord.X, screenCoord.Y, fixedScale * sizeInPixels.X, fixedScale * sizeInPixels.Y);
                Vector2 origin;
                if (sprite.OriginNormalized.HasValue)
                {
                    origin = sprite.OriginNormalized.Value * sizeInPixels;
                }
                else
                {
                    origin = sizeInPixels / 2;
                }

                sprite.OriginNormalized = sprite.OriginNormalized ?? new Vector2(0.5f);

                MySpritesRenderer.AddSingleSprite(MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, waitTillLoaded: sprite.WaitTillLoaded), sprite.Color, origin, rightVector, null, rect);

                break;
            }


            case MyRenderMessageEnum.DrawSpriteAtlas:
            {
                MyRenderMessageDrawSpriteAtlas sprite = (MyRenderMessageDrawSpriteAtlas)drawMessage;

                var tex         = MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, true);
                var textureSize = MyTextures.GetSize(tex);

                Rectangle?sourceRect = new Rectangle(
                    (int)(textureSize.X * sprite.TextureOffset.X),
                    (int)(textureSize.Y * sprite.TextureOffset.Y),
                    (int)(textureSize.X * sprite.TextureSize.X),
                    (int)(textureSize.Y * sprite.TextureSize.Y));

                VRageMath.RectangleF destRect = new VRageMath.RectangleF(
                    (sprite.Position.X) * sprite.Scale.X,
                    (sprite.Position.Y) * sprite.Scale.Y,
                    sprite.HalfSize.X * sprite.Scale.X * 2,
                    sprite.HalfSize.Y * sprite.Scale.Y * 2);

                Vector2 origin = new Vector2(textureSize.X * sprite.TextureSize.X * 0.5f, textureSize.Y * sprite.TextureSize.Y * 0.5f);

                MySpritesRenderer.AddSingleSprite(MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, true), sprite.Color, origin, sprite.RightVector, sourceRect, destRect);

                break;
            }

            case MyRenderMessageEnum.DrawString:
            {
                var message = drawMessage as MyRenderMessageDrawString;

                var font = MyRender11.GetFont(message.FontIndex);
                font.DrawString(
                    message.ScreenCoord,
                    message.ColorMask,
                    message.Text,
                    message.ScreenScale,
                    message.ScreenMaxWidth);

                break;
            }

            case MyRenderMessageEnum.DrawScene:
            {
                UpdateSceneFrame();

                ProfilerShort.Begin("DrawScene");
                DrawGameScene(Backbuffer);
                ProfilerShort.Begin("TransferPerformanceStats");
                TransferPerformanceStats();
                ProfilerShort.End();
                ProfilerShort.End();

                ProfilerShort.Begin("Draw scene debug");
                MyGpuProfiler.IC_BeginBlock("Draw scene debug");
                DrawSceneDebug();
                MyGpuProfiler.IC_EndBlock();
                ProfilerShort.End();

                ProfilerShort.Begin("ProcessDebugMessages");
                ProcessDebugMessages();
                ProfilerShort.End();

                ProfilerShort.Begin("MyDebugRenderer.Draw");
                MyGpuProfiler.IC_BeginBlock("MyDebugRenderer.Draw");
                MyDebugRenderer.Draw(MyRender11.Backbuffer);
                MyGpuProfiler.IC_EndBlock();
                ProfilerShort.End();

                var testingDepth = MyRender11.MultisamplingEnabled ? MyScreenDependants.m_resolvedDepth : MyGBuffer.Main.DepthStencil;

                ProfilerShort.Begin("MyPrimitivesRenderer.Draw");
                MyGpuProfiler.IC_BeginBlock("MyPrimitivesRenderer.Draw");
                MyPrimitivesRenderer.Draw(MyRender11.Backbuffer, testingDepth);
                MyGpuProfiler.IC_EndBlock();
                ProfilerShort.End();

                ProfilerShort.Begin("MyLinesRenderer.Draw");
                MyGpuProfiler.IC_BeginBlock("MyLinesRenderer.Draw");
                MyLinesRenderer.Draw(MyRender11.Backbuffer, testingDepth);
                MyGpuProfiler.IC_EndBlock();
                ProfilerShort.End();

                if (m_screenshot.HasValue && m_screenshot.Value.IgnoreSprites)
                {
                    if (m_screenshot.Value.SizeMult == Vector2.One)
                    {
                        SaveScreenshotFromResource(Backbuffer.m_resource);
                    }
                    else
                    {
                        TakeCustomSizedScreenshot(m_screenshot.Value.SizeMult);
                    }
                }

                ProfilerShort.Begin("MySpritesRenderer.Draw");
                MyGpuProfiler.IC_BeginBlock("MySpritesRenderer.Draw");
                MySpritesRenderer.Draw(MyRender11.Backbuffer.m_RTV, new MyViewport(MyRender11.ViewportResolution.X, MyRender11.ViewportResolution.Y));
                MyGpuProfiler.IC_EndBlock();
                ProfilerShort.End();

                if (MyRenderProxy.DRAW_RENDER_STATS)
                {
                    MyRender11.GetRenderProfiler().StartProfilingBlock("MyRenderStatsDraw.Draw");
                    MyRenderStatsDraw.Draw(MyRenderStats.m_stats, 0.6f, VRageMath.Color.Yellow);
                    ProfilerShort.End();
                }

                break;
            }
            }
        }