internal static void AddFont(int id, MyRenderFont font, bool isDebugFont) { Debug.Assert(!m_fontsById.ContainsKey(id), "Adding font with ID that already exists."); if (isDebugFont) { Debug.Assert(m_debugFont == null, "Debug font was already specified and it will be overwritten."); m_debugFont = font; } m_fontsById[id] = font; }
private static void ProcessMessageInternal(MyRenderMessageBase message) { switch (message.MessageType) { #region Sprites case MyRenderMessageEnum.DrawSprite: case MyRenderMessageEnum.DrawSpriteNormalized: case MyRenderMessageEnum.DrawSpriteAtlas: case MyRenderMessageEnum.SpriteScissorPush: case MyRenderMessageEnum.SpriteScissorPop: { EnqueueDrawMessage(message); break; } #endregion #region Textures case MyRenderMessageEnum.PreloadTextures: { var preloadMsg = message as MyRenderMessagePreloadTextures; MyTextureManager.PreloadTextures(preloadMsg.InDirectory, preloadMsg.Recursive); break; } case MyRenderMessageEnum.UnloadTexture: { var texMessage = (MyRenderMessageUnloadTexture)message; MyTextureManager.UnloadTexture(texMessage.Texture); break; } #endregion #region Profiler case MyRenderMessageEnum.RenderProfiler: { var profMessage = (MyRenderMessageRenderProfiler)message; MyRenderProfiler.HandleInput(profMessage.Command, profMessage.Index); break; } #endregion #region Render objects case MyRenderMessageEnum.CreateRenderEntity: { var rMessage = (MyRenderMessageCreateRenderEntity)message; MyRenderEntity renderEntity; // AlesR : refactor if (string.IsNullOrEmpty(rMessage.Model)) { ProfilerShort.Begin("CreateRenderEntity-NoModel"); renderEntity = new MyRenderEntity( rMessage.ID, rMessage.DebugName, rMessage.WorldMatrix, rMessage.Technique, rMessage.Flags ); ProfilerShort.BeginNextBlock("SetMaxDist"); renderEntity.MaxViewDistance = rMessage.MaxViewDistance; ProfilerShort.End(); } else { ProfilerShort.Begin("CreateRenderEntity-Model"); renderEntity = new MyRenderEntity( rMessage.ID, rMessage.DebugName, rMessage.Model, rMessage.WorldMatrix, rMessage.Technique, rMessage.Flags ); ProfilerShort.End(); if (renderEntity.Lods.Count == 0) return; ProfilerShort.Begin("SetMaxDist"); renderEntity.MaxViewDistance = rMessage.MaxViewDistance; ProfilerShort.End(); ProfilerShort.Begin("renderEntity.LoadContent"); renderEntity.LoadContent(); ProfilerShort.End(); } ProfilerShort.Begin("AddRenderObjectFromProxy"); AddRenderObjectFromProxy(renderEntity); ProfilerShort.End(); break; } case MyRenderMessageEnum.CreateRenderEntityAtmosphere: { var rMessage = (MyRenderMessageCreateRenderEntityAtmosphere)message; MyRenderEntity renderEntity; ProfilerShort.Begin("CreateRenderEntity-Atmosphere"); renderEntity = new MyRenderAtmosphere( rMessage.ID, rMessage.DebugName, rMessage.Model, rMessage.WorldMatrix, rMessage.Technique, rMessage.Flags, rMessage.AtmosphereRadius, rMessage.PlanetRadius, rMessage.AtmosphereWavelengths ); ProfilerShort.End(); if (renderEntity.Lods.Count == 0) return; ProfilerShort.Begin("SetMaxDist"); renderEntity.MaxViewDistance = rMessage.MaxViewDistance; ProfilerShort.End(); ProfilerShort.Begin("renderEntity.LoadContent"); renderEntity.LoadContent(); ProfilerShort.End(); ProfilerShort.Begin("AddRenderObjectFromProxy"); AddRenderObjectFromProxy(renderEntity); ProfilerShort.End(); break; } case MyRenderMessageEnum.AddRuntimeModel: { var rMessage = (MyRenderMessageAddRuntimeModel)message; var model = new MyRenderModel(MyMeshDrawTechnique.MESH); ProfilerShort.Begin("LoadBuffers"); model.LoadBuffers(rMessage.ModelData); ProfilerShort.End(); MyRenderModels.AddRuntimeModel(rMessage.Name, model); break; } case MyRenderMessageEnum.PreloadModel: { var rMessage = (MyRenderMessagePreloadModel)message; MyRenderModels.GetModel(rMessage.Name); break; } case MyRenderMessageEnum.UnloadModel: { var rMessage = (MyRenderMessageUnloadModel)message; MyRenderModels.UnloadModel(rMessage.Name); break; } case MyRenderMessageEnum.PreloadMaterials: { var rMessage = (MyRenderMessagePreloadMaterials)message; MyRenderModels.GetMaterials(rMessage.Name); break; } case MyRenderMessageEnum.SetRenderEntityData: { var rMessage = (MyRenderMessageSetRenderEntityData)message; var entity = (MyRenderEntity)GetRenderObject(rMessage.ID); if (entity != null) entity.AddData(rMessage); break; } case MyRenderMessageEnum.SetRenderEntityLOD: { var rMessage = (MyRenderMessageSetRenderEntityLOD)message; var entity = (MyRenderEntity)GetRenderObject(rMessage.ID); if (entity != null) { entity.AddLOD(rMessage.Distance, rMessage.Model); } break; } case MyRenderMessageEnum.CreateRenderBatch: { var rMessage = (MyRenderMessageCreateRenderBatch)message; MyRenderBatch renderBatch = new MyRenderBatch( rMessage.ID, rMessage.DebugName, (MatrixD)rMessage.WorldMatrix, rMessage.Flags, rMessage.RenderBatchParts ); renderBatch.LoadContent(); AddRenderObjectFromProxy(renderBatch); break; } case MyRenderMessageEnum.CreateRenderInstanceBuffer: { var rMessage = (MyRenderMessageCreateRenderInstanceBuffer)message; MyRenderInstanceBuffer renderBatch = new MyRenderInstanceBuffer(rMessage.ID, rMessage.DebugName, rMessage.Type); renderBatch.LoadContent(); AddRenderObjectFromProxy(renderBatch); break; } case MyRenderMessageEnum.CreateLineBasedObject: { var rMessage = (MyRenderMessageCreateLineBasedObject)message; var lineBasedObj = new MyRenderLineBasedObject(rMessage.ID, rMessage.DebugName); lineBasedObj.LoadContent(); AddRenderObjectFromProxy(lineBasedObj); break; } case MyRenderMessageEnum.UpdateLineBasedObject: { var rMessage = (MyRenderMessageUpdateLineBasedObject)message; var obj = (MyRenderLineBasedObject)GetRenderObject(rMessage.ID); if (obj != null) { obj.SetWorldPoints(ref rMessage.WorldPointA, ref rMessage.WorldPointB); UpdateRenderObject(obj); } break; } case MyRenderMessageEnum.UpdateRenderCubeInstanceBuffer: { var rMessage = (MyRenderMessageUpdateRenderCubeInstanceBuffer)message; var obj = (MyRenderInstanceBuffer)GetRenderObject(rMessage.ID); obj.UpdateCube(rMessage.InstanceData, rMessage.Capacity); rMessage.InstanceData.Clear(); break; } case MyRenderMessageEnum.UpdateRenderInstanceBuffer: { var rMessage = (MyRenderMessageUpdateRenderInstanceBuffer)message; var obj = (MyRenderInstanceBuffer)GetRenderObject(rMessage.ID); obj.Update(rMessage.InstanceData, rMessage.Capacity); rMessage.InstanceData.Clear(); break; } case MyRenderMessageEnum.SetInstanceBuffer: { var rMessage = (MyRenderMessageSetInstanceBuffer)message; var entity = (MyRenderEntity)GetRenderObject(rMessage.ID); if (entity != null) { //RemoveRenderObject(entity); var buffer = rMessage.InstanceBufferId == MyRenderProxy.RENDER_ID_UNASSIGNED ? null : (MyRenderInstanceBuffer)GetRenderObject(rMessage.InstanceBufferId); entity.SetInstanceData(buffer, rMessage.InstanceStart, rMessage.InstanceCount, (BoundingBoxD)rMessage.LocalAabb); MoveRenderObject(entity); } break; } case MyRenderMessageEnum.CreateManualCullObject: { var rMessage = (MyRenderMessageCreateManualCullObject)message; MyManualCullableRenderObject manualCullObject = new MyManualCullableRenderObject(rMessage.ID, (MatrixD)rMessage.WorldMatrix); manualCullObject.DebugName = rMessage.DebugName; manualCullObject.WorldMatrix = (MatrixD)rMessage.WorldMatrix; AddRenderObjectFromProxy(manualCullObject, false); break; } case MyRenderMessageEnum.SetParentCullObject: { var rMessage = (MyRenderMessageSetParentCullObject)message; MyRenderObject renderObject = GetRenderObject(rMessage.ID); RemoveRenderObject(renderObject); //m_renderObjects.Remove(rMessage.ID); MyManualCullableRenderObject manualCullObject = GetRenderObject(rMessage.CullObjectID) as MyManualCullableRenderObject; if (manualCullObject != null) { RemoveRenderObject(manualCullObject); manualCullObject.AddRenderObject(renderObject, (MatrixD?)rMessage.ChildToParent); AddRenderObject(manualCullObject); } else { } break; } case MyRenderMessageEnum.SetCameraViewMatrix: { var rMessage = (MyRenderMessageSetCameraViewMatrix)message; rMessage.UpdateTime = MyRender.CurrentUpdateTime; // EnqueueDrawMessage(rMessage); // var rMessage = (MyRenderMessageSetCameraViewMatrix)drawMessage; MyRenderCamera.ProjectionMatrix = rMessage.ProjectionMatrix; MyRenderCamera.ProjectionMatrixForNearObjects = rMessage.NearProjectionMatrix; MyRenderCamera.SetViewMatrix(rMessage.ViewMatrix, rMessage.UpdateTime); MyRenderCamera.SafeNearForForward = rMessage.SafeNear; MyRenderCamera.FieldOfView = rMessage.FOV; MyRenderCamera.FieldOfViewForNearObjects = rMessage.NearFOV; if ((MyRenderCamera.NEAR_PLANE_DISTANCE != rMessage.NearPlane) || (MyRenderCamera.FAR_PLANE_DISTANCE != rMessage.FarPlane) || (MyRenderCamera.NEAR_PLANE_FOR_NEAR_OBJECTS != rMessage.NearObjectsNearPlane) || (MyRenderCamera.FAR_PLANE_FOR_NEAR_OBJECTS != rMessage.NearObjectsFarPlane)) { MyRenderCamera.NEAR_PLANE_DISTANCE = rMessage.NearPlane; MyRenderCamera.FAR_PLANE_DISTANCE = rMessage.FarPlane; MyRenderCamera.NEAR_PLANE_FOR_NEAR_OBJECTS = rMessage.NearObjectsNearPlane; MyRenderCamera.FAR_PLANE_FOR_NEAR_OBJECTS = rMessage.NearObjectsFarPlane; foreach (var effect in m_effects) { if (effect != null) { effect.SetNearPlane(MyRenderCamera.NEAR_PLANE_DISTANCE); effect.SetFarPlane(MyRenderCamera.FAR_PLANE_DISTANCE); } } } MyRenderCamera.UpdateCamera(); break; } case MyRenderMessageEnum.DrawScene: { var rMessage = (MyRenderMessageBase)message; EnqueueDrawMessage(rMessage); break; } case MyRenderMessageEnum.UpdateRenderObject: { var rMessage = (MyRenderMessageUpdateRenderObject)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { //System.Diagnostics.Debug.Assert(renderObject.ParentCullObject == null); if (renderObject.ParentCullObject != null) { MyRenderTransformObject transformObject = renderObject as MyRenderTransformObject; if (transformObject != null) { //System.Diagnostics.Debug.Assert(Vector3D.IsZero(transformObject.WorldMatrix.Translation - rMessage.WorldMatrix.Translation, 0.01f)); } } { MyRenderCharacter characterObject = renderObject as MyRenderCharacter; if (characterObject != null) { if (rMessage.AABB.HasValue) characterObject.ActualWorldAABB = rMessage.AABB.Value; } MyRenderTransformObject transformObject = renderObject as MyRenderTransformObject; if (transformObject != null) { transformObject.WorldMatrix = rMessage.WorldMatrix; UpdateRenderObject(transformObject, rMessage.SortIntoCulling); } MyRenderClipmap clipmap = renderObject as MyRenderClipmap; if (clipmap != null) { clipmap.UpdateWorldMatrix(ref rMessage.WorldMatrix, rMessage.SortIntoCulling); UpdateRenderObject(clipmap, rMessage.SortIntoCulling); } MyManualCullableRenderObject manualCullableRenderObject = renderObject as MyManualCullableRenderObject; if (manualCullableRenderObject != null) { manualCullableRenderObject.WorldMatrix = rMessage.WorldMatrix; UpdateRenderObject(manualCullableRenderObject, rMessage.SortIntoCulling); } } } break; } case MyRenderMessageEnum.UpdateRenderObjectVisibility: { var rMessage = (MyRenderMessageUpdateRenderObjectVisibility)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { MyRenderTransformObject transformObject = renderObject as MyRenderTransformObject; if (transformObject != null) { transformObject.ClearInterpolator(); } MyManualCullableRenderObject manualCullableRenderObject = renderObject as MyManualCullableRenderObject; if (manualCullableRenderObject != null) { manualCullableRenderObject.ClearInterpolator(); } if (renderObject.NearFlag != rMessage.NearFlag) { var parentCullObject = renderObject.ParentCullObject; if (parentCullObject != null) { parentCullObject.RemoveRenderObject(renderObject); } RemoveRenderObject(renderObject, true); renderObject.NearFlag = rMessage.NearFlag; if (parentCullObject != null) { RemoveRenderObject(parentCullObject); parentCullObject.AddRenderObject(renderObject); AddRenderObject(parentCullObject); if (renderObject.NearFlag && !m_nearObjects.Contains(renderObject)) { m_nearObjects.Add(renderObject); } } else { AddRenderObject(renderObject); } } else { renderObject.Visible = rMessage.Visible; } } break; } case MyRenderMessageEnum.RemoveRenderObject: { var rMessage = (MyRenderMessageRemoveRenderObject)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { RemoveRenderObject(renderObject); m_renderObjects.Remove(rMessage.ID); renderObject.UnloadContent(); } else { } // Put breakpoint here break; } case MyRenderMessageEnum.UpdateRenderEntity: { var rMessage = (MyRenderMessageUpdateRenderEntity)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { MyRenderEntity renderEntity = (MyRenderEntity)renderObject; if (rMessage.DiffuseColor.HasValue) { renderEntity.EntityColor = rMessage.DiffuseColor.Value; } if (rMessage.ColorMaskHSV.HasValue) { renderEntity.EntityColorMaskHSV = rMessage.ColorMaskHSV.Value; } renderEntity.EntityDithering = rMessage.Dithering; } break; } case MyRenderMessageEnum.EnableRenderModule: { var rMessage = (MyRenderMessageEnableRenderModule)message; EnableRenderModule((MyRenderModuleEnum)rMessage.ID, rMessage.Enable); break; } case MyRenderMessageEnum.UseCustomDrawMatrix: { var rMessage = (MyRenderMessageUseCustomDrawMatrix)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { MyRenderEntity renderEntity = (MyRenderEntity)renderObject; renderEntity.UseCustomDrawMatrix = rMessage.Enable; renderEntity.DrawMatrix = (MatrixD)rMessage.DrawMatrix; } break; } case MyRenderMessageEnum.CreateClipmap: { var rMessage = (MyRenderMessageCreateClipmap)message; var clipmap = new MyRenderClipmap(rMessage); AddRenderObjectFromProxy(clipmap); clipmap.LoadContent(); break; } case MyRenderMessageEnum.UpdateClipmapCell: { var rMessage = (MyRenderMessageUpdateClipmapCell)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ClipmapId, out renderObject)) { var clipmap = (MyRenderClipmap)renderObject; clipmap.UpdateCell(rMessage); } break; } case MyRenderMessageEnum.InvalidateClipmapRange: { var rMessage = (MyRenderMessageInvalidateClipmapRange)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ClipmapId, out renderObject)) { var clipmap = (MyRenderClipmap)renderObject; clipmap.InvalidateRange(rMessage.MinCellLod0, rMessage.MaxCellLod0); } break; } case MyRenderMessageEnum.RebuildCullingStructure: { MyRender.RebuildCullingStructure(); break; } case MyRenderMessageEnum.ReloadGrass: case MyRenderMessageEnum.ReloadEffects: { MyRender.RootDirectoryEffects = MyRender.RootDirectoryDebug; //MyRender.RootDirectoryEffects = MyRender.RootDirectory; MyRender.LoadEffects(); break; } case MyRenderMessageEnum.ReloadModels: { MyRenderModels.ReloadModels(); break; } case MyRenderMessageEnum.ReloadTextures: { MyTextureManager.ReloadTextures(false); break; } case MyRenderMessageEnum.CreateRenderVoxelMaterials: { MyRenderVoxelMaterials.Clear(); var rMessage = (MyRenderMessageCreateRenderVoxelMaterials)message; for (int i = 0; i < rMessage.Materials.Length; ++i) MyRenderVoxelMaterials.Add(ref rMessage.Materials[i]); rMessage.Materials = null; break; } case MyRenderMessageEnum.UpdateRenderVoxelMaterials: { MyRenderVoxelMaterials.Clear(); var rMessage = (MyRenderMessageUpdateRenderVoxelMaterials)message; MyRenderVoxelMaterials.Add(ref rMessage.Materials[0]); rMessage.Materials = null; break; } case MyRenderMessageEnum.CreateRenderVoxelDebris: { var rMessage = (MyRenderMessageCreateRenderVoxelDebris)message; MyRenderVoxelDebris renderVoxelDebris = new MyRenderVoxelDebris( rMessage.ID, rMessage.DebugName, rMessage.Model, (MatrixD)rMessage.WorldMatrix, rMessage.TextureCoordOffset, rMessage.TextureCoordScale, rMessage.TextureColorMultiplier, rMessage.VoxelMaterialIndex ); AddRenderObjectFromProxy(renderVoxelDebris); break; } case MyRenderMessageEnum.CreateRenderCharacter: { var rMessage = (MyRenderMessageCreateRenderCharacter)message; MyRenderCharacter renderCharacter = new MyRenderCharacter( rMessage.ID, rMessage.DebugName, rMessage.Model, (MatrixD)rMessage.WorldMatrix, rMessage.Flags ); AddRenderObjectFromProxy(renderCharacter); break; } case MyRenderMessageEnum.UpdateModelProperties: { var rMessage = (MyRenderMessageUpdateModelProperties)message; if (rMessage.ID == MyRenderProxy.RENDER_ID_UNASSIGNED) { MyRenderModel model = MyRenderModels.GetModel(rMessage.Model); MyRenderMesh mesh = null; if (rMessage.MaterialName != null) { foreach (var rMesh in model.GetMeshList()) { if (rMesh.Material.MaterialName == rMessage.MaterialName) { mesh = rMesh; break; } } } else mesh = model.GetMeshList()[rMessage.MeshIndex]; if (mesh != null) { MyRenderMeshMaterial material = mesh.Material; if (rMessage.Enabled.HasValue) material.Enabled = rMessage.Enabled.Value; if (rMessage.DiffuseColor.HasValue) material.DiffuseColor = rMessage.DiffuseColor.Value.ToVector3(); if (rMessage.SpecularIntensity.HasValue) material.SpecularIntensity = rMessage.SpecularIntensity.Value; if (rMessage.SpecularPower.HasValue) material.SpecularPower = rMessage.SpecularPower.Value; if (rMessage.Emissivity.HasValue) material.Emissivity = rMessage.Emissivity.Value; } model.HasSharedMaterials = true; } else { MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { MyRenderEntity renderEntity = renderObject as MyRenderEntity; List<MyRenderMeshMaterial> materials = renderEntity.Lods[rMessage.LOD].MeshMaterials; MyRenderModel model = renderEntity.Lods[rMessage.LOD].Model; MyRenderMeshMaterial material = null; model.HasSharedMaterials = false; if (rMessage.MaterialName != null) { foreach (var rMaterial in materials) { if (rMaterial.MaterialName == rMessage.MaterialName) { material = rMaterial; break; } } } else material = materials[rMessage.MeshIndex]; if (material != null) { if (rMessage.Enabled.HasValue) material.Enabled = rMessage.Enabled.Value; if (rMessage.DiffuseColor.HasValue) material.DiffuseColor = rMessage.DiffuseColor.Value.ToVector3(); if (rMessage.SpecularIntensity.HasValue) material.SpecularIntensity = rMessage.SpecularIntensity.Value; if (rMessage.SpecularPower.HasValue) material.SpecularPower = rMessage.SpecularPower.Value; if (rMessage.Emissivity.HasValue) material.Emissivity = rMessage.Emissivity.Value; } } } break; } case MyRenderMessageEnum.UpdateColorEmissivity: { var rMessage = (MyRenderMessageUpdateColorEmissivity)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { MyRenderEntity renderEntity = renderObject as MyRenderEntity; List<MyRenderMeshMaterial> materials = renderEntity.Lods[rMessage.LOD].MeshMaterials; MyRenderModel model = renderEntity.Lods[rMessage.LOD].Model; MyRenderMeshMaterial material = null; model.HasSharedMaterials = false; if (rMessage.MaterialName != null) { foreach (var rMaterial in materials) { if (rMaterial.MaterialName == rMessage.MaterialName) { material = rMaterial; break; } } } if (material != null) { material.DiffuseColor = rMessage.DiffuseColor.ToVector3(); material.Emissivity = rMessage.Emissivity; } } break; } case MyRenderMessageEnum.ChangeModel: { var rMessage = (MyRenderMessageChangeModel)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { MyRenderEntity entity = renderObject as MyRenderEntity; if (rMessage.UseForShadow) { entity.ChangeShadowModels(rMessage.LOD, rMessage.Model); entity.ChangeModels(rMessage.LOD, rMessage.Model); } else { entity.ChangeShadowModels(rMessage.LOD, entity.Lods[rMessage.LOD].Model.AssetName); entity.ChangeModels(rMessage.LOD, rMessage.Model); } } break; } case MyRenderMessageEnum.UpdateGameplayFrame: { var rMessage = (MyRenderMessageUpdateGameplayFrame)message; Settings.GameplayFrame = rMessage.GameplayFrame; break; } case MyRenderMessageEnum.UpdateVoxelMaterialsProperties: { var rMessage = (MyRenderMessageUpdateVoxelMaterialsProperties)message; var material = MyRenderVoxelMaterials.Get(rMessage.MaterialIndex); material.SpecularIntensity = rMessage.SpecularIntensity; material.SpecularPower = rMessage.SpecularPower; break; } case MyRenderMessageEnum.ChangeMaterialTexture: { var rMessage = (MyRenderMessageChangeMaterialTexture)message; MyRenderMeshMaterial material = GetMeshMaterial(rMessage.RenderObjectID, rMessage.MaterialName); if (material != null) { material.DiffuseTexture = MyTextureManager.GetTexture<MyTexture2D>(rMessage.Changes[0].TextureName, "", null, LoadingMode.Immediate); } rMessage.Changes.Clear(); break; } case MyRenderMessageEnum.DrawTextToMaterial: { var rMessage = (MyRenderMessageDrawTextToMaterial)message; MyRenderMeshMaterial material = GetMeshMaterial(rMessage.RenderObjectID, rMessage.MaterialName); if (material != null) { var id = new MyRenderTextureId(); id.EntityId = rMessage.EntityId; id.RenderObjectId = rMessage.RenderObjectID; material.DiffuseTexture = MyRender.RenderTextToTexture(id, rMessage.Text, rMessage.TextScale , rMessage.FontColor, rMessage.BackgroundColor, rMessage.TextureResolution, rMessage.TextureAspectRatio); if (material.DiffuseTexture == null) { MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId); } } break; } case MyRenderMessageEnum.ReleaseRenderTexture: { var rMessage = (MyRenderMessageReleaseRenderTexture)message; var id = new MyRenderTextureId(); id.EntityId = rMessage.EntityId; id.RenderObjectId = rMessage.RenderObjectID; if (MyRenderTexturePool.ReleaseRenderTexture(id)) { MyRenderProxy.RenderTextureFreed(MyRenderTexturePool.FreeResourcesCount()); } break; } #endregion #region Lights case MyRenderMessageEnum.CreateRenderLight: { var rMessage = (MyRenderMessageCreateRenderLight)message; MyRenderLight renderLight = new MyRenderLight( rMessage.ID ); AddRenderObjectFromProxy(renderLight); break; } case MyRenderMessageEnum.UpdateRenderLight: { var rMessage = (MyRenderMessageUpdateRenderLight)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { MyRenderLight renderLight = renderObject as MyRenderLight; if (renderLight != null) { bool dirtyAABB = false; if (renderLight.m_parentID != rMessage.ParentID) dirtyAABB = true; if (renderLight.m_position != rMessage.Position) dirtyAABB = true; renderLight.UpdateParameters( rMessage.Type, rMessage.Position, rMessage.ParentID, rMessage.Offset, rMessage.Color, rMessage.SpecularColor, rMessage.Falloff, rMessage.Range, rMessage.Intensity, rMessage.LightOn, rMessage.UseInForwardRender, rMessage.ReflectorIntensity, rMessage.ReflectorOn, rMessage.ReflectorDirection, rMessage.ReflectorUp, rMessage.ReflectorConeMaxAngleCos, rMessage.ReflectorColor, rMessage.ReflectorRange, rMessage.ReflectorFalloff, rMessage.ReflectorTexture, rMessage.ShadowDistance, rMessage.CastShadows, rMessage.GlareOn, rMessage.GlareType, rMessage.GlareSize, rMessage.GlareQuerySize, rMessage.GlareIntensity, rMessage.GlareMaterial, rMessage.GlareMaxDistance ); if (dirtyAABB) UpdateRenderObject(renderLight, false); } } break; } case MyRenderMessageEnum.SetLightShadowIgnore: { var rMessage = (MyRenderMessageSetLightShadowIgnore)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { MyRenderLight renderLight = (MyRenderLight)renderObject; renderLight.ShadowIgnoreObjects.Add(rMessage.ID2); } break; } case MyRenderMessageEnum.ClearLightShadowIgnore: { var rMessage = (MyRenderMessageClearLightShadowIgnore)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { MyRenderLight renderLight = (MyRenderLight)renderObject; renderLight.ShadowIgnoreObjects.Clear(); } break; } case MyRenderMessageEnum.UpdateRenderEnvironment: { var rMessage = (MyRenderMessageUpdateRenderEnvironment)message; float DX9Rescaling = 0.1195f; Sun.Direction = rMessage.SunDirection; Sun.Color = rMessage.SunColor; Sun.BackColor = rMessage.AdditionalSunColors[0]; Sun.BackIntensity = rMessage.AdditionalSunIntensities[0] * DX9Rescaling; Sun.Intensity = rMessage.SunIntensity; Sun.LightOn = rMessage.SunLightOn; Sun.SpecularColor = rMessage.SunSpecularColor; Sun.SunSizeMultiplier = rMessage.SunSizeMultiplier; Sun.DistanceToSun = rMessage.DistanceToSun; MyRender.AmbientColor = rMessage.AmbientColor; MyRender.AmbientMultiplier = rMessage.AmbientMultiplier; MyRender.EnvAmbientIntensity = rMessage.EnvAmbientIntensity; MyBackgroundCube.Filename = rMessage.BackgroundTexture; MyBackgroundCube.BackgroundColor = rMessage.BackgroundColor; MyBackgroundCube.BackgroundOrientation = rMessage.BackgroundOrientation; Sun.SunMaterial = rMessage.SunMaterial; MyBackgroundCube.Static.ReloadContent(); break; } #endregion #region Post processes case MyRenderMessageEnum.UpdateHDRSettings: { var rMessage = (MyRenderMessageUpdateHDRSettings)message; MyPostProcessHDR postProcessHDR = MyRender.GetPostProcess(MyPostProcessEnum.HDR) as MyPostProcessHDR; postProcessHDR.Enabled = rMessage.Enabled; postProcessHDR.Exposure = rMessage.Exposure; postProcessHDR.Threshold = rMessage.Threshold; postProcessHDR.BloomIntensity = rMessage.BloomIntensity; postProcessHDR.BloomIntensityBackground = rMessage.BloomIntensityBackground; postProcessHDR.VerticalBlurAmount = rMessage.VerticalBlurAmount; postProcessHDR.HorizontalBlurAmount = rMessage.HorizontalBlurAmount; postProcessHDR.NumberOfBlurPasses = rMessage.NumberOfBlurPasses; break; } case MyRenderMessageEnum.UpdateAntiAliasSettings: { var rMessage = (MyRenderMessageUpdateAntiAliasSettings)message; var postProcess = MyRender.GetPostProcess(MyPostProcessEnum.FXAA) as MyPostProcessAntiAlias; postProcess.Enabled = rMessage.Enabled; break; } case MyRenderMessageEnum.UpdateVignettingSettings: { var rMessage = (MyRenderMessageUpdateVignettingSettings)message; var postProcess = MyRender.GetPostProcess(MyPostProcessEnum.Vignetting) as MyPostProcessVignetting; postProcess.Enabled = rMessage.Enabled; postProcess.VignettingPower = rMessage.VignettingPower; break; } case MyRenderMessageEnum.UpdateColorMappingSettings: { var rMessage = (MyRenderMessageUpdateColorMappingSettings)message; var postProcess = MyRender.GetPostProcess(MyPostProcessEnum.ColorMapping) as MyPostProcessColorMapping; postProcess.Enabled = rMessage.Enabled; break; } case MyRenderMessageEnum.UpdateContrastSettings: { var rMessage = (MyRenderMessageUpdateContrastSettings)message; var postProcess = MyRender.GetPostProcess(MyPostProcessEnum.Contrast) as MyPostProcessContrast; postProcess.Enabled = rMessage.Enabled; postProcess.Contrast = rMessage.Contrast; postProcess.Hue = rMessage.Hue; postProcess.Saturation = rMessage.Saturation; break; } case MyRenderMessageEnum.UpdateChromaticAberrationSettings: { var rMessage = (MyRenderMessageUpdateChromaticAberrationSettings)message; var postProcess = MyRender.GetPostProcess(MyPostProcessEnum.ChromaticAberration) as MyPostProcessChromaticAberration; postProcess.Enabled = rMessage.Enabled; postProcess.DistortionLens = rMessage.DistortionLens; postProcess.DistortionCubic = rMessage.DistortionCubic; postProcess.DistortionWeights = rMessage.DistortionWeights; break; } case MyRenderMessageEnum.UpdateSSAOSettings: { var rMessage = (MyRenderMessageUpdateSSAOSettings)message; var postProcess = MyRender.GetPostProcess(MyPostProcessEnum.VolumetricSSAO2) as MyPostProcessVolumetricSSAO2; postProcess.Enabled = rMessage.Enabled; postProcess.ShowOnlySSAO = rMessage.ShowOnlySSAO; postProcess.UseBlur = rMessage.UseBlur; postProcess.MinRadius = rMessage.MinRadius; postProcess.MaxRadius = rMessage.MaxRadius; postProcess.RadiusGrowZScale = rMessage.RadiusGrowZScale; postProcess.CameraZFar = rMessage.CameraZFar; postProcess.Bias = rMessage.Bias; postProcess.Falloff = rMessage.Falloff; postProcess.NormValue = rMessage.NormValue; postProcess.Contrast = rMessage.Contrast; break; } case MyRenderMessageEnum.UpdateFogSettings: { var rMessage = (MyRenderMessageUpdateFogSettings)message; var postProcess = MyRender.GetPostProcess(MyPostProcessEnum.VolumetricFog) as MyPostProcessVolumetricFog; postProcess.Enabled = rMessage.Settings.Enabled; FogProperties.FogNear = rMessage.Settings.FogNear; FogProperties.FogFar = rMessage.Settings.FogFar; FogProperties.FogMultiplier = rMessage.Settings.FogMultiplier; FogProperties.FogBacklightMultiplier = rMessage.Settings.FogBacklightMultiplier; FogProperties.FogColor = rMessage.Settings.FogColor; break; } case MyRenderMessageEnum.UpdateGodRaysSettings: { var rMessage = (MyRenderMessageUpdateGodRaysSettings)message; var postProcess = MyRender.GetPostProcess(MyPostProcessEnum.GodRays) as MyPostProcessGodRays; postProcess.Enabled = rMessage.Enabled; postProcess.Density = rMessage.Density; postProcess.Weight = rMessage.Weight; postProcess.Decay = rMessage.Decay; postProcess.Exposition = rMessage.Exposition; postProcess.ApplyBlur = rMessage.ApplyBlur; break; } #endregion #region Environment case MyRenderMessageEnum.UpdateEnvironmentMap: { EnqueueDrawMessage(message); break; } #endregion #region Video case MyRenderMessageEnum.PlayVideo: { var rMessage = (MyRenderMessagePlayVideo)message; MyRender.PlayVideo(rMessage.ID, rMessage.VideoFile, rMessage.Volume); break; } case MyRenderMessageEnum.UpdateVideo: { var rMessage = (MyRenderMessageUpdateVideo)message; MyRender.UpdateVideo(rMessage.ID); break; } case MyRenderMessageEnum.DrawVideo: { var rMessage = (MyRenderMessageDrawVideo)message; EnqueueDrawMessage(rMessage); break; } case MyRenderMessageEnum.CloseVideo: { var rMessage = (MyRenderMessageCloseVideo)message; MyRender.CloseVideo(rMessage.ID); break; } case MyRenderMessageEnum.SetVideoVolume: { var rMessage = (MyRenderMessageSetVideoVolume)message; MyRender.SetVideoVolume(rMessage.ID, rMessage.Volume); break; } #endregion #region Secondary camera case MyRenderMessageEnum.DrawSecondaryCamera: { var rMessage = (MyRenderMessageDrawSecondaryCamera)message; EnqueueDrawMessage(rMessage); break; } case MyRenderMessageEnum.DrawSecondaryCameraSprite: { var rMessage = (MyRenderMessageDrawSecondaryCameraSprite)message; EnqueueDrawMessage(rMessage); break; } #endregion #region Decals case MyRenderMessageEnum.CreateDecal: { var rMessage = (MyRenderMessageCreateDecal)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { MyDecals.AddDecal( renderObject, ref rMessage.Triangle, rMessage.TrianglesToAdd, rMessage.Texture, (Vector3D)rMessage.Position, rMessage.LightSize, rMessage.Emissivity ); } break; } case MyRenderMessageEnum.HideDecals: { var rMessage = (MyRenderMessageHideDecals)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.ID, out renderObject)) { if (rMessage.Radius == 0 && renderObject is MyRenderTransformObject) { MyDecals.RemoveModelDecals(renderObject as MyRenderTransformObject); } else { if (renderObject is MyRenderVoxelCell) { VRageMath.BoundingSphere bs = new VRageMath.BoundingSphere(rMessage.Center, rMessage.Radius); MyDecals.HideTrianglesAfterExplosion(renderObject as MyRenderVoxelCell, ref bs); } } } break; } #endregion #region Cockpit case MyRenderMessageEnum.UpdateCockpitGlass: { var rMessage = (MyRenderMessageUpdateCockpitGlass)message; MyCockpitGlass.Visible = rMessage.Visible; MyCockpitGlass.PlayerHeadForCockpitInteriorWorldMatrix = (MatrixD)rMessage.WorldMatrix; MyCockpitGlass.GlassDirtAlpha = rMessage.DirtAlpha; MyCockpitGlass.Model = rMessage.Model; break; } #endregion #region Billboards and quality case MyRenderMessageEnum.UpdateBillboardsColorize: { var rMessage = (MyRenderMessageUpdateBillboardsColorize)message; EnqueueDrawMessage(rMessage); break; } case MyRenderMessageEnum.AddLineBillboardLocal: { var rMessage = (MyRenderMessageAddLineBillboardLocal)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.RenderObjectID, out renderObject)) { renderObject.Billboards.Add(rMessage); } break; } case MyRenderMessageEnum.AddPointBillboardLocal: { var rMessage = (MyRenderMessageAddPointBillboardLocal)message; MyRenderObject renderObject; if (m_renderObjects.TryGetValue(rMessage.RenderObjectID, out renderObject)) { renderObject.Billboards.Add(rMessage); } break; } case MyRenderMessageEnum.UpdateDistantImpostors: { var rMessage = (MyRenderMessageUpdateDistantImpostors)message; MyDistantImpostors.ImpostorProperties = rMessage.ImpostorProperties; MyDistantImpostors.Static.ReloadContent(); break; } case MyRenderMessageEnum.SetTextureIgnoreQuality: { var rMessage = (MyRenderMessageSetTextureIgnoreQuality)message; MyTextureManager.TexturesWithIgnoredQuality.Add(rMessage.Path); MyTextureManager.UnloadTexture(rMessage.Path); break; } case MyRenderMessageEnum.UpdateRenderQuality: { var rMessage = (MyRenderMessageUpdateRenderQuality)message; MyRenderQualityProfile profile = MyRenderConstants.m_renderQualityProfiles[(int)rMessage.RenderQuality]; profile.EnableCascadeBlending = rMessage.EnableCascadeBlending; MyRenderTexturePool.RenderQualityChanged(rMessage.RenderQuality); break; } case MyRenderMessageEnum.TakeScreenshot: { var rMessage = (MyRenderMessageTakeScreenshot)message; m_screenshot = new MyScreenshot(rMessage.SizeMultiplier, rMessage.PathToSave, rMessage.IgnoreSprites, rMessage.ShowNotification); ScreenshotOnlyFinal = !rMessage.Debug; //Will do before draw //UpdateScreenSize(); //MyEnvironmentMap.Reset(); break; } case MyRenderMessageEnum.RenderColoredTexture: { var rMessage = (MyRenderMessageRenderColoredTexture)message; m_texturesToRender.AddRange(rMessage.texturesToRender); break; } #endregion #region Characters case MyRenderMessageEnum.SetCharacterSkeleton: { var rMessage = (MyRenderMessageSetCharacterSkeleton)message; MyRenderObject renderCharacterObject; if (m_renderObjects.TryGetValue(rMessage.CharacterID, out renderCharacterObject)) { MyRenderCharacter renderCharacter = (MyRenderCharacter)renderCharacterObject; renderCharacter.SetSkeleton(rMessage.SkeletonBones, rMessage.SkeletonIndices); } break; } case MyRenderMessageEnum.SetCharacterTransforms: { var rMessage = (MyRenderMessageSetCharacterTransforms)message; MyRenderObject renderCharacterObject; if (m_renderObjects.TryGetValue(rMessage.CharacterID, out renderCharacterObject)) { MyRenderCharacter renderCharacter = (MyRenderCharacter)renderCharacterObject; renderCharacter.SetAnimationBones(rMessage.RelativeBoneTransforms); } break; } #endregion #region Debug draw case MyRenderMessageEnum.DebugDrawLine3D: case MyRenderMessageEnum.DebugDrawLine2D: case MyRenderMessageEnum.DebugDrawSphere: case MyRenderMessageEnum.DebugDrawAABB: case MyRenderMessageEnum.DebugDrawAxis: case MyRenderMessageEnum.DebugDrawOBB: case MyRenderMessageEnum.DebugDrawTriangle: case MyRenderMessageEnum.DebugDrawCapsule: case MyRenderMessageEnum.DebugDrawText2D: case MyRenderMessageEnum.DebugDrawText3D: case MyRenderMessageEnum.DebugDrawModel: case MyRenderMessageEnum.DebugDrawTriangles: case MyRenderMessageEnum.DebugDrawPlane: case MyRenderMessageEnum.DebugDrawCylinder: case MyRenderMessageEnum.DebugWaitForPresent: { EnqueueDebugDrawMessage(message); } break; case MyRenderMessageEnum.DebugCrashRenderThread: { throw new InvalidOperationException("Forced exception"); } #endregion #region Fonts and text case MyRenderMessageEnum.CreateFont: { var createFontMessage = message as MyRenderMessageCreateFont; Debug.Assert(createFontMessage != null); var renderFont = new MyRenderFont(createFontMessage.FontPath); renderFont.LoadContent(); AddFont(createFontMessage.FontId, renderFont, createFontMessage.IsDebugFont); break; } case MyRenderMessageEnum.DrawString: { EnqueueDrawMessage(message); break; } #endregion case MyRenderMessageEnum.VideoAdaptersRequest: { MyRenderProxy.SendVideoAdapters(GetAdaptersList()); break; } case MyRenderMessageEnum.SwitchDeviceSettings: { MyRenderProxy.RenderThread.SwitchSettings((message as MyRenderMessageSwitchDeviceSettings).Settings); break; } case MyRenderMessageEnum.SwitchRenderSettings: { // Dx9 Only understands interpolation and render quality. var rMessage = (MyRenderMessageSwitchRenderSettings)message; MyRenderProxy.Settings.EnableObjectInterpolation = rMessage.Settings.InterpolationEnabled; MyRenderProxy.Settings.EnableCameraInterpolation = rMessage.Settings.InterpolationEnabled; MyRenderProxy.RenderThread.SwitchQuality(rMessage.Settings.Dx9Quality); break; } case MyRenderMessageEnum.UnloadData: { MyRender.UnloadData(); break; } case MyRenderMessageEnum.CollectGarbage: { GC.Collect(); break; } case MyRenderMessageEnum.UpdatePostprocessSettings: { break; } default: // System.Diagnostics.Debug.Assert(false, "Unknown message"); break; } }
private static void ProcessMessageInternal(MyRenderMessageBase message) { switch (message.MessageType) { case MyRenderMessageEnum.SetCameraViewMatrix: { var rMessage = (MyRenderMessageSetCameraViewMatrix)message; SetupCameraMatrices(rMessage); break; } case MyRenderMessageEnum.DrawScene: { var rMessage = (MyRenderMessageBase)message; m_drawQueue.Enqueue(rMessage); break; } case MyRenderMessageEnum.RebuildCullingStructure: { break; } #region Profiler case MyRenderMessageEnum.RenderProfiler: { var profMessage = (MyRenderMessageRenderProfiler)message; MyRenderProfiler.HandleInput(profMessage.Command, profMessage.Index); break; } #endregion #region Characters case MyRenderMessageEnum.CreateRenderCharacter: { var rMessage = (MyRenderMessageCreateRenderCharacter)message; var actor = MyActorFactory.CreateCharacter(); var renderable = actor.GetRenderable(); renderable.SetModel(MyMeshes.GetMeshId(MyStringId.GetOrCompute(rMessage.Model), 1.0f)); actor.SetMatrix(ref rMessage.WorldMatrix); if (rMessage.ColorMaskHSV.HasValue) { var color = ColorFromMask(rMessage.ColorMaskHSV.Value); renderable.SetKeyColor(new Vector4(color, 1)); } actor.SetID(rMessage.ID); renderable.m_additionalFlags |= MyProxiesFactory.GetRenderableProxyFlags(rMessage.Flags); renderable.m_drawFlags = MyDrawSubmesh.MySubmeshFlags.Gbuffer | MyDrawSubmesh.MySubmeshFlags.Depth; break; } case MyRenderMessageEnum.SetCharacterSkeleton: { var rMessage = (MyRenderMessageSetCharacterSkeleton)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.CharacterID); if (actor != null) { actor.GetSkinning().SetSkeleton(rMessage.SkeletonBones, rMessage.SkeletonIndices); } //var entity = MyComponents.GetEntity(rMessage.CharacterID); //MyComponents.SetSkeleton(entity, rMessage.SkeletonBones, rMessage.SkeletonIndices); break; }; case MyRenderMessageEnum.SetCharacterTransforms: { var rMessage = (MyRenderMessageSetCharacterTransforms)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.CharacterID); if (actor != null) { actor.GetSkinning().SetAnimationBones(rMessage.BoneAbsoluteTransforms, rMessage.BoneDecalUpdates); } //var entity = MyComponents.GetEntity(rMessage.CharacterID); //MyComponents.SetAnimation(entity, rMessage.RelativeBoneTransforms); break; } case MyRenderMessageEnum.UpdateRenderEntity: { var rMessage = (MyRenderMessageUpdateRenderEntity)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor == null) break; var renderableComponent = actor.GetRenderable(); if (renderableComponent == null) break; if (rMessage.ColorMaskHSV.HasValue) { actor.GetRenderable().SetKeyColor(new Vector4(ColorFromMask(rMessage.ColorMaskHSV.Value), 0)); } actor.GetRenderable().SetDithering(rMessage.Dithering); break; } case MyRenderMessageEnum.ChangeModel: { var rMessage = (MyRenderMessageChangeModel)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null && actor.GetRenderable() != null) { var r = actor.GetRenderable(); var modelId = MyMeshes.GetMeshId(X.TEXT_(rMessage.Model), rMessage.Scale); if(r.GetModel() != modelId) { r.SetModel(modelId); } } break; } case MyRenderMessageEnum.ChangeModelMaterial: { var rMessage = (MyRenderMessageChangeModelMaterial)message; //var matId = MyMeshMaterialId.NULL; //if (rMessage.Material.ToLower().Contains("debug")) //{ // matId = MyMeshMaterials1.DebugMaterialId; //} //else //{ // matId = MyMeshMaterials1.GetMaterialId(rMessage.Material); //} //MyAssetsLoader.GetModel(rMessage.Model).SetMaterial_SLOW(MyMeshMaterials1.GetProxyId(matId)); break; } #endregion #region Render objects case MyRenderMessageEnum.UpdateCockpitGlass: { var rMessage = (MyRenderMessageUpdateCockpitGlass)message; //if (MyRender11.Environment.CockpitGlass == null) //{ // MyRender11.Environment.CockpitGlass = MyActorFactory.CreateSceneObject(); //} //MyRender11.Environment.CockpitGlass.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model))); //MyRender11.Environment.CockpitGlass.SetVisibility(rMessage.Visible); //MyRender11.Environment.CockpitGlass.MarkRenderDirty(); //var matrix = (Matrix)rMessage.WorldMatrix; //MyRender11.Environment.CockpitGlass.SetMatrix(ref matrix); break; } case MyRenderMessageEnum.CreateRenderVoxelDebris: { var rMessage = (MyRenderMessageCreateRenderVoxelDebris)message; Matrix m = (Matrix)rMessage.WorldMatrix; var actor = MyActorFactory.CreateSceneObject(); if (rMessage.Model != null) { actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT_(rMessage.Model), 1.0f)); } actor.SetID(rMessage.ID); actor.SetMatrix(ref rMessage.WorldMatrix); MyRenderableComponent.DebrisEntityVoxelMaterial[rMessage.ID] = rMessage.VoxelMaterialIndex; break; } case MyRenderMessageEnum.CreateScreenDecal: { var rMessage = (MyRenderMessageCreateScreenDecal)message; MyScreenDecals.AddDecal(rMessage.ID, rMessage.ParentID, ref rMessage.TopoData, rMessage.Flags, rMessage.SourceTarget, rMessage.Material, rMessage.MaterialIndex); break; } case MyRenderMessageEnum.UpdateScreenDecal: { var rMessage = (MyRenderMessageUpdateScreenDecal)message; MyScreenDecals.UpdateDecals(rMessage.Decals); break; } case MyRenderMessageEnum.CreateRenderEntity: { var rMessage = (MyRenderMessageCreateRenderEntity)message; var actor = MyActorFactory.CreateSceneObject(); if (rMessage.Model != null) { var model = MyAssetsLoader.ModelRemap.Get(rMessage.Model, rMessage.Model); actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT_(model), rMessage.Rescale)); } actor.SetID(rMessage.ID); actor.SetMatrix(ref rMessage.WorldMatrix); var renderable = actor.GetRenderable(); renderable.m_additionalFlags |= MyProxiesFactory.GetRenderableProxyFlags(rMessage.Flags); renderable.m_depthBias = rMessage.DepthBias; break; } case MyRenderMessageEnum.CreateRenderEntityClouds: { var rMessage = (MyRenderMessageCreateRenderEntityClouds)message; if (rMessage.Technique == MyMeshDrawTechnique.CLOUD_LAYER) { MyCloudRenderer.CreateCloudLayer( rMessage.ID, rMessage.CenterPoint, rMessage.Altitude, rMessage.MinScaledAltitude, rMessage.ScalingEnabled, rMessage.FadeOutRelativeAltitudeStart, rMessage.FadeOutRelativeAltitudeEnd, rMessage.ApplyFogRelativeDistance, rMessage.MaxPlanetHillRadius, rMessage.Model, rMessage.Textures, rMessage.RotationAxis, rMessage.AngularVelocity, rMessage.InitialRotation); } break; } case MyRenderMessageEnum.CreateRenderEntityAtmosphere: { var rMessage = (MyRenderMessageCreateRenderEntityAtmosphere)message; if (rMessage.Technique == MyMeshDrawTechnique.ATMOSPHERE) { float earthPlanetRadius = 6360000f; float earthAtmosphereRadius = 6420000f; float earthAtmosphereToPlanetRatio = earthAtmosphereRadius / earthPlanetRadius; float targetAtmosphereToPlanetRatio = rMessage.AtmosphereRadius / rMessage.PlanetRadius; float targetToEarthRatio = (targetAtmosphereToPlanetRatio - 1) / (earthAtmosphereToPlanetRatio - 1); earthAtmosphereRadius = earthPlanetRadius * targetAtmosphereToPlanetRatio; float planetScaleFactor = (rMessage.PlanetRadius) / earthPlanetRadius; float atmosphereScaleFactor = (rMessage.AtmosphereRadius - rMessage.PlanetRadius) / (rMessage.PlanetRadius * 0.5f); Vector3 rayleighScattering = new Vector3(5.8e-6f, 13.5e-6f, 33.1e-6f); Vector3 mieScattering = new Vector3(2e-5f, 2e-5f, 2e-5f); float rayleighHeightScale = 8000f; float mieHeightScale = 1200f; MyAtmosphereRenderer.CreateAtmosphere(rMessage.ID, rMessage.WorldMatrix, earthPlanetRadius, earthAtmosphereRadius, rayleighScattering, rayleighHeightScale, mieScattering, mieHeightScale, planetScaleFactor, atmosphereScaleFactor); } break; } case MyRenderMessageEnum.RemoveDecal: { var rMessage = (MyRenderMessageRemoveDecal)message; MyScreenDecals.RemoveDecal(rMessage.ID); break; } case MyRenderMessageEnum.SetDecalGlobals: { var rMessage = (MyRenderMessageSetDecalGlobals)message; MyScreenDecals.SetDecalGlobals(rMessage.Globals); break; } case MyRenderMessageEnum.RegisterDecalsMaterials: { var rMessage = (MyRenderMessageRegisterScreenDecalsMaterials)message; MyScreenDecals.RegisterMaterials(rMessage.MaterialDescriptions); break; } case MyRenderMessageEnum.ClearDecals: { var rMessage = (MyRenderMessageClearScreenDecals)message; MyScreenDecals.ClearDecals(); break; } case MyRenderMessageEnum.UpdateRenderObject: { var rMessage = (MyRenderMessageUpdateRenderObject)message; MyRenderProxy.Assert(rMessage.ID != MyRenderProxy.RENDER_ID_UNASSIGNED); MyRenderProxy.ObjectType objectType; if (MyRenderProxy.ObjectTypes.TryGetValue(rMessage.ID, out objectType)) { switch (objectType) { case MyRenderProxy.ObjectType.Entity: var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null) { if (rMessage.LastMomentUpdateIndex != -1 && MyOpenVR.LmuDebugOnOff) MyOpenVR.LMUMatrixUpdate(ref rMessage.WorldMatrix, rMessage.LastMomentUpdateIndex); actor.SetMatrix(ref rMessage.WorldMatrix); if (rMessage.AABB.HasValue) { actor.SetAabb(rMessage.AABB.Value); } } break; case MyRenderProxy.ObjectType.Clipmap: if (MyClipmapFactory.ClipmapByID.ContainsKey(rMessage.ID)) { MyClipmapFactory.ClipmapByID[rMessage.ID].UpdateWorldMatrix(ref rMessage.WorldMatrix); } break; default: MyRenderProxy.Assert(false); break; } } else MyRenderProxy.Assert(false); break; } case MyRenderMessageEnum.RemoveRenderObject: { var rMessage = (MyRenderMessageRemoveRenderObject)message; MyRenderProxy.Assert(rMessage.ID != MyRenderProxy.RENDER_ID_UNASSIGNED); MyRenderProxy.ObjectType objectType; if (MyRenderProxy.ObjectTypes.TryGetValue(rMessage.ID, out objectType)) { switch (objectType) { case MyRenderProxy.ObjectType.Entity: var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null) { if (actor.GetRenderable() != null && actor.GetRenderable().GetModel().Info.Dynamic) { MyMeshes.RemoveMesh(actor.GetRenderable().GetModel()); } actor.Destruct(); MyScreenDecals.RemoveEntityDecals(rMessage.ID); } else MyRenderProxy.Assert(false); break; case MyRenderProxy.ObjectType.InstanceBuffer: MyInstancing.Remove(rMessage.ID); break; case MyRenderProxy.ObjectType.Light: MyLights.Remove(rMessage.ID); break; case MyRenderProxy.ObjectType.Clipmap: MyClipmapFactory.Remove(rMessage.ID); break; case MyRenderProxy.ObjectType.GPUEmitter: MyGPUEmitters.Remove(rMessage.ID); break; case MyRenderProxy.ObjectType.Atmosphere: MyAtmosphereRenderer.RemoveAtmosphere(rMessage.ID); break; case MyRenderProxy.ObjectType.Cloud: MyCloudRenderer.RemoveCloud(rMessage.ID); break; case MyRenderProxy.ObjectType.DebugDrawMesh: MyPrimitivesRenderer.RemoveDebugMesh(rMessage.ID); break; case MyRenderProxy.ObjectType.Video: MyVideoFactory.Remove(rMessage.ID); break; default: MyRenderProxy.Assert(false); break; } MyRenderProxy.RemoveMessageId(rMessage.ID, objectType); } else MyRenderProxy.Assert(false); break; } case MyRenderMessageEnum.UpdateRenderObjectVisibility: { var rMessage = (MyRenderMessageUpdateRenderObjectVisibility)message; MyRenderProxy.Assert(rMessage.ID != MyRenderProxy.RENDER_ID_UNASSIGNED); MyRenderProxy.ObjectType objectType; if (MyRenderProxy.ObjectTypes.TryGetValue(rMessage.ID, out objectType)) { switch (objectType) { case MyRenderProxy.ObjectType.Entity: var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null) { actor.SetVisibility(rMessage.Visible); } break; } } else MyRenderProxy.Assert(false); break; } case MyRenderMessageEnum.CreateRenderInstanceBuffer: { var rMessage = (MyRenderMessageCreateRenderInstanceBuffer)message; //var instancing = MyComponentFactory<MyInstancingComponent>.Create(); //instancing.SetID(rMessage.ID); //instancing.Init(rMessage.Type); //instancing.SetDebugName(rMessage.DebugName); MyInstancing.Create(rMessage.ID, rMessage.ParentID, rMessage.Type, rMessage.DebugName); break; } case MyRenderMessageEnum.UpdateRenderInstanceBufferSettings: { var rMessage = (MyRenderMessageUpdateRenderInstanceBufferSettings)message; //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID); //if(instancing != null) //{ // instancing.UpdateGeneric(rMessage.InstanceData, rMessage.Capacity); //} var handle = MyInstancing.Get(rMessage.ID); if (handle != InstancingId.NULL) { // TODO: Do something :P MyInstancing.UpdateGenericSettings(handle, rMessage.SetPerInstanceLod); } else { // MyRenderProxy.Assert(handle != InstancingId.NULL, "No instance buffer with ID " + rMessage.ID); } break; } case MyRenderMessageEnum.UpdateRenderInstanceBufferRange: { var rMessage = (MyRenderMessageUpdateRenderInstanceBufferRange)message; //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID); //if(instancing != null) //{ // instancing.UpdateGeneric(rMessage.InstanceData, rMessage.Capacity); //} // TODO: Turn this into partial update. var handle = MyInstancing.Get(rMessage.ID); if (handle != InstancingId.NULL) { MyInstancing.UpdateGeneric(handle, rMessage.InstanceData, rMessage.InstanceData.Length); } else { // Debug.Assert(handle != InstancingId.NULL, "No instance buffer with ID " + rMessage.ID); } break; } case MyRenderMessageEnum.UpdateRenderCubeInstanceBuffer: { var rMessage = (MyRenderMessageUpdateRenderCubeInstanceBuffer)message; //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID); //if (instancing != null) //{ // instancing.UpdateCube(rMessage.InstanceData, rMessage.Capacity); //} var handle = MyInstancing.Get(rMessage.ID); if (handle != InstancingId.NULL) { MyInstancing.UpdateCube(MyInstancing.Get(rMessage.ID), rMessage.InstanceData, rMessage.DecalsData, rMessage.Capacity); } else Debug.Fail("No instance buffer with ID " + rMessage.ID); break; } case MyRenderMessageEnum.SetInstanceBuffer: { var rMessage = (MyRenderMessageSetInstanceBuffer)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.InstanceBufferId); if (actor != null) { //if (actor.GetComponent(MyActorComponentEnum.Instancing) != instancing) //{ // actor.AddComponent(instancing); //} //actor.SetLocalAabb(rMessage.LocalAabb); //actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart); actor.GetRenderable().SetInstancing(MyInstancing.Get(rMessage.InstanceBufferId)); actor.SetLocalAabb(rMessage.LocalAabb); actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart); } break; } case MyRenderMessageEnum.CreateManualCullObject: { var rMessage = (MyRenderMessageCreateManualCullObject)message; var actor = MyActorFactory.CreateGroup(); actor.SetID(rMessage.ID); Matrix m = (Matrix)rMessage.WorldMatrix; actor.SetMatrix(ref rMessage.WorldMatrix); break; } case MyRenderMessageEnum.SetParentCullObject: { var rMessage = (MyRenderMessageSetParentCullObject)message; var child = MyIDTracker<MyActor>.FindByID(rMessage.ID); var parent = MyIDTracker<MyActor>.FindByID(rMessage.CullObjectID); if (child != null && parent != null && parent.GetGroupRoot() != null && child.GetGroupLeaf() == null) { child.SetRelativeTransform(rMessage.ChildToParent); parent.GetGroupRoot().Add(child); } break; } case MyRenderMessageEnum.CreateLineBasedObject: { var rMessage = (MyRenderMessageCreateLineBasedObject)message; var actor = MyActorFactory.CreateSceneObject(); //actor.GetRenderable().SetModel(new MyDynamicMesh()); actor.SetID(rMessage.ID); actor.SetMatrix(ref MatrixD.Identity); MyMeshMaterials1.GetMaterialId("__ROPE_MATERIAL", null, rMessage.ColorMetalTexture, rMessage.NormalGlossTexture, rMessage.ExtensionTexture, MyMesh.DEFAULT_MESH_TECHNIQUE); actor.GetRenderable().SetModel(MyMeshes.CreateRuntimeMesh(X.TEXT_("LINE" + rMessage.ID), 1, true)); break; } case MyRenderMessageEnum.UpdateLineBasedObject: { var rMessage = (MyRenderMessageUpdateLineBasedObject)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null) { //var mesh = actor.GetRenderable().GetMesh() as MyDynamicMesh; MyVertexFormatPositionH4 [] stream0; MyVertexFormatTexcoordNormalTangentTexindices[] stream1; MyLineHelpers.GenerateVertexData(ref rMessage.WorldPointA, ref rMessage.WorldPointB, out stream0, out stream1); var indices = MyLineHelpers.GenerateIndices(stream0.Length); var sections = new MyRuntimeSectionInfo[] { new MyRuntimeSectionInfo { TriCount = indices.Length / 3, IndexStart = 0, MaterialName = "__ROPE_MATERIAL" } }; MyMeshes.UpdateRuntimeMesh(MyMeshes.GetMeshId(X.TEXT_("LINE" + rMessage.ID), 1.0f), indices, stream0, stream1, sections, (BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB)); //actor.SetAabb((BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB)); actor.MarkRenderDirty(); var matrix = MatrixD.CreateTranslation((Vector3)(rMessage.WorldPointA + rMessage.WorldPointB) * 0.5f); actor.SetMatrix(ref matrix); } break; } case MyRenderMessageEnum.SetRenderEntityData: { var rMessage = (MyRenderMessageSetRenderEntityData)message; MyRenderProxy.Assert(false, "MyRenderMessageSetRenderEntityData is deprecated!"); break; } case MyRenderMessageEnum.AddRuntimeModel: { var rMessage = (MyRenderMessageAddRuntimeModel)message; //MyDestructionMesh mesh = MyDestructionMesh.ModelsDictionary.Get(rMessage.Name); //if (mesh == null) //{ //mesh = new MyDestructionMesh(rMessage.Name); //ProfilerShort.Begin("LoadBuffers"); //mesh.Fill(rMessage.ModelData.Indices, rMessage.ModelData.Positions, rMessage.ModelData.Normals, rMessage.ModelData.Tangents, rMessage.ModelData.TexCoords, rMessage.ModelData.Sections, rMessage.ModelData.AABB); //ProfilerShort.End(); MyRenderProxy.Assert(!MyMeshes.Exists(rMessage.Name), "It is added already added mesh!"); MyRenderProxy.Assert(!MyRenderProxy.Settings.UseGeometryArrayTextures, "Geometry array textures do not fully support runtimer models, please add support"); if(!MyMeshes.Exists(rMessage.Name)) { { ushort[] indices = new ushort[rMessage.ModelData.Indices.Count]; for (int i = 0; i < rMessage.ModelData.Indices.Count; i++) { indices[i] = (ushort)rMessage.ModelData.Indices[i]; } var verticesNum = rMessage.ModelData.Positions.Count; MyVertexFormatPositionH4[] stream0 = new MyVertexFormatPositionH4[verticesNum]; MyVertexFormatTexcoordNormalTangentTexindices[] stream1 = new MyVertexFormatTexcoordNormalTangentTexindices[verticesNum]; Vector4I[] arrayTexIndices = MyManagers.GeometryTextureSystem.CreateTextureIndices(rMessage.ModelData.Sections, rMessage.ModelData.Indices, rMessage.ModelData.Positions.Count); for (int i = 0; i < verticesNum; i++) { stream0[i] = new MyVertexFormatPositionH4(rMessage.ModelData.Positions[i]); stream1[i] = new MyVertexFormatTexcoordNormalTangentTexindices( rMessage.ModelData.TexCoords[i], rMessage.ModelData.Normals[i], rMessage.ModelData.Tangents[i], (Byte4) arrayTexIndices[i]); } var id = MyMeshes.CreateRuntimeMesh(X.TEXT_(rMessage.Name), rMessage.ModelData.Sections.Count, false); MyMeshes.UpdateRuntimeMesh(id, indices, stream0, stream1, rMessage.ModelData.Sections.ToArray(), rMessage.ModelData.AABB); } if (rMessage.ReplacedModel != null) { //MyAssetsLoader.ModelRemap[rMessage.ReplacedModel] = rMessage.Name; MyAssetsLoader.ModelRemap[rMessage.Name] = rMessage.ReplacedModel; } //if (MyAssetsLoader.LOG_MESH_STATISTICS) //{ // mesh.DebugWriteInfo(); //} } break; } case MyRenderMessageEnum.UpdateModelProperties: { var rMessage = (MyRenderMessageUpdateModelProperties)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null) { // careful, lod is ignored after all (properties apply to all lods) var key = new MyEntityMaterialKey { LOD = rMessage.LOD, Material = X.TEXT_(rMessage.MaterialName) }; if(rMessage.Enabled.HasValue) { if (!MyScene.EntityDisabledMaterials.ContainsKey(rMessage.ID)) { MyScene.EntityDisabledMaterials.Add(rMessage.ID, new HashSet<MyEntityMaterialKey>()); } if (!rMessage.Enabled.Value) { MyScene.EntityDisabledMaterials[rMessage.ID].Add(key); } else { MyScene.EntityDisabledMaterials[rMessage.ID].Remove(key); } } var renderableComponent = actor.GetRenderable(); if ((rMessage.Emissivity.HasValue || rMessage.DiffuseColor.HasValue) && !renderableComponent.ModelProperties.ContainsKey(key)) { renderableComponent.ModelProperties[key] = new MyModelProperties(); } if(rMessage.Emissivity.HasValue) { renderableComponent.ModelProperties[key].Emissivity = rMessage.Emissivity.Value; } if(rMessage.DiffuseColor.HasValue) { renderableComponent.ModelProperties[key].ColorMul = rMessage.DiffuseColor.Value; } actor.MarkRenderDirty(); MyHighlight.HandleHighlight(rMessage.ID, rMessage.MeshIndex, rMessage.OutlineColor, rMessage.OutlineThickness, rMessage.PulseTimeInFrames); } break; } case MyRenderMessageEnum.UpdateModelHighlight: { var rMessage = (MyRenderMessageUpdateModelHighlight)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null) { MyHighlight.HandleHighlight(rMessage.ID, rMessage.SectionIndices, rMessage.OutlineColor, rMessage.Thickness, rMessage.PulseTimeInFrames, rMessage.InstanceIndex); if (rMessage.SubpartIndices != null) foreach (uint index in rMessage.SubpartIndices) if (index != -1) { MyHighlight.HandleHighlight(index, null, rMessage.OutlineColor, rMessage.Thickness, rMessage.PulseTimeInFrames, -1); } } break; } case MyRenderMessageEnum.UpdateColorEmissivity: { var rMessage = (MyRenderMessageUpdateColorEmissivity)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null) { actor.GetRenderable().UpdateColorEmissivity(rMessage.LOD, rMessage.MaterialName, rMessage.DiffuseColor, rMessage.Emissivity); } break; } case MyRenderMessageEnum.PreloadModel: { var rMessage = (MyRenderMessagePreloadModel) message; //MyAssetsLoader.GetModel(rMessage.Name); MyMeshes.GetMeshId(X.TEXT_(rMessage.Name), rMessage.Rescale); break; } case MyRenderMessageEnum.ChangeMaterialTexture: { var rMessage = (MyRenderMessageChangeMaterialTexture)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.RenderObjectID); if (actor != null) { var r = actor.GetRenderable(); var key = new MyEntityMaterialKey { LOD = 0, Material = X.TEXT_(rMessage.MaterialName) }; MyModelProperties properties; if (!r.ModelProperties.TryGetValue(key, out properties)) { properties = new MyModelProperties(); r.ModelProperties[key] = properties; } properties.AddTextureChanges(rMessage.Changes); actor.MarkRenderDirty(); } rMessage.Changes.Clear(); break; } case MyRenderMessageEnum.RenderOffscreenTextureToMaterial: { var rMessage = (MyRenderMessageRenderOffscreenTextureToMaterial)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.RenderObjectID); if (actor != null) { var manager = MyManagers.FileTextures; IUserGeneratedTexture handle; if (!manager.TryGetTexture(rMessage.OffscreenTexture, out handle)) { var material = MyMeshMaterials1.GetMaterialId(rMessage.MaterialName).Info; ITexture materialTexture; switch (rMessage.TextureType) { case MyTextureType.ColorMetal: materialTexture = manager.GetTexture(material.ColorMetal_Texture, MyFileTextureEnum.COLOR_METAL, true); break; case MyTextureType.NormalGloss: materialTexture = manager.GetTexture(material.NormalGloss_Texture, MyFileTextureEnum.NORMALMAP_GLOSS, true); break; case MyTextureType.Extensions: materialTexture = manager.GetTexture(material.Extensions_Texture, MyFileTextureEnum.EXTENSIONS, true); break; case MyTextureType.Alphamask: materialTexture = manager.GetTexture(material.Alphamask_Texture, MyFileTextureEnum.ALPHAMASK, true); break; default: throw new Exception(); } handle = manager.CreateGeneratedTexture(rMessage.OffscreenTexture, materialTexture.Size.X, materialTexture.Size.Y, rMessage.TextureType, 1); } handle.Reset(); SharpDX.Color? backgroundColor = null; if (rMessage.BackgroundColor != null) backgroundColor = new SharpDX.Color(rMessage.BackgroundColor.Value.PackedValue); var texture = MyRender11.DrawSpritesOffscreen(rMessage.OffscreenTexture, handle.Size.X, handle.Size.Y, handle.Format, backgroundColor); var texture2 = MyManagers.RwTexturesPool.BorrowRtv("RenderOffscreenTextureBlend", handle.Size.X, handle.Size.Y, handle.Format); IBlendState blendState = rMessage.BlendAlphaChannel ? MyBlendStateManager.BlendAlphaPremult : MyBlendStateManager.BlendAlphaPremultNoAlphaChannel; MyBlendTargets.RunWithStencil(texture2, texture, blendState); texture.Release(); texture = texture2; MyImmediateRC.RC.CopyResource(texture, handle); texture.Release(); var renderableComponent = actor.GetRenderable(); var key = new MyEntityMaterialKey { LOD = 0, Material = X.TEXT_(rMessage.MaterialName) }; MyModelProperties modelProperty; if (!renderableComponent.ModelProperties.TryGetValue(key, out modelProperty)) renderableComponent.ModelProperties[key] = new MyModelProperties(); modelProperty.AddTextureChange(new MyTextureChange() { TextureName = rMessage.OffscreenTexture, TextureType = rMessage.TextureType }); actor.MarkRenderDirty(); } else { Debug.Assert(false, "Actor not found"); } break; } case MyRenderMessageEnum.PreloadMaterials: { var rMessage = (MyRenderMessagePreloadMaterials)message; //MyAssetsLoader.GetMaterials(rMessage.Name); MyMeshes.GetMeshId(X.TEXT_(rMessage.Name), 1.0f); break; } #endregion #region Voxels case MyRenderMessageEnum.CreateClipmap: { var rMessage = (MyRenderMessageCreateClipmap)message; var clipmap = new MyClipmapHandler(rMessage.ClipmapId, rMessage.ScaleGroup, rMessage.WorldMatrix, rMessage.SizeLod0, rMessage.Position, rMessage.PlanetRadius, rMessage.SpherizeWithDistance, rMessage.AdditionalRenderFlags, rMessage.PrunningFunc); MyClipmapFactory.ClipmapByID[rMessage.ClipmapId] = clipmap; clipmap.Base.LoadContent(); break; } case MyRenderMessageEnum.UpdateClipmapCell: { var rMessage = (MyRenderMessageUpdateClipmapCell)message; var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId); MyRenderProxy.Assert(clipmap != null); if (clipmap != null) { clipmap.Base.UpdateCell(rMessage); } break; } case MyRenderMessageEnum.UpdateMergedVoxelMesh: { var rMessage = (MyRenderMessageUpdateMergedVoxelMesh)message; MyClipmapHandler clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId); if (clipmap != null) clipmap.UpdateMergedMesh(rMessage); break; } case MyRenderMessageEnum.ResetMergedVoxels: { var rMessage = (MyRenderMessageResetMergedVoxels)message; foreach(var clipmapHandler in MyClipmapFactory.ClipmapByID.Values) { if (clipmapHandler != null) clipmapHandler.ResetMergedMeshes(); } break; } case MyRenderMessageEnum.InvalidateClipmapRange: { var rMessage = (MyRenderMessageInvalidateClipmapRange)message; var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId); if (clipmap != null) { clipmap.Base.InvalidateRange(rMessage.MinCellLod0, rMessage.MaxCellLod0); } break; } case MyRenderMessageEnum.CreateRenderVoxelMaterials: { var rMessage = (MyRenderMessageCreateRenderVoxelMaterials)message; MyRenderProxy.Assert(MyVoxelMaterials1.CheckIndices(rMessage.Materials)); MyVoxelMaterials1.Set(rMessage.Materials); rMessage.Materials = null; break; } case MyRenderMessageEnum.UpdateRenderVoxelMaterials: { var rMessage = (MyRenderMessageUpdateRenderVoxelMaterials)message; MyVoxelMaterials1.Set(rMessage.Materials, true); rMessage.Materials = null; break; } #endregion #region Lights case MyRenderMessageEnum.CreateRenderLight: { var rMessage = (MyRenderMessageCreateRenderLight)message; MyLights.Create(rMessage.ID); break; } case MyRenderMessageEnum.UpdateRenderLight: { var rMessage = (MyRenderMessageUpdateRenderLight)message; var light = MyLights.Get(rMessage.Data.ID); if(light != LightId.NULL) { var lightInfo = new MyLightInfo { FlareId = FlareId.NULL, SpotPosition = rMessage.Data.Position, PointPosition = rMessage.Data.Position + rMessage.Data.PointPositionOffset * rMessage.Data.PointLight.Range * rMessage.Data.SpotLight.Direction, CastsShadows = rMessage.Data.CastShadows, ShadowsDistance = rMessage.Data.ShadowDistance, ParentGID = rMessage.Data.ParentID, UsedInForward = rMessage.Data.UseInForwardRender }; MyLights.UpdateEntity(light, ref lightInfo); if (rMessage.Data.Type.HasFlag(LightTypeEnum.PointLight)) { MyLights.UpdatePointlight(light, rMessage.Data.PointLightOn, rMessage.Data.PointLightIntensity, rMessage.Data.PointLight); } if (rMessage.Data.Type.HasFlag(LightTypeEnum.Spotlight)) { MyLights.UpdateSpotlight(light, rMessage.Data.SpotLightOn, rMessage.Data.SpotLightIntensity, rMessage.Data.ReflectorConeMaxAngleCos, rMessage.Data.SpotLight, MyManagers.FileTextures.GetTexture(rMessage.Data.ReflectorTexture, MyFileTextureEnum.CUSTOM)); } light.FlareId = MyFlareRenderer.Update(rMessage.Data.ParentID, light.FlareId, rMessage.Data.Glare); } break; } case MyRenderMessageEnum.SetLightShadowIgnore: { var rMessage = (MyRenderMessageSetLightShadowIgnore)message; var light = MyLights.Get(rMessage.ID); var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID2); if(light != LightId.NULL && actor != null) { if(!MyLights.IgnoredEntitites.ContainsKey(light)) { MyLights.IgnoredEntitites[light] = new HashSet<uint>(); } MyLights.IgnoredEntitites[light].Add(rMessage.ID2); } break; } case MyRenderMessageEnum.ClearLightShadowIgnore: { var rMessage = (MyRenderMessageClearLightShadowIgnore)message; var light = MyLights.Get(rMessage.ID); if(light != LightId.NULL) { MyLights.IgnoredEntitites.Remove(light); } break; } case MyRenderMessageEnum.UpdateShadowSettings: { var rMessage = (MyRenderMessageUpdateShadowSettings)message; MyShadowCascades.Settings.CopyFrom(rMessage.Settings); MyManagers.Shadow.SetSettings(rMessage.Settings); break; } case MyRenderMessageEnum.UpdateMaterialsSettings: { var rMessage = (MyRenderMessageUpdateMaterialsSettings)message; MyManagers.GeometryTextureSystem.SetMaterialsSettings(rMessage.Settings); break; } case MyRenderMessageEnum.UpdateFogSettings: { var rMessage = (MyRenderMessageUpdateFogSettings)message; if (m_debugOverrides.Fog) MyRender11.Environment.Fog = rMessage.Settings; else MyRender11.Environment.Fog.FogDensity = 0; break; } case MyRenderMessageEnum.UpdateAtmosphereSettings: { var rMessage = (MyRenderMessageUpdateAtmosphereSettings)message; MyAtmosphereRenderer.UpdateSettings(rMessage.ID, rMessage.Settings); break; } case MyRenderMessageEnum.EnableAtmosphere: { var rMessage = (MyRenderMessageEnableAtmosphere)message; MyAtmosphereRenderer.Enabled = rMessage.Enabled; break; } case MyRenderMessageEnum.UpdateCloudLayerFogFlag: { var rMessage = (MyRenderMessageUpdateCloudLayerFogFlag)message; MyCloudRenderer.DrawFog = rMessage.ShouldDrawFog; break; } case MyRenderMessageEnum.UpdateRenderEnvironment: { var rMessage = (MyRenderMessageUpdateRenderEnvironment)message; MyRender11.Environment.Data = rMessage.Data; m_resetEyeAdaptation |= rMessage.ResetEyeAdaptation; /*MyRender11.Environment.DirectionalLightDir = VRageMath.Vector3.Normalize(rMessage.SunDirection); if (rMessage.SunLightOn && m_debugOverrides.Sun) MyRender11.Environment.DirectionalLightIntensity = rMessage.SunColor; else MyRender11.Environment.DirectionalLightIntensity = new Vector3(0, 0, 0); for (int lightIndex = 0; lightIndex < MyRender11.Environment.AdditionalSunIntensities.Length; ++lightIndex) { MyRender11.Environment.AdditionalSunIntensities[lightIndex] = rMessage.AdditionalSunIntensities[lightIndex]; MyRender11.Environment.AdditionalSunColors[lightIndex] = rMessage.AdditionalSunColors[lightIndex]; MyRender11.Environment.AdditionalSunDirections[lightIndex] = rMessage.AdditionalSunDirections[lightIndex]; } MyRender11.Environment.DayTime = (float)(rMessage.DayTime - Math.Truncate(rMessage.DayTime)); MyRender11.Environment.SunDistance = rMessage.DistanceToSun; MyRender11.Environment.SunColor = rMessage.SunColor; MyRender11.Environment.SunMaterial = rMessage.SunMaterial; MyRender11.Environment.SunSizeMultiplier = rMessage.SunSizeMultiplier; MyRender11.Environment.SunBillboardEnabled = rMessage.SunBillboardEnabled; MyRender11.Environment.PlanetFactor = rMessage.PlanetFactor; MyRender11.Environment.Skybox = rMessage.DayBackgroundTexture; MyRender11.Environment.NightSkybox = rMessage.NightBackgroundTexture; MyRender11.Environment.NightSkyboxPrefiltered = rMessage.NightBackgroundPrefilteredTexture; MyRender11.Environment.BackgroundOrientation = rMessage.BackgroundOrientation; MyRender11.Environment.BackgroundColor = rMessage.BackgroundColor; m_resetEyeAdaptation |= rMessage.ResetEyeAdaptation;*/ break; } case MyRenderMessageEnum.UpdateEnvironmentMap: { break; } case MyRenderMessageEnum.UpdateDebugOverrides: { var rMessage = (MyRenderMessageUpdateDebugOverrides)message; bool oldFXAA = FxaaEnabled; m_debugOverrides = rMessage.Overrides; bool newFXAA = FxaaEnabled; if (oldFXAA != newFXAA) UpdateAntialiasingMode(m_renderSettings.AntialiasingMode, m_renderSettings.AntialiasingMode); break; } case MyRenderMessageEnum.UpdatePostprocessSettings: { var rMessage = (MyRenderMessageUpdatePostprocessSettings)message; Postprocess = rMessage.Settings; if (Postprocess.EnableEyeAdaptation != rMessage.Settings.EnableEyeAdaptation) m_resetEyeAdaptation = true; break; } case MyRenderMessageEnum.UpdateSSAOSettings: { var rMessage = (MyRenderMessageUpdateSSAOSettings)message; MySSAO.Params = rMessage.Settings; break; } case MyRenderMessageEnum.UpdateHBAO: { var rMessage = (MyRenderMessageUpdateHBAO)message; MyHBAO.Params = rMessage.Settings; break; } #endregion #region Sprites case MyRenderMessageEnum.DrawSprite: case MyRenderMessageEnum.DrawSpriteNormalized: case MyRenderMessageEnum.DrawSpriteAtlas: case MyRenderMessageEnum.SpriteScissorPush: case MyRenderMessageEnum.SpriteScissorPop: case MyRenderMessageEnum.DrawString: { m_drawQueue.Enqueue(message); break; } #endregion #region Fonts and text case MyRenderMessageEnum.CreateFont: { var createFontMessage = message as MyRenderMessageCreateFont; MyRenderProxy.Assert(createFontMessage != null); var renderFont = new MyRenderFont(createFontMessage.FontPath); renderFont.LoadContent(); AddFont(createFontMessage.FontId, renderFont, createFontMessage.IsDebugFont); break; } #endregion #region Textures // TODO: these messages need to be reviewed: case MyRenderMessageEnum.PreloadTextures: { var preloadMsg = message as MyRenderMessagePreloadTextures; //MyFileTextureManager.Load(preloadMsg.Texture); //MyTextureManager.PreloadTextures(preloadMsg.InDirectory, preloadMsg.Recursive); //MyTextures.UnloadTexture(texMessage.Texture); break; } case MyRenderMessageEnum.UnloadTexture: { var texMessage = (MyRenderMessageUnloadTexture)message; MyFileTextureManager texManager = MyManagers.FileTextures; texManager.DisposeTex(texMessage.Texture, true); // Ignore failures, the game can't know weather a texture is loaded. break; } case MyRenderMessageEnum.CreateGeneratedTexture: { var texMessage = (MyRenderMessageCreateGeneratedTexture)message; MyFileTextureManager texManager = MyManagers.FileTextures; texManager.CreateGeneratedTexture(texMessage.TextureName, texMessage.Width, texMessage.Height, texMessage.Type, texMessage.NumMipLevels); break; } case MyRenderMessageEnum.ResetGeneratedTexture: { var texMessage = (MyRenderMessageResetGeneratedTexture)message; MyFileTextureManager texManager = MyManagers.FileTextures; texManager.ResetGeneratedTexture(texMessage.TextureName, texMessage.Data); break; } case MyRenderMessageEnum.ReloadTextures: { var reloadMsg = (MyRenderMessageReloadTextures)message; MyVoxelMaterials1.InvalidateMaterials(); MyMeshMaterials1.InvalidateMaterials(); MyManagers.FileTextures.DisposeTex(MyFileTextureManager.MyFileTextureHelper.IsAssetTextureFilter); MyManagers.DynamicFileArrayTextures.ReloadAll(); MyGPUEmitters.ReloadTextures(); MyRender11.ReloadFonts(); break; } case MyRenderMessageEnum.ReloadModels: { var reloadMsg = (MyRenderMessageReloadModels)message; //MyMaterials.Clear(); MyAssetsLoader.ReloadMeshes(); MyRenderableComponent.MarkAllDirty(); break; } #endregion case MyRenderMessageEnum.TakeScreenshot: { var rMessage = (MyRenderMessageTakeScreenshot)message; m_screenshot = new MyScreenshot(rMessage.PathToSave, rMessage.SizeMultiplier, rMessage.IgnoreSprites, rMessage.ShowNotification); break; } case MyRenderMessageEnum.ReloadEffects: { //MyShaderBundleFactory.ClearCache(); //MyShaderMaterial.ClearCache(); //MyShaderPass.ClearCache(); MyShaders.Recompile(); MyMaterialShaders.Recompile(); MyAtmosphereRenderer.RecomputeAtmospheres(); MyRenderableComponent.MarkAllDirty(); foreach (var f in MyComponentFactory<MyFoliageComponent>.GetAll()) { f.Dispose(); } break; } case MyRenderMessageEnum.ReloadGrass: { MyRenderProxy.ReloadEffects(); // Need some delay break; } case MyRenderMessageEnum.PlayVideo: { var rMessage = (MyRenderMessagePlayVideo)message; MyVideoFactory.Create(rMessage.ID, rMessage.VideoFile); var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Volume = rMessage.Volume; } break; } case MyRenderMessageEnum.CloseVideo: { var rMessage = (MyRenderMessageCloseVideo)message; MyVideoFactory.Remove(rMessage.ID); MyRenderProxy.RemoveMessageId(rMessage.ID, MyRenderProxy.ObjectType.Video); break; } case MyRenderMessageEnum.UpdateGameplayFrame: { var rMessage = (MyRenderMessageUpdateGameplayFrame)message; GameplayFrameCounter = rMessage.GameplayFrame; break; } case MyRenderMessageEnum.DrawVideo: { var rMessage = (MyRenderMessageDrawVideo)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Draw(rMessage.Rectangle, rMessage.Color, rMessage.FitMode); } break; } case MyRenderMessageEnum.UpdateVideo: { var rMessage = (MyRenderMessageUpdateVideo)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if(video != null) { video.Update(); } break; } case MyRenderMessageEnum.SetVideoVolume: { var rMessage = (MyRenderMessageSetVideoVolume)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Volume = rMessage.Volume; } break; } case MyRenderMessageEnum.VideoAdaptersRequest: { MyRenderProxy.SendVideoAdapters(GetAdaptersList()); break; } case MyRenderMessageEnum.SwitchDeviceSettings: { MyRenderProxy.RenderThread.SwitchSettings((message as MyRenderMessageSwitchDeviceSettings).Settings); break; } case MyRenderMessageEnum.SwitchRenderSettings: { var rMessage = (MyRenderMessageSwitchRenderSettings)message; if (rMessage.Settings.HasValue) UpdateRenderSettings(rMessage.Settings.Value); if (rMessage.SettingsOld.HasValue) MyRender11.Settings = rMessage.SettingsOld.Value; break; } case MyRenderMessageEnum.SetMouseCapture: { var umc = message as MyRenderMessageSetMouseCapture; MyRenderProxy.RenderThread.SetMouseCapture(umc.Capture); break; } case MyRenderMessageEnum.UnloadData: { MyRender11.UnloadData(); // FIXME: Move this to MyRenderProxy.UnloadData() when decals (and maybe other subsystems) // moved lifetime of render object ids entirely to render thread MyRenderProxy.CheckRenderObjectIds(); break; } case MyRenderMessageEnum.CollectGarbage: { GC.Collect(); break; } case MyRenderMessageEnum.SetFrameTimeStep: { var rMessage = message as MyRenderMessageSetFrameTimeStep; MyCommon.SetFrameTimeStep(rMessage.TimeStep); break; } case MyRenderMessageEnum.ResetRandomness: { var rMessage = message as MyRenderMessageResetRandomness; MyCommon.SetRandomSeed(rMessage.Seed); break; } case MyRenderMessageEnum.RenderColoredTexture: { var rMessage = (MyRenderMessageRenderColoredTexture)message; m_texturesToRender.AddRange(rMessage.texturesToRender); break; } case MyRenderMessageEnum.CreateGPUEmitter: { var rMessage = (MyRenderMessageCreateGPUEmitter)message; //MyLight.Create(rMessage.ID); MyGPUEmitters.Create(rMessage.ID); break; } case MyRenderMessageEnum.UpdateGPUEmitters: { var rMessage = (MyRenderMessageUpdateGPUEmitters)message; MyGPUEmitters.UpdateData(rMessage.Emitters); break; } case MyRenderMessageEnum.UpdateGPUEmittersTransform: { var rMessage = (MyRenderMessageUpdateGPUEmittersTransform)message; MyGPUEmitters.UpdateTransforms(rMessage.Emitters); break; } case MyRenderMessageEnum.UpdateGPUEmittersLight: { var rMessage = (MyRenderMessageUpdateGPUEmittersLight)message; MyGPUEmitters.UpdateLight(rMessage.Emitters); break; } case MyRenderMessageEnum.RemoveGPUEmitter: { var rMessage = (MyRenderMessageRemoveGPUEmitter)message; MyGPUEmitters.Remove(rMessage.GID, rMessage.Instant, false); MyRenderProxy.RemoveMessageId(rMessage.GID, MyRenderProxy.ObjectType.GPUEmitter); break; } #region Debug case MyRenderMessageEnum.DebugDrawPoint: case MyRenderMessageEnum.DebugDrawLine3D: case MyRenderMessageEnum.DebugDrawLine2D: case MyRenderMessageEnum.DebugDrawSphere: case MyRenderMessageEnum.DebugDrawAABB: case MyRenderMessageEnum.DebugDrawAxis: case MyRenderMessageEnum.DebugDrawOBB: case MyRenderMessageEnum.DebugDraw6FaceConvex: case MyRenderMessageEnum.DebugDrawCone: case MyRenderMessageEnum.DebugDrawTriangle: case MyRenderMessageEnum.DebugDrawCapsule: case MyRenderMessageEnum.DebugDrawText2D: case MyRenderMessageEnum.DebugDrawText3D: case MyRenderMessageEnum.DebugDrawModel: case MyRenderMessageEnum.DebugDrawTriangles: case MyRenderMessageEnum.DebugDrawPlane: case MyRenderMessageEnum.DebugDrawCylinder: case MyRenderMessageEnum.DebugDrawFrustrum: case MyRenderMessageEnum.DebugDrawMesh: case MyRenderMessageEnum.DebugWaitForPresent: case MyRenderMessageEnum.DebugClearPersistentMessages: { m_debugDrawMessages.Enqueue(message); } break; case MyRenderMessageEnum.DebugCrashRenderThread: { throw new InvalidOperationException("Forced exception"); } case MyRenderMessageEnum.DebugPrintAllFileTexturesIntoLog: { MyRender11.Log.WriteLine(MyManagers.FileTextures.GetFileTexturesDesc().ToString());; MyRender11.Log.WriteLine(MyManagers.FileArrayTextures.GetFileTexturesDesc().ToString()); break; } #endregion } }
private static void ProcessMessageInternal(IMyRenderMessage message) { switch (message.MessageType) { case MyRenderMessageEnum.SetCameraViewMatrix: { var rMessage = (MyRenderMessageSetCameraViewMatrix)message; SetupCameraMatrices(rMessage); break; } case MyRenderMessageEnum.DrawScene: { var rMessage = (IMyRenderMessage)message; m_drawQueue.Enqueue(rMessage); m_messageTracker.Clear(); break; } case MyRenderMessageEnum.RebuildCullingStructure: { break; } #region Profiler case MyRenderMessageEnum.RenderProfiler: { var profMessage = (MyRenderMessageRenderProfiler)message; MyRenderProfiler.HandleInput(profMessage.Command, profMessage.Index); break; } #endregion #region Characters case MyRenderMessageEnum.CreateRenderCharacter: { var rMessage = (MyRenderMessageCreateRenderCharacter)message; var actor = MyActorFactory.CreateCharacter(); //actor.GetRenderable().SetModel(MyAssetsLoader.GetModel(rMessage.Model)); actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model))); actor.SetMatrix(ref rMessage.WorldMatrix); if (rMessage.ColorMaskHSV.HasValue) { var color = ColorFromMask(rMessage.ColorMaskHSV.Value); actor.GetRenderable().SetKeyColor(new Vector4(color, 1)); } actor.SetID(rMessage.ID); //var entity = MyComponents.CreateEntity(rMessage.ID); //MyComponents.CreateRenderable( // entity, // MyMeshes.GetMeshId(X.TEXT(rMessage.Model)), // rMessage.ColorMaskHSV.HasValue ? rMessage.ColorMaskHSV.Value : Vector3.One); //MyComponents.SetMatrix(entity, ref rMessage.WorldMatrix); break; } case MyRenderMessageEnum.SetCharacterSkeleton: { var rMessage = (MyRenderMessageSetCharacterSkeleton)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.CharacterID); if (actor != null) { actor.GetSkinning().SetSkeleton(rMessage.SkeletonBones, rMessage.SkeletonIndices); } //var entity = MyComponents.GetEntity(rMessage.CharacterID); //MyComponents.SetSkeleton(entity, rMessage.SkeletonBones, rMessage.SkeletonIndices); break; }; case MyRenderMessageEnum.SetCharacterTransforms: { var rMessage = (MyRenderMessageSetCharacterTransforms)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.CharacterID); if (actor != null) { actor.GetSkinning().SetAnimationBones(rMessage.RelativeBoneTransforms); } //var entity = MyComponents.GetEntity(rMessage.CharacterID); //MyComponents.SetAnimation(entity, rMessage.RelativeBoneTransforms); break; } case MyRenderMessageEnum.UpdateRenderEntity: { var rMessage = (MyRenderMessageUpdateRenderEntity)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null && actor.GetRenderable() != null) { if(rMessage.ColorMaskHSV.HasValue) { actor.GetRenderable().SetKeyColor(new Vector4(ColorFromMask(rMessage.ColorMaskHSV.Value), 0)); } actor.GetRenderable().SetDithering(rMessage.Dithering); } break; } case MyRenderMessageEnum.ChangeModel: { var rMessage = (MyRenderMessageChangeModel)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null && actor.GetRenderable() != null) { var r = actor.GetRenderable(); var modelId = MyMeshes.GetMeshId(X.TEXT(rMessage.Model)); if(r.GetModel() != modelId) { r.SetModel(modelId); } } break; } case MyRenderMessageEnum.ChangeModelMaterial: { var rMessage = (MyRenderMessageChangeModelMaterial)message; //var matId = MyMeshMaterialId.NULL; //if (rMessage.Material.ToLower().Contains("debug")) //{ // matId = MyMeshMaterials1.DebugMaterialId; //} //else //{ // matId = MyMeshMaterials1.GetMaterialId(rMessage.Material); //} //MyAssetsLoader.GetModel(rMessage.Model).SetMaterial_SLOW(MyMeshMaterials1.GetProxyId(matId)); break; } #endregion #region Render objects case MyRenderMessageEnum.CreateRenderEntity: { var rMessage = (MyRenderMessageCreateRenderEntity)message; Matrix m = (Matrix)rMessage.WorldMatrix; var actor = MyActorFactory.CreateSceneObject(); if (rMessage.Model != null) { var model = MyAssetsLoader.ModelRemap.Get(rMessage.Model, rMessage.Model); actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model))); //if (MyDestructionMesh.ModelsDictionary.ContainsKey(model)) //{ // //actor.GetRenderable().SetModel(MyDestructionMesh.ModelsDictionary.Get(model)); // actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model))); //} //else //{ // //actor.GetRenderable().SetModel(MyAssetsLoader.GetModel(model)); // actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model))); //} } actor.SetID(rMessage.ID); actor.SetMatrix(ref rMessage.WorldMatrix); break; } case MyRenderMessageEnum.UpdateCockpitGlass: { var rMessage = (MyRenderMessageUpdateCockpitGlass)message; //if (MyEnvironment.CockpitGlass == null) //{ // MyEnvironment.CockpitGlass = MyActorFactory.CreateSceneObject(); //} //MyEnvironment.CockpitGlass.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model))); //MyEnvironment.CockpitGlass.SetVisibility(rMessage.Visible); //MyEnvironment.CockpitGlass.MarkRenderDirty(); //var matrix = (Matrix)rMessage.WorldMatrix; //MyEnvironment.CockpitGlass.SetMatrix(ref matrix); break; } case MyRenderMessageEnum.CreateRenderVoxelDebris: { var rMessage = (MyRenderMessageCreateRenderVoxelDebris)message; Matrix m = (Matrix)rMessage.WorldMatrix; var actor = MyActorFactory.CreateSceneObject(); if (rMessage.Model != null) { actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model))); } actor.SetID(rMessage.ID); actor.SetMatrix(ref rMessage.WorldMatrix); MyRenderableComponent.DebrisEntityVoxelMaterial[rMessage.ID] = rMessage.VoxelMaterialIndex; break; } case MyRenderMessageEnum.CreateScreenDecal: { var rMessage = (MyRenderMessageCreateScreenDecal)message; MyScreenDecals.AddDecal(rMessage.ID, rMessage.ParentID, rMessage.LocalOBB, rMessage.DecalMaterial); break; } case MyRenderMessageEnum.CreateRenderEntityAtmosphere: { var rMessage = (MyRenderMessageCreateRenderEntityAtmosphere)message; if (rMessage.Technique == VRage.Import.MyMeshDrawTechnique.ATMOSPHERE) { //rMessage = (rMessage.AtmosphereRadius - rMessage.PlanetRadius) * 5 + rMessage.PlanetRadius; //rMessage.AtmosphereRadius *= 1.5f; //rMessage.WorldMatrix = MatrixD.CreateScale(1.5, 1.5, 1.5) * rMessage.WorldMatrix; float rescaleFactor = (rMessage.AtmosphereRadius - rMessage.PlanetRadius) / (6420 - 6360); // ratio of planet to earth radius Vector3 rayleighScattering = new Vector3(1.8e-3f, 1.35e-2f, 3.31e-2f) / rescaleFactor; Vector3 mieScattering = new Vector3(4e-3f, 4e-3f, 4e-3f) / rescaleFactor; float rayleighHeightScale = 8 * rescaleFactor; float mieHeightScale = 1.2f * rescaleFactor; MyAtmosphereRenderer.CreateAtmosphere(rMessage.ID, rMessage.WorldMatrix, rMessage.PlanetRadius, rMessage.AtmosphereRadius, rayleighScattering, rayleighHeightScale, mieScattering, mieHeightScale); } break; } case MyRenderMessageEnum.RemoveDecal: { var rMessage = (MyRenderMessageRemoveDecal)message; MyScreenDecals.RemoveDecal(rMessage.ID); break; } case MyRenderMessageEnum.RegisterDecalsMaterials: { var rMessage = (MyRenderMessageRegisterScreenDecalsMaterials)message; MyScreenDecals.RegisterMaterials(rMessage.MaterialsNames, rMessage.MaterialsDescriptions); break; } case MyRenderMessageEnum.UpdateRenderObject: { var rMessage = (MyRenderMessageUpdateRenderObject)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null) { actor.SetMatrix(ref rMessage.WorldMatrix); if(rMessage.AABB.HasValue) { actor.SetAabb(rMessage.AABB.Value); } } else { if (MyClipmapFactory.ClipmapByID.ContainsKey(rMessage.ID)) { MyClipmapFactory.ClipmapByID[rMessage.ID].UpdateWorldMatrix(ref rMessage.WorldMatrix); } } //var entity = MyComponents.GetEntity(rMessage.ID); //if(entity != EntityId.NULL) //{ // MyComponents.SetMatrix(entity, ref rMessage.WorldMatrix); // if (rMessage.AABB.HasValue) // { // var aabb = rMessage.AABB.Value; // MyComponents.SetAabb(entity, ref aabb); // } //} break; } case MyRenderMessageEnum.RemoveRenderObject: { var rMessage = (MyRenderMessageRemoveRenderObject)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null) { if (actor.GetRenderable() != null && actor.GetRenderable().GetModel().Info.Dynamic) { MyMeshes.RemoveMesh(actor.GetRenderable().GetModel()); } actor.Destruct(); MyScreenDecals.RemoveEntityDecals(rMessage.ID); break; } var instancing = MyInstancing.Get(rMessage.ID); if(instancing != InstancingId.NULL) { MyInstancing.Remove(rMessage.ID, instancing); break; } var light = MyLights.Get(rMessage.ID); if(light != LightId.NULL) { MyLights.Remove(rMessage.ID, light); break; } var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ID); if(clipmap != null) { clipmap.RemoveFromUpdate(); break; } MyAtmosphereRenderer.RemoveAtmosphere(rMessage.ID); break; } case MyRenderMessageEnum.UpdateRenderObjectVisibility: { var rMessage = (MyRenderMessageUpdateRenderObjectVisibility)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null) { actor.SetVisibility(rMessage.Visible); //if(rMessage.NearFlag) //{ // actor.GetRenderable().m_additionalFlags = MyRenderableProxyFlags.InvertFaceCulling; // actor.MarkRenderDirty(); //} //else //{ // actor.GetRenderable().m_additionalFlags = 0; // actor.MarkRenderDirty(); //} } break; } case MyRenderMessageEnum.CreateRenderInstanceBuffer: { var rMessage = (MyRenderMessageCreateRenderInstanceBuffer)message; //var instancing = MyComponentFactory<MyInstancingComponent>.Create(); //instancing.SetID(rMessage.ID); //instancing.Init(rMessage.Type); //instancing.SetDebugName(rMessage.DebugName); MyInstancing.Create(rMessage.ID, rMessage.Type, rMessage.DebugName); break; } case MyRenderMessageEnum.UpdateRenderInstanceBuffer: { var rMessage = (MyRenderMessageUpdateRenderInstanceBuffer)message; //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID); //if(instancing != null) //{ // instancing.UpdateGeneric(rMessage.InstanceData, rMessage.Capacity); //} var handle = MyInstancing.Get(rMessage.ID); if (handle != InstancingId.NULL) { MyInstancing.UpdateGeneric(handle, rMessage.InstanceData, rMessage.Capacity); } else { Debug.Assert(handle != InstancingId.NULL, "No instance buffer with ID " + rMessage.ID); } rMessage.InstanceData.Clear(); break; } case MyRenderMessageEnum.UpdateRenderCubeInstanceBuffer: { var rMessage = (MyRenderMessageUpdateRenderCubeInstanceBuffer)message; //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID); //if (instancing != null) //{ // instancing.UpdateCube(rMessage.InstanceData, rMessage.Capacity); //} var handle = MyInstancing.Get(rMessage.ID); if (handle != InstancingId.NULL) { MyInstancing.UpdateCube(MyInstancing.Get(rMessage.ID), rMessage.InstanceData, rMessage.Capacity); } else { Debug.Assert(handle != InstancingId.NULL, "No instance buffer with ID " + rMessage.ID); } rMessage.InstanceData.Clear(); break; } case MyRenderMessageEnum.SetInstanceBuffer: { var rMessage = (MyRenderMessageSetInstanceBuffer)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.InstanceBufferId); if (actor != null) { //if (actor.GetComponent(MyActorComponentEnum.Instancing) != instancing) //{ // actor.AddComponent(instancing); //} //actor.SetLocalAabb(rMessage.LocalAabb); //actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart); actor.GetRenderable().SetInstancing(MyInstancing.Get(rMessage.InstanceBufferId)); actor.SetLocalAabb(rMessage.LocalAabb); actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart); } break; } case MyRenderMessageEnum.CreateManualCullObject: { var rMessage = (MyRenderMessageCreateManualCullObject)message; var actor = MyActorFactory.CreateGroup(); actor.SetID(rMessage.ID); Matrix m = (Matrix)rMessage.WorldMatrix; actor.SetMatrix(ref rMessage.WorldMatrix); break; } case MyRenderMessageEnum.SetParentCullObject: { var rMessage = (MyRenderMessageSetParentCullObject)message; var child = MyIDTracker<MyActor>.FindByID(rMessage.ID); var parent = MyIDTracker<MyActor>.FindByID(rMessage.CullObjectID); if (child != null && parent != null && parent.GetGroupRoot() != null && child.GetGroupLeaf() == null) { child.SetRelativeTransform(rMessage.ChildToParent); parent.GetGroupRoot().Add(child); } break; } case MyRenderMessageEnum.CreateLineBasedObject: { var rMessage = (MyRenderMessageCreateLineBasedObject)message; var actor = MyActorFactory.CreateSceneObject(); //actor.GetRenderable().SetModel(new MyDynamicMesh()); actor.SetID(rMessage.ID); actor.SetMatrix(ref MatrixD.Identity); MyMeshMaterials1.GetMaterialId("__ROPE_MATERIAL", null, rMessage.ColorMetalTexture, rMessage.NormalGlossTexture, rMessage.ExtensionTexture, MyMesh.DEFAULT_MESH_TECHNIQUE); actor.GetRenderable().SetModel(MyMeshes.CreateRuntimeMesh(X.TEXT("LINE" + rMessage.ID), 1, true)); break; } case MyRenderMessageEnum.UpdateLineBasedObject: { var rMessage = (MyRenderMessageUpdateLineBasedObject)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null) { //var mesh = actor.GetRenderable().GetMesh() as MyDynamicMesh; MyVertexFormatPositionH4 [] stream0; MyVertexFormatTexcoordNormalTangent [] stream1; MyLineHelpers.GenerateVertexData(ref rMessage.WorldPointA, ref rMessage.WorldPointB, out stream0, out stream1); var indices = MyLineHelpers.GenerateIndices(stream0.Length); var sections = new MySectionInfo[] { new MySectionInfo { TriCount = indices.Length / 3, IndexStart = 0, MaterialName = "__ROPE_MATERIAL" } }; MyMeshes.UpdateRuntimeMesh(MyMeshes.GetMeshId(X.TEXT("LINE" + rMessage.ID)), indices, stream0, stream1, sections, (BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB)); //actor.SetAabb((BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB)); actor.MarkRenderDirty(); var matrix = MatrixD.CreateTranslation((Vector3)(rMessage.WorldPointA + rMessage.WorldPointB) * 0.5f); actor.SetMatrix(ref matrix); } break; } case MyRenderMessageEnum.SetRenderEntityData: { var rMessage = (MyRenderMessageSetRenderEntityData)message; Debug.Assert(false, "MyRenderMessageSetRenderEntityData is deprecated!"); break; } case MyRenderMessageEnum.AddRuntimeModel: { var rMessage = (MyRenderMessageAddRuntimeModel)message; //MyDestructionMesh mesh = MyDestructionMesh.ModelsDictionary.Get(rMessage.Name); //if (mesh == null) //{ //mesh = new MyDestructionMesh(rMessage.Name); //ProfilerShort.Begin("LoadBuffers"); //mesh.Fill(rMessage.ModelData.Indices, rMessage.ModelData.Positions, rMessage.ModelData.Normals, rMessage.ModelData.Tangents, rMessage.ModelData.TexCoords, rMessage.ModelData.Sections, rMessage.ModelData.AABB); //ProfilerShort.End(); if(!MyMeshes.Exists(rMessage.Name)) { { ushort[] indices = new ushort[rMessage.ModelData.Indices.Count]; for (int i = 0; i < rMessage.ModelData.Indices.Count; i++) { indices[i] = (ushort)rMessage.ModelData.Indices[i]; } var verticesNum = rMessage.ModelData.Positions.Count; MyVertexFormatPositionH4[] stream0 = new MyVertexFormatPositionH4[verticesNum]; MyVertexFormatTexcoordNormalTangent[] stream1 = new MyVertexFormatTexcoordNormalTangent[verticesNum]; for (int i = 0; i < verticesNum; i++) { stream0[i] = new MyVertexFormatPositionH4(rMessage.ModelData.Positions[i]); stream1[i] = new MyVertexFormatTexcoordNormalTangent( rMessage.ModelData.TexCoords[i], rMessage.ModelData.Normals[i], rMessage.ModelData.Tangents[i]); } var id = MyMeshes.CreateRuntimeMesh(X.TEXT(rMessage.Name), rMessage.ModelData.Sections.Count, false); MyMeshes.UpdateRuntimeMesh(id, indices, stream0, stream1, rMessage.ModelData.Sections.ToArray(), rMessage.ModelData.AABB); } if (rMessage.ReplacedModel != null) { //MyAssetsLoader.ModelRemap[rMessage.ReplacedModel] = rMessage.Name; MyAssetsLoader.ModelRemap[rMessage.Name] = rMessage.ReplacedModel; } //if (MyAssetsLoader.LOG_MESH_STATISTICS) //{ // mesh.DebugWriteInfo(); //} } break; } case MyRenderMessageEnum.UpdateModelProperties: { var rMessage = (MyRenderMessageUpdateModelProperties)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID); if (actor != null) { // careful, lod is ignored after all (properties apply to all lods) var key = new MyEntityMaterialKey { LOD = rMessage.LOD, Material = X.TEXT(rMessage.MaterialName) }; if(rMessage.Enabled.HasValue) { if (!MyScene.EntityDisabledMaterials.ContainsKey(rMessage.ID)) { MyScene.EntityDisabledMaterials.Add(rMessage.ID, new HashSet<MyEntityMaterialKey>()); } if (!rMessage.Enabled.Value) { MyScene.EntityDisabledMaterials[rMessage.ID].Add(key); } else { MyScene.EntityDisabledMaterials[rMessage.ID].Remove(key); } } var r = actor.GetRenderable(); if ((rMessage.Emissivity.HasValue || rMessage.DiffuseColor.HasValue) && !r.ModelProperties.ContainsKey(key)) { r.ModelProperties[key] = new MyModelProperties(); } if(rMessage.Emissivity.HasValue) { r.ModelProperties[key].Emissivity = rMessage.Emissivity.Value; } if(rMessage.DiffuseColor.HasValue) { r.ModelProperties[key].ColorMul = rMessage.DiffuseColor.Value; } actor.MarkRenderDirty(); } break; } case MyRenderMessageEnum.PreloadModel: { var rMessage = (MyRenderMessagePreloadModel) message; //MyAssetsLoader.GetModel(rMessage.Name); MyMeshes.GetMeshId(X.TEXT(rMessage.Name)); break; } case MyRenderMessageEnum.ChangeMaterialTexture: { var rMessage = (MyRenderMessageChangeMaterialTexture)message; var actor = MyIDTracker<MyActor>.FindByID(rMessage.RenderObjectID); if (actor != null) { var r = actor.GetRenderable(); var key = new MyEntityMaterialKey { LOD = 0, Material = X.TEXT(rMessage.MaterialName) }; if (!r.ModelProperties.ContainsKey(key)) { r.ModelProperties[key] = new MyModelProperties(); } if (r.ModelProperties[key].TextureSwaps == null) { r.ModelProperties[key].TextureSwaps = new List<MyMaterialTextureSwap>(); foreach(var s in rMessage.Changes) { r.ModelProperties[key].TextureSwaps.Add(new MyMaterialTextureSwap { TextureName = X.TEXT(s.TextureName), MaterialSlot = s.MaterialSlot }); } } else { foreach (var s in rMessage.Changes) { bool swapped = false; for(int i=0; i<r.ModelProperties[key].TextureSwaps.Count; ++i) { if(r.ModelProperties[key].TextureSwaps[i].MaterialSlot == s.MaterialSlot) { r.ModelProperties[key].TextureSwaps[i] = new MyMaterialTextureSwap { TextureName = X.TEXT(s.TextureName), MaterialSlot = s.MaterialSlot }; swapped = true; break; } } if(!swapped) { r.ModelProperties[key].TextureSwaps.Add(new MyMaterialTextureSwap { TextureName = X.TEXT(s.TextureName), MaterialSlot = s.MaterialSlot }); } } } r.FreeCustomRenderTextures(key); actor.MarkRenderDirty(); } rMessage.Changes.Clear(); break; } case MyRenderMessageEnum.DrawTextToMaterial: { var rMessage = (MyRenderMessageDrawTextToMaterial)message; //rMessage.EntityId //rMessage.FontColor //rMessage.MaterialName //rMessage.Text; //rMessage.TextScale; var actor = MyIDTracker<MyActor>.FindByID(rMessage.RenderObjectID); if (actor != null) { var r = actor.GetRenderable(); var key = new MyEntityMaterialKey { LOD = 0, Material = X.TEXT(rMessage.MaterialName) }; if (!r.ModelProperties.ContainsKey(key)) { r.ModelProperties[key] = new MyModelProperties(); } else { r.ModelProperties[key].TextureSwaps = null; } RwTexId handle = r.ModelProperties[key].CustomRenderedTexture; if (handle == RwTexId.NULL && MyModelProperties.CustomTextures < MyModelProperties.MaxCustomTextures) { handle = MyRwTextures.CreateRenderTarget(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution, SharpDX.DXGI.Format.R8G8B8A8_UNorm_SRgb, true); r.ModelProperties[key].CustomRenderedTexture = handle; ++MyModelProperties.CustomTextures; } if (handle != RwTexId.NULL) { var clearColor = new SharpDX.Color4(rMessage.BackgroundColor.PackedValue); clearColor.Alpha = 0; MyRender11.ImmediateContext.ClearRenderTargetView(handle.Rtv, clearColor); // my sprites renderer -> push state MySpritesRenderer.PushState(new Vector2(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution)); MySpritesRenderer.DrawText(Vector2.Zero, new StringBuilder(rMessage.Text), rMessage.FontColor, rMessage.TextScale); // render text with fonts to rt // update texture of proxy MySpritesRenderer.Draw(handle.Rtv, new MyViewport(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution)); // render to rt // my sprites renderer -> pop state MySpritesRenderer.PopState(); MyRender11.ImmediateContext.GenerateMips(handle.ShaderView); actor.MarkRenderDirty(); } else { MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId); } } else { MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId); } break; } case MyRenderMessageEnum.PreloadMaterials: { var rMessage = (MyRenderMessagePreloadMaterials)message; //MyAssetsLoader.GetMaterials(rMessage.Name); MyMeshes.GetMeshId(X.TEXT(rMessage.Name)); break; } #endregion #region Voxels case MyRenderMessageEnum.CreateClipmap: { var rMessage = (MyRenderMessageCreateClipmap)message; var clipmap = new MyClipmapHandler(rMessage.ClipmapId, rMessage.ScaleGroup, rMessage.WorldMatrix, rMessage.SizeLod0); MyClipmapFactory.ClipmapByID[rMessage.ClipmapId] = clipmap; clipmap.Base.LoadContent(); break; } case MyRenderMessageEnum.UpdateClipmapCell: { var rMessage = (MyRenderMessageUpdateClipmapCell)message; var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId); if(clipmap != null) { clipmap.Base.UpdateCell(rMessage); } rMessage.Batches.Clear(); break; } case MyRenderMessageEnum.InvalidateClipmapRange: { var rMessage = (MyRenderMessageInvalidateClipmapRange)message; var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId); if (clipmap != null) { clipmap.Base.InvalidateRange(rMessage.MinCellLod0, rMessage.MaxCellLod0); } break; } case MyRenderMessageEnum.CreateRenderVoxelMaterials: { var rMessage = (MyRenderMessageCreateRenderVoxelMaterials)message; Debug.Assert(MyVoxelMaterials1.CheckIndices(rMessage.Materials)); MyVoxelMaterials1.Set(rMessage.Materials); rMessage.Materials = null; break; } #endregion #region Lights case MyRenderMessageEnum.CreateRenderLight: { var rMessage = (MyRenderMessageCreateRenderLight)message; //MyLight.Create(rMessage.ID); MyLights.Create(rMessage.ID); break; } case MyRenderMessageEnum.UpdateRenderLight: { var rMessage = (MyRenderMessageUpdateRenderLight)message; var light = MyLights.Get(rMessage.ID); if(light != LightId.NULL) { var lightInfo = new MyLightInfo { Position = rMessage.Position, PositionWithOffset = rMessage.Position + rMessage.Offset * rMessage.Range * rMessage.ReflectorDirection, CastsShadows = rMessage.CastShadows, ShadowsDistance = rMessage.ShadowDistance, ParentGID = rMessage.ParentID, UsedInForward = rMessage.UseInForwardRender }; MyLights.UpdateEntity(light, ref lightInfo); if ((rMessage.Type & LightTypeEnum.PointLight) > 0) { MyLights.UpdatePointlight(light, rMessage.LightOn, rMessage.Range, new Vector3(rMessage.Color.R, rMessage.Color.G, rMessage.Color.B) / 255.0f * rMessage.Intensity, rMessage.Falloff); } if ((rMessage.Type & LightTypeEnum.Hemisphere) > 0) { //rMessage.Color; //rMessage.Falloff; //rMessage.Intensity; //rMessage.LightOn; //rMessage.ReflectorDirection; //rMessage.ReflectorUp; } if ((rMessage.Type & LightTypeEnum.Spotlight) > 0) { // because it's so in dx9... float coneMaxAngleCos = 1 - rMessage.ReflectorConeMaxAngleCos; coneMaxAngleCos = (float)Math.Min(Math.Max(coneMaxAngleCos, 0.01), 0.99f); MyLights.UpdateSpotlight(light, rMessage.ReflectorOn, rMessage.ReflectorDirection, rMessage.ReflectorRange, coneMaxAngleCos, rMessage.ReflectorUp, new Vector3(rMessage.ReflectorColor.R, rMessage.ReflectorColor.G, rMessage.ReflectorColor.B) / 255.0f * rMessage.Intensity, rMessage.ReflectorFalloff, MyTextures.GetTexture(rMessage.ReflectorTexture, MyTextureEnum.CUSTOM)); } MyLights.UpdateGlare(light, new MyGlareDesc { Enabled = rMessage.GlareOn, Material = X.TEXT(rMessage.GlareMaterial), Intensity = rMessage.GlareIntensity, QuerySize = rMessage.GlareQuerySize, Type = rMessage.GlareType, Size = rMessage.GlareSize, MaxDistance = rMessage.GlareMaxDistance, Color = rMessage.Color, Direction = rMessage.ReflectorDirection, Range = rMessage.Range }); } break; } case MyRenderMessageEnum.SetLightShadowIgnore: { var rMessage = (MyRenderMessageSetLightShadowIgnore)message; var light = MyLights.Get(rMessage.ID); var actor = MyIDTracker<MyActor>.FindByID(rMessage.ID2); if(light != LightId.NULL && actor != null) { if(!MyLights.IgnoredEntitites.ContainsKey(light)) { MyLights.IgnoredEntitites[light] = new HashSet<uint>(); } MyLights.IgnoredEntitites[light].Add(rMessage.ID2); } break; } case MyRenderMessageEnum.ClearLightShadowIgnore: { var rMessage = (MyRenderMessageClearLightShadowIgnore)message; var light = MyLights.Get(rMessage.ID); if(light != LightId.NULL) { MyLights.IgnoredEntitites.Remove(light); } break; } case MyRenderMessageEnum.UpdateFogSettings: { var rMessage = (MyRenderMessageUpdateFogSettings)message; MyEnvironment.FogSettings = rMessage.Settings; break; } case MyRenderMessageEnum.UpdateRenderEnvironment: { var rMessage = (MyRenderMessageUpdateRenderEnvironment)message; MyEnvironment.DirectionalLightDir = VRageMath.Vector3.Normalize(rMessage.SunDirection); MyEnvironment.DirectionalLightIntensity = rMessage.SunIntensity * rMessage.SunColor.ToVector3(); MyEnvironment.DirectionalLightEnabled = rMessage.SunLightOn; MyEnvironment.DayTime = (float)(rMessage.DayTime - Math.Truncate(rMessage.DayTime)); MyEnvironment.SunDistance = rMessage.DistanceToSun; MyEnvironment.SunColor = rMessage.SunColor; MyEnvironment.SunMaterial = rMessage.SunMaterial; MyEnvironment.SunSizeMultiplier = rMessage.SunSizeMultiplier; MyEnvironment.SunBillboardEnabled = rMessage.SunBillboardEnabled; var skybox = rMessage.BackgroundTexture; m_resetEyeAdaptation = m_resetEyeAdaptation || rMessage.ResetEyeAdaptation; break; } case MyRenderMessageEnum.UpdateEnvironmentMap: { break; } case MyRenderMessageEnum.UpdatePostprocessSettings: { var rMessage = (MyRenderMessageUpdatePostprocessSettings)message; m_postprocessSettings = rMessage.Settings; break; } case MyRenderMessageEnum.UpdateSSAOSettings: { var rMessage = (MyRenderMessageUpdateSSAOSettings)message; MySSAO.Params.MinRadius = rMessage.MinRadius; MySSAO.Params.MaxRadius = rMessage.MaxRadius; MySSAO.Params.RadiusGrow = rMessage.RadiusGrowZScale; MySSAO.Params.RadiusBias = rMessage.Bias; MySSAO.Params.Falloff = rMessage.Falloff; MySSAO.Params.Normalization = rMessage.NormValue; MySSAO.Params.Contrast = rMessage.Contrast; break; } #endregion #region Sprites case MyRenderMessageEnum.DrawSprite: case MyRenderMessageEnum.DrawSpriteNormalized: case MyRenderMessageEnum.DrawSpriteAtlas: case MyRenderMessageEnum.SpriteScissorPush: case MyRenderMessageEnum.SpriteScissorPop: { m_drawQueue.Enqueue(message); break; } #endregion #region Fonts and text case MyRenderMessageEnum.CreateFont: { var createFontMessage = message as MyRenderMessageCreateFont; Debug.Assert(createFontMessage != null); var renderFont = new MyRenderFont(createFontMessage.FontPath); renderFont.LoadContent(); AddFont(createFontMessage.FontId, renderFont, createFontMessage.IsDebugFont); break; } case MyRenderMessageEnum.DrawString: { m_drawQueue.Enqueue(message); break; } #endregion #region Textures case MyRenderMessageEnum.PreloadTextures: { var preloadMsg = message as MyRenderMessagePreloadTextures; //MyTextureManager.PreloadTextures(preloadMsg.InDirectory, preloadMsg.Recursive); //MyTextures.UnloadTexture(texMessage.Texture); break; } case MyRenderMessageEnum.UnloadTexture: { var texMessage = (MyRenderMessageUnloadTexture)message; //MyTextureManager.UnloadTexture(texMessage.Texture); MyTextures.UnloadTexture(texMessage.Texture); break; } case MyRenderMessageEnum.ReloadTextures: { var reloadMsg = (MyRenderMessageReloadTextures)message; MyVoxelMaterials1.InvalidateMaterials(); MyMeshMaterials1.InvalidateMaterials(); MyTextures.ReloadAssetTextures(); //MyTextureManager.UnloadTextures(); //MyMaterialProxyFactory.ReloadTextures(); break; } case MyRenderMessageEnum.ReloadModels: { var reloadMsg = (MyRenderMessageReloadModels)message; //MyMaterials.Clear(); MyAssetsLoader.ReloadMeshes(); MyRenderableComponent.MarkAllDirty(); break; } #endregion case MyRenderMessageEnum.TakeScreenshot: { var rMessage = (MyRenderMessageTakeScreenshot)message; m_screenshot = new MyScreenshot(rMessage.PathToSave, rMessage.SizeMultiplier, rMessage.IgnoreSprites); break; } case MyRenderMessageEnum.ReloadEffects: { m_reloadShaders = true; //MyShaderBundleFactory.ClearCache(); //MyShaderMaterial.ClearCache(); //MyShaderPass.ClearCache(); MyShaders.Recompile(); MyMaterialShaders.Recompile(); MyAtmosphereRenderer.RecomputeAtmospheres(); MyRenderableComponent.MarkAllDirty(); foreach (var f in MyComponentFactory<MyFoliageComponent>.GetAll()) { f.Dispose(); } break; } case MyRenderMessageEnum.PlayVideo: { var rMessage = (MyRenderMessagePlayVideo)message; MyVideoFactory.Create(rMessage.ID, rMessage.VideoFile); var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Volume = rMessage.Volume; } break; } case MyRenderMessageEnum.CloseVideo: { var rMessage = (MyRenderMessageCloseVideo)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Stop(); video.Dispose(); MyVideoFactory.Videos.Remove(rMessage.ID); } break; } case MyRenderMessageEnum.DrawVideo: { var rMessage = (MyRenderMessageDrawVideo)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Draw(rMessage.Rectangle, rMessage.Color, rMessage.FitMode); } break; } case MyRenderMessageEnum.UpdateVideo: { var rMessage = (MyRenderMessageUpdateVideo)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if(video != null) { video.Update(); } break; } case MyRenderMessageEnum.SetVideoVolume: { var rMessage = (MyRenderMessageSetVideoVolume)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Volume = rMessage.Volume; } break; } case MyRenderMessageEnum.VideoAdaptersRequest: { MyRenderProxy.SendVideoAdapters(GetAdaptersList()); break; } case MyRenderMessageEnum.SwitchDeviceSettings: { MyRenderProxy.RenderThread.SwitchSettings((message as MyRenderMessageSwitchDeviceSettings).Settings); break; } case MyRenderMessageEnum.SwitchRenderSettings: { UpdateRenderSettings((message as MyRenderMessageSwitchRenderSettings).Settings); break; } case MyRenderMessageEnum.UnloadData: { MyRender11.UnloadData(); break; } case MyRenderMessageEnum.CollectGarbage: { GC.Collect(); break; } #region Debug draw case MyRenderMessageEnum.DebugDrawPoint: case MyRenderMessageEnum.DebugDrawLine3D: case MyRenderMessageEnum.DebugDrawLine2D: case MyRenderMessageEnum.DebugDrawSphere: case MyRenderMessageEnum.DebugDrawAABB: case MyRenderMessageEnum.DebugDrawAxis: case MyRenderMessageEnum.DebugDrawOBB: case MyRenderMessageEnum.DebugDrawCone: case MyRenderMessageEnum.DebugDrawTriangle: case MyRenderMessageEnum.DebugDrawCapsule: case MyRenderMessageEnum.DebugDrawText2D: case MyRenderMessageEnum.DebugDrawText3D: case MyRenderMessageEnum.DebugDrawModel: case MyRenderMessageEnum.DebugDrawTriangles: case MyRenderMessageEnum.DebugDrawPlane: case MyRenderMessageEnum.DebugDrawCylinder: { m_debugDrawMessages.Enqueue(message); } break; case MyRenderMessageEnum.DebugCrashRenderThread: { throw new InvalidOperationException("Forced exception"); } #endregion } }
private static void ProcessMessageInternal(IMyRenderMessage message) { switch (message.MessageType) { case MyRenderMessageEnum.SetCameraViewMatrix: { var rMessage = (MyRenderMessageSetCameraViewMatrix)message; SetupCameraMatrices(rMessage); break; } case MyRenderMessageEnum.DrawScene: { var rMessage = (IMyRenderMessage)message; m_drawQueue.Enqueue(rMessage); m_messageTracker.Clear(); break; } case MyRenderMessageEnum.RebuildCullingStructure: { break; } #region Profiler case MyRenderMessageEnum.RenderProfiler: { var profMessage = (MyRenderMessageRenderProfiler)message; MyRenderProfiler.HandleInput(profMessage.Command, profMessage.Index); break; } #endregion #region Characters case MyRenderMessageEnum.CreateRenderCharacter: { var rMessage = (MyRenderMessageCreateRenderCharacter)message; var actor = MyActorFactory.CreateCharacter(); Matrix worldMatrixF = rMessage.WorldMatrix; //actor.GetRenderable().SetModel(MyAssetsLoader.GetModel(rMessage.Model)); actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model))); actor.SetMatrix(ref worldMatrixF); if (rMessage.ColorMaskHSV.HasValue) { var color = ColorFromMask(rMessage.ColorMaskHSV.Value); actor.GetRenderable().SetKeyColor(new Vector4(color, 1)); } actor.SetID(rMessage.ID); //var entity = MyComponents.CreateEntity(rMessage.ID); //MyComponents.CreateRenderable( // entity, // MyMeshes.GetMeshId(X.TEXT(rMessage.Model)), // rMessage.ColorMaskHSV.HasValue ? rMessage.ColorMaskHSV.Value : Vector3.One); //MyComponents.SetMatrix(entity, ref rMessage.WorldMatrix); break; } case MyRenderMessageEnum.SetCharacterSkeleton: { var rMessage = (MyRenderMessageSetCharacterSkeleton)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.CharacterID); if (actor != null) { actor.GetSkinning().SetSkeleton(rMessage.SkeletonBones, rMessage.SkeletonIndices); } //var entity = MyComponents.GetEntity(rMessage.CharacterID); //MyComponents.SetSkeleton(entity, rMessage.SkeletonBones, rMessage.SkeletonIndices); break; }; case MyRenderMessageEnum.SetCharacterTransforms: { var rMessage = (MyRenderMessageSetCharacterTransforms)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.CharacterID); if (actor != null) { actor.GetSkinning().SetAnimationBones(rMessage.RelativeBoneTransforms); } //var entity = MyComponents.GetEntity(rMessage.CharacterID); //MyComponents.SetAnimation(entity, rMessage.RelativeBoneTransforms); break; } case MyRenderMessageEnum.UpdateRenderEntity: { var rMessage = (MyRenderMessageUpdateRenderEntity)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); if (actor != null && actor.GetRenderable() != null) { if (rMessage.ColorMaskHSV.HasValue) { actor.GetRenderable().SetKeyColor(new Vector4(ColorFromMask(rMessage.ColorMaskHSV.Value), 1)); } actor.GetRenderable().SetDithering(rMessage.Dithering); if (rMessage.Dithering < 0) { } } break; } case MyRenderMessageEnum.ChangeModelMaterial: { var rMessage = (MyRenderMessageChangeModelMaterial)message; //var matId = MyMeshMaterialId.NULL; //if (rMessage.Material.ToLower().Contains("debug")) //{ // matId = MyMeshMaterials1.DebugMaterialId; //} //else //{ // matId = MyMeshMaterials1.GetMaterialId(rMessage.Material); //} //MyAssetsLoader.GetModel(rMessage.Model).SetMaterial_SLOW(MyMeshMaterials1.GetProxyId(matId)); break; } #endregion #region Render objects case MyRenderMessageEnum.CreateRenderEntity: { var rMessage = (MyRenderMessageCreateRenderEntity)message; Matrix m = (Matrix)rMessage.WorldMatrix; var actor = MyActorFactory.CreateSceneObject(); if (rMessage.Model != null) { var model = MyAssetsLoader.ModelRemap.Get(rMessage.Model, rMessage.Model); actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model))); //if (MyDestructionMesh.ModelsDictionary.ContainsKey(model)) //{ // //actor.GetRenderable().SetModel(MyDestructionMesh.ModelsDictionary.Get(model)); // actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model))); //} //else //{ // //actor.GetRenderable().SetModel(MyAssetsLoader.GetModel(model)); // actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(model))); //} } actor.SetID(rMessage.ID); actor.SetMatrix(ref m); break; } case MyRenderMessageEnum.CreateRenderVoxelDebris: { var rMessage = (MyRenderMessageCreateRenderVoxelDebris)message; Matrix m = (Matrix)rMessage.WorldMatrix; var actor = MyActorFactory.CreateSceneObject(); if (rMessage.Model != null) { actor.GetRenderable().SetModel(MyMeshes.GetMeshId(X.TEXT(rMessage.Model))); } actor.SetID(rMessage.ID); actor.SetMatrix(ref m); MyRenderableComponent.DebrisEntityVoxelMaterial[rMessage.ID] = rMessage.VoxelMaterialIndex; break; } case MyRenderMessageEnum.UpdateRenderObject: { var rMessage = (MyRenderMessageUpdateRenderObject)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); if (actor != null) { Matrix m = (Matrix)rMessage.WorldMatrix; actor.SetMatrix(ref m); if (rMessage.AABB.HasValue) { actor.SetAabb((BoundingBox)rMessage.AABB.Value); } } var entity = MyComponents.GetEntity(rMessage.ID); if (entity != EntityId.NULL) { MyComponents.SetMatrix(entity, ref rMessage.WorldMatrix); if (rMessage.AABB.HasValue) { var aabb = rMessage.AABB.Value; MyComponents.SetAabb(entity, ref aabb); } } break; } case MyRenderMessageEnum.RemoveRenderObject: { var rMessage = (MyRenderMessageRemoveRenderObject)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); if (actor != null) { if (actor.GetRenderable() != null && actor.GetRenderable().GetModel().Info.Dynamic) { MyMeshes.RemoveMesh(actor.GetRenderable().GetModel()); } actor.Destruct(); } var instancing = MyInstancing.Get(rMessage.ID); if (instancing != InstancingId.NULL) { MyInstancing.Remove(rMessage.ID, instancing); } var light = MyLights.Get(rMessage.ID); if (light != LightId.NULL) { MyLights.Remove(rMessage.ID, light); } var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ID); if (clipmap != null) { clipmap.RemoveFromUpdate(); } break; } case MyRenderMessageEnum.UpdateRenderObjectVisibility: { var rMessage = (MyRenderMessageUpdateRenderObjectVisibility)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); if (actor != null) { actor.SetVisibility(rMessage.Visible); } break; } case MyRenderMessageEnum.CreateRenderInstanceBuffer: { var rMessage = (MyRenderMessageCreateRenderInstanceBuffer)message; //var instancing = MyComponentFactory<MyInstancingComponent>.Create(); //instancing.SetID(rMessage.ID); //instancing.Init(rMessage.Type); //instancing.SetDebugName(rMessage.DebugName); MyInstancing.Create(rMessage.ID, rMessage.Type, rMessage.DebugName); break; } case MyRenderMessageEnum.UpdateRenderInstanceBuffer: { var rMessage = (MyRenderMessageUpdateRenderInstanceBuffer)message; //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID); //if(instancing != null) //{ // instancing.UpdateGeneric(rMessage.InstanceData, rMessage.Capacity); //} MyInstancing.UpdateGeneric(MyInstancing.Get(rMessage.ID), rMessage.InstanceData, rMessage.Capacity); rMessage.InstanceData.Clear(); break; } case MyRenderMessageEnum.UpdateRenderCubeInstanceBuffer: { var rMessage = (MyRenderMessageUpdateRenderCubeInstanceBuffer)message; //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.ID); //if (instancing != null) //{ // instancing.UpdateCube(rMessage.InstanceData, rMessage.Capacity); //} MyInstancing.UpdateCube(MyInstancing.Get(rMessage.ID), rMessage.InstanceData, rMessage.Capacity); rMessage.InstanceData.Clear(); break; } case MyRenderMessageEnum.SetInstanceBuffer: { var rMessage = (MyRenderMessageSetInstanceBuffer)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); //var instancing = MyIDTracker<MyInstancingComponent>.FindByID(rMessage.InstanceBufferId); if (actor != null) { //if (actor.GetComponent(MyActorComponentEnum.Instancing) != instancing) //{ // actor.AddComponent(instancing); //} //actor.SetLocalAabb(rMessage.LocalAabb); //actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart); actor.GetRenderable().SetInstancing(MyInstancing.Get(rMessage.InstanceBufferId)); actor.SetLocalAabb(rMessage.LocalAabb); actor.GetRenderable().SetInstancingCounters(rMessage.InstanceCount, rMessage.InstanceStart); } break; } case MyRenderMessageEnum.CreateManualCullObject: { var rMessage = (MyRenderMessageCreateManualCullObject)message; var actor = MyActorFactory.CreateGroup(); actor.SetID(rMessage.ID); Matrix m = (Matrix)rMessage.WorldMatrix; actor.SetMatrix(ref m); break; } case MyRenderMessageEnum.SetParentCullObject: { var rMessage = (MyRenderMessageSetParentCullObject)message; var child = MyIDTracker <MyActor> .FindByID(rMessage.ID); var parent = MyIDTracker <MyActor> .FindByID(rMessage.CullObjectID); if (child != null && parent != null && parent.GetGroupRoot() != null && child.GetGroupLeaf() == null) { child.SetRelativeTransform(rMessage.ChildToParent); parent.GetGroupRoot().Add(child); } break; } case MyRenderMessageEnum.CreateLineBasedObject: { var rMessage = (MyRenderMessageCreateLineBasedObject)message; var actor = MyActorFactory.CreateSceneObject(); //actor.GetRenderable().SetModel(new MyDynamicMesh()); actor.SetID(rMessage.ID); actor.SetMatrix(ref Matrix.Identity); MyMeshMaterials1.GetMaterialId("__ROPE_MATERIAL", null, "Textures/rope_cm.dds", "Textures/rope_ng.dds", "Textures/rope_add.dds", MyMesh.DEFAULT_MESH_TECHNIQUE); actor.GetRenderable().SetModel(MyMeshes.CreateRuntimeMesh(X.TEXT("LINE" + rMessage.ID), 1, true)); break; } case MyRenderMessageEnum.UpdateLineBasedObject: { var rMessage = (MyRenderMessageUpdateLineBasedObject)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); if (actor != null) { //var mesh = actor.GetRenderable().GetMesh() as MyDynamicMesh; MyVertexFormatPositionH4 [] stream0; MyVertexFormatTexcoordNormalTangent [] stream1; MyLineHelpers.GenerateVertexData(ref rMessage.WorldPointA, ref rMessage.WorldPointB, out stream0, out stream1); var indices = MyLineHelpers.GenerateIndices(stream0.Length); var sections = new MySectionInfo[] { new MySectionInfo { TriCount = indices.Length / 3, IndexStart = 0, MaterialName = "__ROPE_MATERIAL" } }; MyMeshes.UpdateRuntimeMesh(MyMeshes.GetMeshId(X.TEXT("LINE" + rMessage.ID)), indices, stream0, stream1, sections, (BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB)); //actor.SetAabb((BoundingBox)MyLineHelpers.GetBoundingBox(ref rMessage.WorldPointA, ref rMessage.WorldPointB)); actor.MarkRenderDirty(); var matrix = Matrix.CreateTranslation((Vector3)(rMessage.WorldPointA + rMessage.WorldPointB) * 0.5f); actor.SetMatrix(ref matrix); } break; } case MyRenderMessageEnum.SetRenderEntityData: { var rMessage = (MyRenderMessageSetRenderEntityData)message; Debug.Assert(false, "MyRenderMessageSetRenderEntityData is deprecated!"); break; } case MyRenderMessageEnum.AddRuntimeModel: { var rMessage = (MyRenderMessageAddRuntimeModel)message; //MyDestructionMesh mesh = MyDestructionMesh.ModelsDictionary.Get(rMessage.Name); //if (mesh == null) //{ //mesh = new MyDestructionMesh(rMessage.Name); //ProfilerShort.Begin("LoadBuffers"); //mesh.Fill(rMessage.ModelData.Indices, rMessage.ModelData.Positions, rMessage.ModelData.Normals, rMessage.ModelData.Tangents, rMessage.ModelData.TexCoords, rMessage.ModelData.Sections, rMessage.ModelData.AABB); //ProfilerShort.End(); if (!MyMeshes.Exists(rMessage.Name)) { { ushort[] indices = new ushort[rMessage.ModelData.Indices.Count]; for (int i = 0; i < rMessage.ModelData.Indices.Count; i++) { indices[i] = (ushort)rMessage.ModelData.Indices[i]; } var verticesNum = rMessage.ModelData.Positions.Count; MyVertexFormatPositionH4[] stream0 = new MyVertexFormatPositionH4[verticesNum]; MyVertexFormatTexcoordNormalTangent[] stream1 = new MyVertexFormatTexcoordNormalTangent[verticesNum]; for (int i = 0; i < verticesNum; i++) { stream0[i] = new MyVertexFormatPositionH4(rMessage.ModelData.Positions[i]); stream1[i] = new MyVertexFormatTexcoordNormalTangent( rMessage.ModelData.TexCoords[i], rMessage.ModelData.Normals[i], rMessage.ModelData.Tangents[i]); } var id = MyMeshes.CreateRuntimeMesh(X.TEXT(rMessage.Name), rMessage.ModelData.Sections.Count, false); MyMeshes.UpdateRuntimeMesh(id, indices, stream0, stream1, rMessage.ModelData.Sections.ToArray(), rMessage.ModelData.AABB); } if (rMessage.ReplacedModel != null) { //MyAssetsLoader.ModelRemap[rMessage.ReplacedModel] = rMessage.Name; MyAssetsLoader.ModelRemap[rMessage.Name] = rMessage.ReplacedModel; } //if (MyAssetsLoader.LOG_MESH_STATISTICS) //{ // mesh.DebugWriteInfo(); //} } break; } case MyRenderMessageEnum.UpdateModelProperties: { var rMessage = (MyRenderMessageUpdateModelProperties)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID); if (actor != null) { var key = new MyEntityMaterialKey { LOD = rMessage.LOD, Material = X.TEXT(rMessage.MaterialName) }; if (rMessage.Enabled.HasValue) { if (!MyScene.EntityDisabledMaterials.ContainsKey(rMessage.ID)) { MyScene.EntityDisabledMaterials.Add(rMessage.ID, new HashSet <MyEntityMaterialKey>()); } if (!rMessage.Enabled.Value) { MyScene.EntityDisabledMaterials[rMessage.ID].Add(key); } else { MyScene.EntityDisabledMaterials[rMessage.ID].Remove(key); } } var r = actor.GetRenderable(); if ((rMessage.Emissivity.HasValue || rMessage.DiffuseColor.HasValue) && !r.ModelProperties.ContainsKey(key)) { r.ModelProperties[key] = new MyModelProperties(); } if (rMessage.Emissivity.HasValue) { r.ModelProperties[key].Emissivity = rMessage.Emissivity.Value; } if (rMessage.DiffuseColor.HasValue) { r.ModelProperties[key].ColorMul = rMessage.DiffuseColor.Value; } actor.MarkRenderDirty(); } break; } case MyRenderMessageEnum.PreloadModel: { var rMessage = (MyRenderMessagePreloadModel)message; //MyAssetsLoader.GetModel(rMessage.Name); MyMeshes.GetMeshId(X.TEXT(rMessage.Name)); break; } case MyRenderMessageEnum.ChangeMaterialTexture: { var rMessage = (MyRenderMessageChangeMaterialTexture)message; var actor = MyIDTracker <MyActor> .FindByID(rMessage.RenderObjectID); if (actor != null) { var r = actor.GetRenderable(); var key = new MyEntityMaterialKey { LOD = 0, Material = X.TEXT(rMessage.MaterialName) }; if (!r.ModelProperties.ContainsKey(key)) { r.ModelProperties[key] = new MyModelProperties(); } r.ModelProperties[key].TextureSwap = new MyMaterialTextureSwap { TextureName = X.TEXT(rMessage.TextureName) }; r.FreeCustomRenderTextures(key); actor.MarkRenderDirty(); } break; } case MyRenderMessageEnum.DrawTextToMaterial: { var rMessage = (MyRenderMessageDrawTextToMaterial)message; //rMessage.EntityId //rMessage.FontColor //rMessage.MaterialName //rMessage.Text; //rMessage.TextScale; var actor = MyIDTracker <MyActor> .FindByID(rMessage.RenderObjectID); if (actor != null) { var r = actor.GetRenderable(); var key = new MyEntityMaterialKey { LOD = 0, Material = X.TEXT(rMessage.MaterialName) }; if (!r.ModelProperties.ContainsKey(key)) { r.ModelProperties[key] = new MyModelProperties(); } else { r.ModelProperties[key].TextureSwap = null; } RwTexId handle = r.ModelProperties[key].CustomRenderedTexture; if (handle == RwTexId.NULL && MyModelProperties.CustomTextures < MyModelProperties.MaxCustomTextures) { handle = MyRwTextures.CreateRenderTarget(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution, SharpDX.DXGI.Format.R8G8B8A8_UNorm_SRgb, true); r.ModelProperties[key].CustomRenderedTexture = handle; ++MyModelProperties.CustomTextures; } if (handle != RwTexId.NULL) { var clearColor = new SharpDX.Color4(rMessage.BackgroundColor.PackedValue); clearColor.Alpha = 0; MyRender11.ImmediateContext.ClearRenderTargetView(handle.Rtv, clearColor); // my sprites renderer -> push state MySpritesRenderer.PushState(new Vector2(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution)); MySpritesRenderer.DrawText(Vector2.Zero, new StringBuilder(rMessage.Text), rMessage.FontColor, rMessage.TextScale); // render text with fonts to rt // update texture of proxy MySpritesRenderer.Draw(handle.Rtv, new MyViewport(rMessage.TextureResolution * rMessage.TextureAspectRatio, rMessage.TextureResolution)); // render to rt // my sprites renderer -> pop state MySpritesRenderer.PopState(); MyRender11.ImmediateContext.GenerateMips(handle.ShaderView); actor.MarkRenderDirty(); } else { MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId); } } else { MyRenderProxy.TextNotDrawnToTexture(rMessage.EntityId); } break; } case MyRenderMessageEnum.PreloadMaterials: { var rMessage = (MyRenderMessagePreloadMaterials)message; //MyAssetsLoader.GetMaterials(rMessage.Name); MyMeshes.GetMeshId(X.TEXT(rMessage.Name)); break; } #endregion #region Voxels case MyRenderMessageEnum.CreateClipmap: { var rMessage = (MyRenderMessageCreateClipmap)message; var clipmap = new MyClipmapHandler(rMessage.ClipmapId, rMessage.ScaleGroup, rMessage.WorldMatrix, rMessage.SizeLod0); MyClipmapFactory.ClipmapByID[rMessage.ClipmapId] = clipmap; clipmap.Base.LoadContent(); break; } case MyRenderMessageEnum.UpdateClipmapCell: { var rMessage = (MyRenderMessageUpdateClipmapCell)message; var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId); if (clipmap != null) { clipmap.Base.UpdateCell(rMessage); } rMessage.Batches.Clear(); break; } case MyRenderMessageEnum.InvalidateClipmapRange: { var rMessage = (MyRenderMessageInvalidateClipmapRange)message; var clipmap = MyClipmapFactory.ClipmapByID.Get(rMessage.ClipmapId); if (clipmap != null) { clipmap.Base.InvalidateRange(rMessage.MinCellLod0, rMessage.MaxCellLod0); } break; } case MyRenderMessageEnum.CreateRenderVoxelMaterials: { var rMessage = (MyRenderMessageCreateRenderVoxelMaterials)message; Debug.Assert(MyVoxelMaterials1.CheckIndices(rMessage.Materials)); MyVoxelMaterials1.Set(rMessage.Materials); rMessage.Materials = null; break; } #endregion #region Lights case MyRenderMessageEnum.CreateRenderLight: { var rMessage = (MyRenderMessageCreateRenderLight)message; //MyLight.Create(rMessage.ID); MyLights.Create(rMessage.ID); break; } case MyRenderMessageEnum.UpdateRenderLight: { var rMessage = (MyRenderMessageUpdateRenderLight)message; var light = MyLights.Get(rMessage.ID); if (light != LightId.NULL) { var lightInfo = new MyLightInfo { Position = rMessage.Position, PositionWithOffset = rMessage.Position + rMessage.Offset * rMessage.Range * rMessage.ReflectorDirection, CastsShadows = rMessage.CastShadows, ShadowsDistance = rMessage.ShadowDistance, ParentGID = rMessage.ParentID, UsedInForward = rMessage.UseInForwardRender }; MyLights.UpdateEntity(light, ref lightInfo); if ((rMessage.Type & LightTypeEnum.PointLight) > 0) { MyLights.UpdatePointlight(light, rMessage.LightOn, rMessage.Range, new Vector3(rMessage.Color.R, rMessage.Color.G, rMessage.Color.B) / 255.0f * rMessage.Intensity, rMessage.Falloff); } if ((rMessage.Type & LightTypeEnum.Hemisphere) > 0) { //rMessage.Color; //rMessage.Falloff; //rMessage.Intensity; //rMessage.LightOn; //rMessage.ReflectorDirection; //rMessage.ReflectorUp; } if ((rMessage.Type & LightTypeEnum.Spotlight) > 0) { // because it's so in dx9... float coneMaxAngleCos = 1 - rMessage.ReflectorConeMaxAngleCos; coneMaxAngleCos = (float)Math.Min(Math.Max(coneMaxAngleCos, 0.01), 0.99f); MyLights.UpdateSpotlight(light, rMessage.ReflectorOn, rMessage.ReflectorDirection, rMessage.ReflectorRange, coneMaxAngleCos, rMessage.ReflectorUp, new Vector3(rMessage.ReflectorColor.R, rMessage.ReflectorColor.G, rMessage.ReflectorColor.B) / 255.0f * rMessage.Intensity, rMessage.ReflectorFalloff, MyTextures.GetTexture(rMessage.ReflectorTexture, MyTextureEnum.CUSTOM)); } if (rMessage.GlareOn) { MyLights.UpdateGlare(light, new MyGlareDesc { Enabled = rMessage.GlareOn, Material = X.TEXT(rMessage.GlareMaterial), Intensity = rMessage.GlareIntensity, QuerySize = rMessage.GlareQuerySize, Type = rMessage.GlareType, Size = rMessage.GlareSize, MaxDistance = rMessage.GlareMaxDistance, Color = rMessage.Color, Direction = rMessage.ReflectorDirection, Range = rMessage.Range }); } } break; } case MyRenderMessageEnum.SetLightShadowIgnore: { var rMessage = (MyRenderMessageSetLightShadowIgnore)message; var light = MyLights.Get(rMessage.ID); var actor = MyIDTracker <MyActor> .FindByID(rMessage.ID2); if (light != LightId.NULL && actor != null) { if (!MyLights.IgnoredEntitites.ContainsKey(light)) { MyLights.IgnoredEntitites[light] = new HashSet <uint>(); } MyLights.IgnoredEntitites[light].Add(rMessage.ID2); } break; } case MyRenderMessageEnum.ClearLightShadowIgnore: { var rMessage = (MyRenderMessageClearLightShadowIgnore)message; var light = MyLights.Get(rMessage.ID); if (light != LightId.NULL) { MyLights.IgnoredEntitites.Remove(light); } break; } case MyRenderMessageEnum.UpdateFogSettings: { var rMessage = (MyRenderMessageUpdateFogSettings)message; MyEnvironment.FogSettings = rMessage.Settings; break; } case MyRenderMessageEnum.UpdateRenderEnvironment: { var rMessage = (MyRenderMessageUpdateRenderEnvironment)message; MyEnvironment.DirectionalLightDir = VRageMath.Vector3.Normalize(rMessage.SunDirection); MyEnvironment.DirectionalLightIntensity = rMessage.SunIntensity * rMessage.SunColor.ToVector3(); MyEnvironment.DirectionalLightEnabled = rMessage.SunLightOn; MyEnvironment.DayTime = (float)(rMessage.DayTime - Math.Truncate(rMessage.DayTime)); MyEnvironment.SunDistance = rMessage.DistanceToSun; MyEnvironment.SunColor = rMessage.SunColor; MyEnvironment.SunMaterial = rMessage.SunMaterial; MyEnvironment.SunSizeMultiplier = rMessage.SunSizeMultiplier; var skybox = rMessage.BackgroundTexture; m_resetEyeAdaptation = m_resetEyeAdaptation || rMessage.ResetEyeAdaptation; break; } case MyRenderMessageEnum.UpdateEnvironmentMap: { break; } case MyRenderMessageEnum.UpdatePostprocessSettings: { var rMessage = (MyRenderMessageUpdatePostprocessSettings)message; m_postprocessSettings = rMessage.Settings; break; } case MyRenderMessageEnum.UpdateSSAOSettings: { var rMessage = (MyRenderMessageUpdateSSAOSettings)message; MySSAO.Params.MinRadius = rMessage.MinRadius; MySSAO.Params.MaxRadius = rMessage.MaxRadius; MySSAO.Params.RadiusGrow = rMessage.RadiusGrowZScale; MySSAO.Params.RadiusBias = rMessage.Bias; MySSAO.Params.Falloff = rMessage.Falloff; MySSAO.Params.Normalization = rMessage.NormValue; MySSAO.Params.Contrast = rMessage.Contrast; break; } #endregion #region Sprites case MyRenderMessageEnum.DrawSprite: case MyRenderMessageEnum.DrawSpriteNormalized: case MyRenderMessageEnum.DrawSpriteAtlas: case MyRenderMessageEnum.SpriteScissorPush: case MyRenderMessageEnum.SpriteScissorPop: { m_drawQueue.Enqueue(message); break; } #endregion #region Fonts and text case MyRenderMessageEnum.CreateFont: { var createFontMessage = message as MyRenderMessageCreateFont; Debug.Assert(createFontMessage != null); var renderFont = new MyRenderFont(createFontMessage.FontPath); renderFont.LoadContent(); AddFont(createFontMessage.FontId, renderFont, createFontMessage.IsDebugFont); break; } case MyRenderMessageEnum.DrawString: { m_drawQueue.Enqueue(message); break; } #endregion #region Textures case MyRenderMessageEnum.PreloadTextures: { var preloadMsg = message as MyRenderMessagePreloadTextures; //MyTextureManager.PreloadTextures(preloadMsg.InDirectory, preloadMsg.Recursive); //MyTextures.UnloadTexture(texMessage.Texture); break; } case MyRenderMessageEnum.UnloadTexture: { var texMessage = (MyRenderMessageUnloadTexture)message; //MyTextureManager.UnloadTexture(texMessage.Texture); MyTextures.UnloadTexture(texMessage.Texture); break; } case MyRenderMessageEnum.ReloadTextures: { var reloadMsg = (MyRenderMessageReloadTextures)message; MyVoxelMaterials1.InvalidateMaterials(); MyMeshMaterials1.InvalidateMaterials(); MyTextures.ReloadAssetTextures(); //MyTextureManager.UnloadTextures(); //MyMaterialProxyFactory.ReloadTextures(); break; } case MyRenderMessageEnum.ReloadModels: { var reloadMsg = (MyRenderMessageReloadModels)message; //MyMaterials.Clear(); MyAssetsLoader.ReloadMeshes(); MyRenderableComponent.MarkAllDirty(); break; } #endregion case MyRenderMessageEnum.TakeScreenshot: { var rMessage = (MyRenderMessageTakeScreenshot)message; m_screenshot = new MyScreenshot(rMessage.PathToSave, rMessage.SizeMultiplier, rMessage.IgnoreSprites); break; } case MyRenderMessageEnum.ReloadEffects: { m_reloadShaders = true; //MyShaderBundleFactory.ClearCache(); //MyShaderMaterial.ClearCache(); //MyShaderPass.ClearCache(); MyShaders.Recompile(); MyMaterialShaders.Recompile(); MyRenderableComponent.MarkAllDirty(); foreach (var f in MyComponentFactory <MyFoliageComponent> .GetAll()) { f.Dispose(); } break; } case MyRenderMessageEnum.PlayVideo: { var rMessage = (MyRenderMessagePlayVideo)message; MyVideoFactory.Create(rMessage.ID, rMessage.VideoFile); var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Volume = rMessage.Volume; } break; } case MyRenderMessageEnum.CloseVideo: { var rMessage = (MyRenderMessageCloseVideo)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Stop(); video.Dispose(); MyVideoFactory.Videos.Remove(rMessage.ID); } break; } case MyRenderMessageEnum.DrawVideo: { var rMessage = (MyRenderMessageDrawVideo)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Draw(rMessage.Rectangle, rMessage.Color, rMessage.FitMode); } break; } case MyRenderMessageEnum.UpdateVideo: { var rMessage = (MyRenderMessageUpdateVideo)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Update(); } break; } case MyRenderMessageEnum.SetVideoVolume: { var rMessage = (MyRenderMessageSetVideoVolume)message; var video = MyVideoFactory.Videos.Get(rMessage.ID); if (video != null) { video.Volume = rMessage.Volume; } break; } case MyRenderMessageEnum.VideoAdaptersRequest: { MyRenderProxy.SendVideoAdapters(GetAdaptersList()); break; } case MyRenderMessageEnum.SwitchDeviceSettings: { MyRenderProxy.RenderThread.SwitchSettings((message as MyRenderMessageSwitchDeviceSettings).Settings); break; } case MyRenderMessageEnum.SwitchRenderSettings: break; // Can be ignored as we're handling newer version of the message. case MyRenderMessageEnum.SwitchRenderSettings1: { UpdateRenderSettings((message as MyRenderMessageSwitchRenderSettings1).Settings); break; } case MyRenderMessageEnum.UnloadData: { MyRender11.UnloadData(); break; } case MyRenderMessageEnum.CollectGarbage: { GC.Collect(); break; } #region Debug draw case MyRenderMessageEnum.DebugDrawPoint: case MyRenderMessageEnum.DebugDrawLine3D: case MyRenderMessageEnum.DebugDrawLine2D: case MyRenderMessageEnum.DebugDrawSphere: case MyRenderMessageEnum.DebugDrawAABB: case MyRenderMessageEnum.DebugDrawAxis: case MyRenderMessageEnum.DebugDrawOBB: case MyRenderMessageEnum.DebugDrawCone: case MyRenderMessageEnum.DebugDrawTriangle: case MyRenderMessageEnum.DebugDrawCapsule: case MyRenderMessageEnum.DebugDrawText2D: case MyRenderMessageEnum.DebugDrawText3D: case MyRenderMessageEnum.DebugDrawModel: case MyRenderMessageEnum.DebugDrawTriangles: case MyRenderMessageEnum.DebugDrawPlane: case MyRenderMessageEnum.DebugDrawCylinder: { m_debugDrawMessages.Enqueue(message); } break; case MyRenderMessageEnum.DebugCrashRenderThread: { throw new InvalidOperationException("Forced exception"); } #endregion } }