private static bool TryGetDecalMaterial(MyDecalMaterialId decalMatId, out MyDecalMaterial decalMaterial) { bool found = m_decalMaterials.TryGetValue(decalMatId, out decalMaterial); if (found) { return(true); } if (decalMatId.Target != String.Empty) { // First fallback: try to find a source specific decal material MyDecalMaterialId temp = decalMatId; temp.Target = String.Empty; found = m_decalMaterials.TryGetValue(temp, out decalMaterial); if (found) { return(true); } } if (decalMatId.Source != String.Empty) { // First fallback: try to find a target specific decal material MyDecalMaterialId temp = decalMatId; temp.Source = String.Empty; found = m_decalMaterials.TryGetValue(temp, out decalMaterial); if (found) { return(true); } } return(false); }
public static bool TryGetDecalMaterial(string target, string source, out MyDecalMaterial decalMaterial) { var decalMatId = new MyDecalMaterialId() { Target = target, Source = source }; return(TryGetDecalMaterial(decalMatId, out decalMaterial)); }
public static void AddDecalMaterial(MyDecalMaterial decalMaterial) { var decalMatId = new MyDecalMaterialId() { Target = decalMaterial.Target.String, Source = decalMaterial.Source.String }; m_decalMaterials[decalMatId] = decalMaterial; }
public static void AddDecalMaterial(MyDecalMaterial decalMaterial) { List<MyDecalMaterial> materials; bool found = m_decalMaterials.TryGetValue(decalMaterial.StringId, out materials); if (!found) { materials = new List<MyDecalMaterial>(); m_decalMaterials[decalMaterial.StringId] = materials; } materials.Add(decalMaterial); }
public static void AddDecalMaterial(MyDecalMaterial decalMaterial) { List <MyDecalMaterial> materials; bool found = m_decalMaterials.TryGetValue(decalMaterial.StringId, out materials); if (!found) { materials = new List <MyDecalMaterial>(); m_decalMaterials[decalMaterial.StringId] = materials; } materials.Add(decalMaterial); }