Пример #1
0
        public static void Draw(Dictionary <MyRenderStats.ColumnEnum, List <MyStats> > m_stats, float scale, Color color)
        {
            foreach (var pair in m_stats)
            {
                try
                {
                    foreach (var s in pair.Value)
                    {
                        s.WriteTo(m_tmpDrawText);
                        m_tmpDrawText.AppendLine(); // Newline between each group
                    }

                    Vector2 pos = new Vector2(10, 10);

                    if (pair.Key == MyRenderStats.ColumnEnum.Right)
                    {
                        Vector2 size = MyRender11.GetDebugFont().MeasureString(m_tmpDrawText, scale);
                        if (m_rightColumnWidth < size.X)
                        {
                            m_rightColumnWidth      = size.X * m_rightGapSizeRatio; // Add some gap
                            m_rightColumnChangeTime = MyRender11.CurrentDrawTime;
                        }
                        else if (m_rightColumnWidth > size.X * m_rightGapSizeRatio && (MyRender11.CurrentDrawTime - m_rightColumnChangeTime).Seconds > 3)
                        {
                            m_rightColumnWidth      = size.X * m_rightGapSizeRatio;
                            m_rightColumnChangeTime = MyRender11.CurrentDrawTime;
                        }
                        pos = new Vector2(MyRender11.ViewportResolution.X - m_rightColumnWidth, 0);
                    }

                    /* Add info about render buffers */
                    m_tmpDrawText.Append("Hardware Buffers (count/bytes):\n");

                    foreach (var bufferStatistic in MyManagers.Buffers.GetReport())
                    {
                        m_tmpDrawText.AppendFormat("   {0}: {1:N0}/{2:N0}\n", bufferStatistic.Name, bufferStatistic.TotalBuffers, bufferStatistic.TotalBytes);
                    }

                    m_tmpDrawText.Append("Textures:\n");
                    MyFileTextureUsageReport report = MyManagers.FileTextures.GetReport();

                    m_tmpDrawText.AppendFormat("   Total: {0}\n", report.TexturesTotal);
                    m_tmpDrawText.AppendFormat("   Loaded: {0}\n", report.TexturesLoaded);
                    m_tmpDrawText.AppendFormat("   Memory: {0:N0}\n", report.TotalTextureMemory);

                    MyDebugTextHelpers.DrawText(pos, m_tmpDrawText, color, scale);
                }
                finally
                {
                    m_tmpDrawText.Clear();
                }
            }
        }
Пример #2
0
        public static void Draw(Dictionary <MyRenderStats.ColumnEnum, List <MyStats> > m_stats, float scale, Color color)
        {
            foreach (var pair in m_stats)
            {
                try
                {
                    foreach (var s in pair.Value)
                    {
                        s.WriteTo(m_tmpDrawText);
                        m_tmpDrawText.AppendLine(); // Newline between each group
                    }

                    Vector2 pos = new Vector2(10, 10);

                    if (pair.Key == MyRenderStats.ColumnEnum.Right)
                    {
                        Vector2 size = MyRender11.GetDebugFont().MeasureString(m_tmpDrawText, scale);
                        if (m_rightColumnWidth < size.X)
                        {
                            m_rightColumnWidth      = size.X * m_rightGapSizeRatio; // Add some gap
                            m_rightColumnChangeTime = MyRender11.CurrentDrawTime;
                        }
                        else if (m_rightColumnWidth > size.X * m_rightGapSizeRatio && (MyRender11.CurrentDrawTime - m_rightColumnChangeTime).Seconds > 3)
                        {
                            m_rightColumnWidth      = size.X * m_rightGapSizeRatio;
                            m_rightColumnChangeTime = MyRender11.CurrentDrawTime;
                        }
                        pos = new Vector2(MyRender11.ViewportResolution.X - m_rightColumnWidth, 0);
                    }

                    MyDebugTextHelpers.DrawText(pos, m_tmpDrawText, color, scale);
                }
                finally
                {
                    m_tmpDrawText.Clear();
                }
            }
        }
Пример #3
0
        internal static void DrawHierarchyDebug()
        {
            var worldToClip   = MyRender11.Environment.Matrices.ViewProjection;
            var displayString = new StringBuilder();

            var batch = MyLinesRenderer.CreateBatch();

            if (MyRender11.Settings.DisplayIDs)
            {
                foreach (var actor in MyActorFactory.GetAll())
                {
                    var h = actor.GetGroupLeaf();
                    var r = actor.GetRenderable();

                    Vector3 position;
                    uint    ID;

                    if (r != null)
                    {
                        position = r.Owner.WorldMatrix.Translation;
                        ID       = r.Owner.ID;
                    }
                    else if (h != null)
                    {
                        position = h.Owner.WorldMatrix.Translation;
                        ID       = h.Owner.ID;
                    }
                    else
                    {
                        continue;
                    }

                    var clipPosition = Vector3.Transform(position, ref worldToClip);
                    clipPosition.X = clipPosition.X * 0.5f + 0.5f;
                    clipPosition.Y = clipPosition.Y * -0.5f + 0.5f;

                    if (clipPosition.Z > 0 && clipPosition.Z < 1)
                    {
                        displayString.AppendFormat("{0}", ID);
                        MyDebugTextHelpers.DrawText(new Vector2(clipPosition.X, clipPosition.Y) * MyRender11.ViewportResolution,
                                                    displayString, Color.DarkCyan, 0.5f);
                    }

                    displayString.Clear();
                }
            }

            if (MyRender11.Settings.DisplayAabbs)
            {
                foreach (var actor in MyActorFactory.GetAll())
                {
                    var h = actor.GetGroupRoot();
                    var r = actor.GetRenderable();

                    if (h != null)
                    {
                        var bb = BoundingBoxD.CreateInvalid();

                        foreach (var child in h.m_children)
                        {
                            if (child.IsVisible)
                            {
                                bb.Include(child.Aabb);
                            }
                        }

                        batch.AddBoundingBox(((BoundingBox)bb).Translate(-MyRender11.Environment.Matrices.CameraPosition), Color.Red);
                        MyPrimitivesRenderer.Draw6FacedConvexZ(bb.GetCorners().Select(x => (Vector3)x).ToArray(), Color.Red, 0.1f);
                    }
                    else if (r != null && actor.GetGroupLeaf() == null)
                    {
                        batch.AddBoundingBox(((BoundingBox)r.Owner.Aabb).Translate(-MyRender11.Environment.Matrices.CameraPosition), Color.Green);
                    }
                }
            }

            batch.Commit();
        }
Пример #4
0
        static void ProcessDebugMessages()
        {
            bool clearPersistent = false;

            m_persistentDebugMessagesTemp.Clear();
            var linesBatch        = MyLinesRenderer.CreateBatch();
            var noDepthLinesBatch = MyLinesRenderer.CreateBatch();

            noDepthLinesBatch.IgnoreDepth = true;
            var lines2D = MyLinesRenderer.CreateBatch();

            lines2D.IgnoreDepth = true;

            while (m_debugDrawMessages.Count > 0)
            {
                MyRenderMessageBase debugDrawMessage = m_debugDrawMessages.Dequeue();
                if (debugDrawMessage.IsPersistent)
                {
                    m_persistentDebugMessagesTemp.Add(debugDrawMessage);
                }

                MyRenderMessageEnum messageType = debugDrawMessage.MessageType;

                switch (messageType)
                {
                case MyRenderMessageEnum.DebugDrawLine3D:
                {
                    MyRenderMessageDebugDrawLine3D message = (MyRenderMessageDebugDrawLine3D)debugDrawMessage;

                    if (message.DepthRead)
                    {
                        linesBatch.Add(message.PointFrom - MyRender11.Environment.Matrices.CameraPosition, message.PointTo - MyRender11.Environment.Matrices.CameraPosition, message.ColorFrom, message.ColorTo);
                    }
                    else
                    {
                        noDepthLinesBatch.Add(message.PointFrom - MyRender11.Environment.Matrices.CameraPosition, message.PointTo - MyRender11.Environment.Matrices.CameraPosition, message.ColorFrom, message.ColorTo);
                    }

                    break;
                }

                case MyRenderMessageEnum.DebugDrawLine2D:
                {
                    MyRenderMessageDebugDrawLine2D message = (MyRenderMessageDebugDrawLine2D)debugDrawMessage;

                    var matrix = message.Projection ?? Matrix.CreateOrthographicOffCenter(0, MyRender11.ViewportResolution.X, MyRender11.ViewportResolution.Y, 0, 0, -1);

                    if (!lines2D.CustomViewProjection.HasValue || (lines2D.CustomViewProjection.HasValue && lines2D.CustomViewProjection.Value != matrix))
                    {
                        lines2D.Commit();
                        lines2D                      = MyLinesRenderer.CreateBatch();
                        lines2D.IgnoreDepth          = true;
                        lines2D.CustomViewProjection = matrix;
                    }

                    var p0 = new Vector3(message.PointFrom.X, message.PointFrom.Y, 0);
                    var p1 = new Vector3(message.PointTo.X, message.PointTo.Y, 0);
                    lines2D.Add(p0, p1, message.ColorFrom, message.ColorTo);

                    break;
                }

                case MyRenderMessageEnum.DebugDrawPoint:
                {
                    MyRenderMessageDebugDrawPoint message = (MyRenderMessageDebugDrawPoint)debugDrawMessage;

                    var batch = message.DepthRead ? linesBatch : noDepthLinesBatch;

                    var scale = 0.125f;

                    var borderDepth = MyRender11.UseComplementaryDepthBuffer ? 0.0f : 1.0f;
                    borderDepth = message.ClipDistance.HasValue ? Vector3.Transform(new Vector3(0, 0, -message.ClipDistance.Value), MyRender11.Environment.Matrices.Projection).Z : borderDepth;

                    var clipPosition = Vector3D.Transform(message.Position, MyRender11.Environment.Matrices.ViewProjectionAt0);
                    clipPosition.X = clipPosition.X * 0.5f + 0.5f;
                    clipPosition.Y = clipPosition.Y * -0.5f + 0.5f;

                    //Debug.Assert(MyRender11.UseComplementaryDepthBuffer);

                    Vector3 position = (Vector3)(message.Position - MyRender11.Environment.Matrices.CameraPosition);

                    bool drawCondition =
                        MyRender11.UseComplementaryDepthBuffer
                                ? clipPosition.Z > borderDepth && clipPosition.Z < 1
                                : clipPosition.Z < borderDepth && clipPosition.Z > 0;

                    if (drawCondition)
                    {
                        batch.Add(position + Vector3.UnitX * scale, position - Vector3.UnitX * scale, message.Color);
                        batch.Add(position + Vector3.UnitY * scale, position - Vector3.UnitY * scale, message.Color);
                        batch.Add(position + Vector3.UnitZ * scale, position - Vector3.UnitZ * scale, message.Color);
                    }

                    break;
                }

                case MyRenderMessageEnum.DebugDrawSphere:
                {
                    MyRenderMessageDebugDrawSphere message = (MyRenderMessageDebugDrawSphere)debugDrawMessage;

                    var borderDepth = MyRender11.UseComplementaryDepthBuffer ? 0.0f : 1.0f;
                    borderDepth = message.ClipDistance.HasValue ? Vector3.Transform(new Vector3(0, 0, -message.ClipDistance.Value), MyRender11.Environment.Matrices.Projection).Z : borderDepth;

                    Vector3D position = message.Position - MyRender11.Environment.Matrices.CameraPosition;

                    var clipPosition = Vector3D.Transform(position, MyRender11.Environment.Matrices.ViewProjectionAt0);
                    clipPosition.X = clipPosition.X * 0.5f + 0.5f;
                    clipPosition.Y = clipPosition.Y * -0.5f + 0.5f;

                    bool drawCondition =
                        MyRender11.UseComplementaryDepthBuffer
                                ? clipPosition.Z > borderDepth && clipPosition.Z < 1
                                : clipPosition.Z < borderDepth && clipPosition.Z > 0;

                    if (drawCondition)
                    {
                        var batch = message.DepthRead ? linesBatch : noDepthLinesBatch;

                        batch.AddSphereRing(new BoundingSphere(position, message.Radius), message.Color, Matrix.Identity);
                        batch.AddSphereRing(new BoundingSphere(position, message.Radius), message.Color, Matrix.CreateRotationX(MathHelper.PiOver2));
                        batch.AddSphereRing(new BoundingSphere(position, message.Radius), message.Color, Matrix.CreateRotationZ(MathHelper.PiOver2));
                    }

                    break;
                }

                case MyRenderMessageEnum.DebugDrawAABB:
                {
                    MyRenderMessageDebugDrawAABB message = (MyRenderMessageDebugDrawAABB)debugDrawMessage;

                    BoundingBox aabb = (BoundingBox)message.AABB;
                    aabb.Translate(-MyRender11.Environment.Matrices.CameraPosition);

                    if (message.DepthRead)
                    {
                        linesBatch.AddBoundingBox(aabb, message.Color);
                    }
                    else
                    {
                        noDepthLinesBatch.AddBoundingBox(aabb, message.Color);
                    }

                    if (message.Shaded)
                    {
                        unsafe
                        {
                            Vector3 *points = stackalloc Vector3[8];

                            aabb.GetCornersUnsafe(points);

                            MyPrimitivesRenderer.Draw6FacedConvexZ(points, message.Color, message.Alpha);
                        }
                    }

                    break;
                }

                case MyRenderMessageEnum.DebugDraw6FaceConvex:
                {
                    MyRenderMessageDebugDraw6FaceConvex convex = (MyRenderMessageDebugDraw6FaceConvex)debugDrawMessage;

                    if (convex.Fill)
                    {
                        MyPrimitivesRenderer.Draw6FacedConvex(convex.Vertices, convex.Color, convex.Alpha);
                    }
                    else
                    {
                        if (convex.DepthRead)
                        {
                            linesBatch.Add6FacedConvexWorld(convex.Vertices, convex.Color);
                        }
                        else
                        {
                            noDepthLinesBatch.Add6FacedConvexWorld(convex.Vertices, convex.Color);
                        }
                    }
                    break;
                }


                case MyRenderMessageEnum.DebugDrawCone:
                {
                    MyRenderMessageDebugDrawCone message = (MyRenderMessageDebugDrawCone)debugDrawMessage;

                    var batch = message.DepthRead ? linesBatch : noDepthLinesBatch;

                    var axis = message.DirectionVector;
                    axis.Normalize();

                    var apex = message.Translation + message.DirectionVector;

                    var steps    = 32;
                    var stepsRcp = (float)(Math.PI * 2 / steps);
                    for (int i = 0; i < 32; i++)
                    {
                        float a0 = i * stepsRcp;
                        float a1 = (i + 1) * stepsRcp;

                        var A = message.Translation + Vector3D.Transform(message.BaseVector, MatrixD.CreateFromAxisAngle(axis, a0)) - MyRender11.Environment.Matrices.CameraPosition;
                        var B = message.Translation + Vector3D.Transform(message.BaseVector, MatrixD.CreateFromAxisAngle(axis, a1)) - MyRender11.Environment.Matrices.CameraPosition;

                        batch.Add(A, B, message.Color);
                        batch.Add(A, apex, message.Color);
                    }

                    break;
                }

                case MyRenderMessageEnum.DebugDrawAxis:
                {
                    MyRenderMessageDebugDrawAxis message = (MyRenderMessageDebugDrawAxis)debugDrawMessage;

                    var batch = message.DepthRead ? linesBatch : noDepthLinesBatch;

                    Vector3 position = message.Matrix.Translation - MyRender11.Environment.Matrices.CameraPosition;

                    if (message.SkipScale)
                    {
                        batch.Add(position, position + Vector3.Normalize(message.Matrix.Right) * message.AxisLength, Color.Red);
                        batch.Add(position, position + Vector3.Normalize(message.Matrix.Up) * message.AxisLength, Color.Green);
                        batch.Add(position, position + Vector3.Normalize(message.Matrix.Forward) * message.AxisLength, Color.Blue);
                    }
                    else
                    {
                        batch.Add(position, position + message.Matrix.Right * message.AxisLength, Color.Red);
                        batch.Add(position, position + message.Matrix.Up * message.AxisLength, Color.Green);
                        batch.Add(position, position + message.Matrix.Forward * message.AxisLength, Color.Blue);
                    }

                    break;
                }

                case MyRenderMessageEnum.DebugDrawOBB:
                {
                    MyRenderMessageDebugDrawOBB message = (MyRenderMessageDebugDrawOBB)debugDrawMessage;

                    Vector3D[] cornersD = new Vector3D[8];
                    MatrixD    matrix   = (MatrixD)message.Matrix;
                    new MyOrientedBoundingBoxD(matrix).GetCorners(cornersD, 0);

                    Vector3[] corners = new Vector3[8];
                    for (int i = 0; i < 8; i++)
                    {
                        corners[i] = (cornersD[i] - MyRender11.Environment.Matrices.CameraPosition);
                    }

                    if (message.DepthRead)
                    {
                        linesBatch.Add6FacedConvex(corners, message.Color);
                    }
                    else
                    {
                        noDepthLinesBatch.Add6FacedConvex(corners, message.Color);
                    }

                    MyPrimitivesRenderer.Draw6FacedConvexZ(corners, message.Color, message.Alpha);

                    break;
                }

                case MyRenderMessageEnum.DebugDrawFrustrum:
                {
                    MyRenderMessageDebugDrawFrustrum message = (MyRenderMessageDebugDrawFrustrum)debugDrawMessage;

                    Vector3[] corners = new Vector3[8];

                    Matrix m = message.Frustrum.Matrix;

                    m.Translation -= MyRender11.Environment.Matrices.CameraPosition;

                    message.Frustrum.Matrix = m;

                    message.Frustrum.GetCorners(corners);

                    if (message.DepthRead)
                    {
                        linesBatch.Add6FacedConvex(corners, message.Color);
                    }
                    else
                    {
                        noDepthLinesBatch.Add6FacedConvex(corners, message.Color);
                    }

                    MyPrimitivesRenderer.Draw6FacedConvexZ(corners, message.Color, message.Alpha);

                    break;
                }

                case MyRenderMessageEnum.DebugDrawCylinder:
                {
                    MyRenderMessageDebugDrawCylinder message = (MyRenderMessageDebugDrawCylinder)debugDrawMessage;

                    var batch = message.DepthRead ? linesBatch : noDepthLinesBatch;

                    var steps    = 32;
                    var stepsRcp = (float)(Math.PI * 2 / steps);
                    for (int i = 0; i < 32; i++)
                    {
                        float a0 = i * stepsRcp;
                        float a1 = (i + 1) * stepsRcp;

                        Vector3D A = new Vector3D(Math.Cos(a0), 1.0f, Math.Sin(a0)) * 0.5f;
                        Vector3D B = new Vector3D(Math.Cos(a1), 1.0f, Math.Sin(a1)) * 0.5f;
                        Vector3D C = A - Vector3D.UnitY;
                        Vector3D D = B - Vector3D.UnitY;

                        A = Vector3D.Transform(A, message.Matrix);
                        B = Vector3D.Transform(B, message.Matrix);
                        C = Vector3D.Transform(C, message.Matrix);
                        D = Vector3D.Transform(D, message.Matrix);

                        A -= MyRender11.Environment.Matrices.CameraPosition;
                        B -= MyRender11.Environment.Matrices.CameraPosition;
                        C -= MyRender11.Environment.Matrices.CameraPosition;
                        D -= MyRender11.Environment.Matrices.CameraPosition;

                        batch.Add(A, B, message.Color);
                        batch.Add(A, C, message.Color);
                        batch.Add(C, D, message.Color);
                    }

                    break;
                }

                case MyRenderMessageEnum.DebugDrawTriangle:
                {
                    MyRenderMessageDebugDrawTriangle message = (MyRenderMessageDebugDrawTriangle)debugDrawMessage;

                    MyPrimitivesRenderer.DrawTriangle(message.Vertex0 - MyRender11.Environment.Matrices.CameraPosition,
                                                      message.Vertex1 - MyRender11.Environment.Matrices.CameraPosition,
                                                      message.Vertex2 - MyRender11.Environment.Matrices.CameraPosition, message.Color);

                    break;
                }

                case MyRenderMessageEnum.DebugDrawTriangles:
                {
                    MyRenderMessageDebugDrawTriangles message = (MyRenderMessageDebugDrawTriangles)debugDrawMessage;

                    for (int i = 0; i < message.Indices.Count; i += 3)
                    {
                        var v0 = Vector3D.Transform(message.Vertices[message.Indices[i + 0]], message.WorldMatrix) - MyRender11.Environment.Matrices.CameraPosition;
                        var v1 = Vector3D.Transform(message.Vertices[message.Indices[i + 1]], message.WorldMatrix) - MyRender11.Environment.Matrices.CameraPosition;
                        var v2 = Vector3D.Transform(message.Vertices[message.Indices[i + 2]], message.WorldMatrix) - MyRender11.Environment.Matrices.CameraPosition;

                        MyPrimitivesRenderer.DrawTriangle(v0, v1, v2, message.Color);
                    }

                    break;
                }

                case MyRenderMessageEnum.DebugDrawMesh:
                {
                    MyPrimitivesRenderer.DebugMesh(debugDrawMessage as MyRenderMessageDebugDrawMesh);

                    break;
                }

                case MyRenderMessageEnum.DebugDrawCapsule:
                {
                    MyRenderMessageDebugDrawCapsule message = (MyRenderMessageDebugDrawCapsule)debugDrawMessage;

                    var batch = message.DepthRead ? linesBatch : noDepthLinesBatch;

                    batch.AddSphereRing(new BoundingSphere(message.P0 - MyRender11.Environment.Matrices.CameraPosition, message.Radius), message.Color, Matrix.Identity);
                    batch.AddSphereRing(new BoundingSphere(message.P0 - MyRender11.Environment.Matrices.CameraPosition, message.Radius), message.Color, Matrix.CreateRotationX(MathHelper.PiOver2));
                    batch.AddSphereRing(new BoundingSphere(message.P1 - MyRender11.Environment.Matrices.CameraPosition, message.Radius), message.Color, Matrix.Identity);
                    batch.AddSphereRing(new BoundingSphere(message.P1 - MyRender11.Environment.Matrices.CameraPosition, message.Radius), message.Color, Matrix.CreateRotationX(MathHelper.PiOver2));

                    batch.Add(message.P0 - MyRender11.Environment.Matrices.CameraPosition, message.P1 - MyRender11.Environment.Matrices.CameraPosition, message.Color);


                    break;
                }

                case MyRenderMessageEnum.DebugDrawText2D:
                {
                    MyRenderMessageDebugDrawText2D message = (MyRenderMessageDebugDrawText2D)debugDrawMessage;

                    var text = new StringBuilder(message.Text);

                    MyDebugTextHelpers.DrawText(message.Coord, text, message.Color, message.Scale, message.Align);

                    break;
                }

                case MyRenderMessageEnum.DebugDrawText3D:
                {
                    MyRenderMessageDebugDrawText3D message = (MyRenderMessageDebugDrawText3D)debugDrawMessage;

                    Vector3D position = message.Coord;

                    var worldToClip = MyRender11.Environment.Matrices.ViewProjectionD;
                    if (message.CustomViewProjection != -1)
                    {
                        if (!MyRenderProxy.BillboardsViewProjectionRead.ContainsKey(message.CustomViewProjection))
                        {
                            break;
                        }

                        var i = message.CustomViewProjection;

                        var scaleX  = MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.Width / (float)MyRender11.ViewportResolution.X;
                        var scaleY  = MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.Height / (float)MyRender11.ViewportResolution.Y;
                        var offsetX = MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.OffsetX / (float)MyRender11.ViewportResolution.X;
                        var offsetY = (MyRender11.ViewportResolution.Y - MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.OffsetY - MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.Height)
                                      / (float)MyRender11.ViewportResolution.Y;

                        var viewportTransformation = new Matrix(
                            scaleX, 0, 0, 0,
                            0, scaleY, 0, 0,
                            0, 0, 1, 0,
                            offsetX, offsetY, 0, 1
                            );

                        worldToClip = MyRenderProxy.BillboardsViewProjectionRead[message.CustomViewProjection].ViewAtZero * MyRenderProxy.BillboardsViewProjectionRead[message.CustomViewProjection].Projection * viewportTransformation;
                    }

                    var clipPosition = Vector3D.Transform(position, ref worldToClip);
                    clipPosition.X = clipPosition.X * 0.5f + 0.5f;
                    clipPosition.Y = clipPosition.Y * -0.5f + 0.5f;

                    var borderDepth = MyRender11.UseComplementaryDepthBuffer ? 0.0f : 1.0f;
                    borderDepth = message.ClipDistance.HasValue ? Vector3.Transform(new Vector3(0, 0, -message.ClipDistance.Value), MyRender11.Environment.Matrices.Projection).Z : borderDepth;

                    bool drawCondition =
                        MyRender11.UseComplementaryDepthBuffer
                                ? clipPosition.Z > borderDepth && clipPosition.Z < 1
                                : clipPosition.Z < borderDepth && clipPosition.Z > 0;

                    if (drawCondition)
                    {
                        MyDebugTextHelpers.DrawText(new Vector2((float)clipPosition.X, (float)clipPosition.Y) * MyRender11.ViewportResolution,
                                                    new StringBuilder(message.Text), message.Color, message.Scale, message.Align);
                    }

                    break;
                }

                case MyRenderMessageEnum.DebugDrawModel:
                {
                    MyRenderMessageDebugDrawModel message = (MyRenderMessageDebugDrawModel)debugDrawMessage;


                    break;
                }

                case MyRenderMessageEnum.DebugDrawPlane:
                {
                    MyRenderMessageDebugDrawPlane message = (MyRenderMessageDebugDrawPlane)debugDrawMessage;


                    break;
                }

                case MyRenderMessageEnum.DebugWaitForPresent:
                {
                    MyRenderMessageDebugWaitForPresent rMessage = (MyRenderMessageDebugWaitForPresent)debugDrawMessage;
                    MyRenderProxy.RenderThread.DebugAddWaitingForPresent(rMessage.WaitHandle);
                    break;
                }

                case MyRenderMessageEnum.DebugClearPersistentMessages:
                {
                    MyRenderMessageDebugClearPersistentMessages rMessage = (MyRenderMessageDebugClearPersistentMessages)debugDrawMessage;
                    clearPersistent = true;
                    break;
                }

                default:
                {
                    break;
                }
                }
            }

            linesBatch.Commit();
            noDepthLinesBatch.Commit();
            lines2D.Commit();

            foreach (var message in m_persistentDebugMessagesTemp)
            {
                if (clearPersistent && m_currentPersistentDebugMessages.Remove(message))
                {
                    continue;
                }

                m_debugDrawMessages.Enqueue(message);
                m_currentPersistentDebugMessages.Add(message);
            }
        }