private void SetMenuVisible(bool visible) { if (m_menuSubTree != null) { SetSubTreeVisible(m_menuSubTree, visible); } if (m_reticle != null) { if (visible) { m_reticle.Show(); } else { m_reticle.Hide(); } } if (m_keyboard != null) { if (visible && m_keyboard.ShouldBeShowing()) { m_keyboard.Show(); } else { m_keyboard.Hide(); } } }
void Start() { if (cardboardButton != null) { cardboardButton.SetActive(DoesTheBuildSupportCardboard()); } if (radial != null) { radial.Hide(); } if (reticle != null) { reticle.Hide(); } gameObjectToToggle.SetActive(false); ToogleUI(); }