Пример #1
0
 /// <summary>
 /// Runs as the state is exited.
 /// </summary>
 protected override void Exit()
 {
     gm.InTraining = false;                              // Reset flag
     gm.HudManager.DisplayText("Ready to start!", 3.0f); // Prompt user
     nextState = new WaitingForStart(gm);                // Set next state
     base.Exit();
 }
 protected override void Exit()
 {
     // Prompt user to go to start position
     gm.HudManager.DisplayText("Ready to start!", 2.0f);
     // Go to the next iteration
     nextState = new WaitingForStart(gm);
     base.Exit();
 }
Пример #3
0
        protected override void Update()
        {
            // Display status to user
            gm.InstructionManager.DisplayText(gm.GetDisplayInfoText());

            // Check if un-pause requested
            if (gm.UpdatePause())
            {
                //requestedUnpause = true;
                nextState  = new WaitingForStart(gm);
                stateStage = EVENT.EXIT;
            }
            else if (gm.UpdateNext())
            {
                nextState  = new InitialisingNextSession(gm);
                stateStage = EVENT.EXIT;
            }
            else if (gm.UpdateEnd())
            {
                //requestedEnd = true;
                nextState  = new End(gm);
                stateStage = EVENT.EXIT;
            }
        }