/* Awake */ private void Awake() { m_CarController = GetComponent <CarController> (); m_Rigidbody = GetComponent <Rigidbody> (); m_SteeringWheel = GetComponentInChildren <VisualSteeringWheelController> (); m_Sensors = GetComponent <Sensors> (); m_sensorResponseHandlers = GetComponents <SensorResponseHandler> (); IsAvoidingObstacle = false; ObstacleAvoidanceSteerAmount = 1f; // give the random perlin a random value m_RandomPerlin = Random.value * 100; if (m_isUser) { IsUser = true; } progressNum = 0; SetTarget(circuit.Waypoints [progressNum], false); }
/* Awake */ private void Awake () { m_CarController = GetComponent<CarController> (); m_Rigidbody = GetComponent<Rigidbody> (); m_SteeringWheel = GetComponentInChildren<VisualSteeringWheelController> (); m_Sensors = GetComponent<Sensors> (); m_sensorResponseHandlers = GetComponents<SensorResponseHandler> (); IsAvoidingObstacle = false; ObstacleAvoidanceSteerAmount = 1f; // give the random perlin a random value m_RandomPerlin = Random.value * 100; if (m_isUser) { IsUser = true; } progressNum = 0; SetTarget (circuit.Waypoints [progressNum], false); }