private void buttonUnload_Click(object sender, EventArgs e) { //unlocks the input fields to receive a new request surface = null; updateLightmapViewer(); textBoxBsp.ReadOnly = false; textBoxFaceID.ReadOnly = false; buttonBrowseBsp.Enabled = true; buttonLoad.Enabled = true; radioButtonHDR.Enabled = true; radioButtonLDR.Enabled = true; buttonUpdate.Enabled = false; buttonUnload.Enabled = false; spinnerR.Value = 0; spinnerR.Enabled = false; spinnerG.Value = 0; spinnerG.Enabled = false; spinnerB.Value = 0; spinnerB.Enabled = false; spinnerE.Value = 0; spinnerE.Enabled = false; labelRGB.Text = ""; timer1.Stop(); map.file.Close(); }
public void randoLightmap() { Random rand = new Random(); for (int i = 0; i < bsp.offsets[7].Value / 56; i++) { Dface_t face = new Dface_t(i, bsp); face.randoLightmaps(rand); face.writeLightmap(); } }
private void buttonLoad_Click(object sender, EventArgs e) { if (map != null) { map.file.Close(); } try { FileInfo file = new FileInfo(textBoxBsp.Text); map = new Bsp(new FileInfo(textBoxBsp.Text)); if (!map.valid) { buttonUnload_Click(null, new EventArgs()); return; } //checks if there's data either for ldr or hdr lightmaps if (!map.LDR && !map.HDR) { MessageBox.Show("VRAD must be run first on this BSP file!"); buttonUnload_Click(null, new EventArgs()); } else { //enables/disable available options for ldr/hdr if (map.LDR) { radioButtonLDR.Enabled = true; } else { radioButtonLDR.Enabled = false; radioButtonLDR.Checked = false; radioButtonHDR.Checked = true; } if (map.HDR) { radioButtonHDR.Enabled = true; } else { radioButtonHDR.Enabled = false; radioButtonHDR.Checked = false; radioButtonLDR.Checked = true; } //fetchs the face, displays data and locks controls while editing ushort planenum = ushort.Parse(textBoxFaceID.Text); int numPlanes = map.offsets[7].Value / Dface_t.classLength; if (planenum >= numPlanes) { MessageBox.Show("The faceID you entered is too big"); //if we were to use this offset into lump 7 we would exceed it buttonUnload_Click(null, new EventArgs()); return; } surface = new Dface_t(planenum, map); selectedX = 0; selectedY = 0; updateLightmapViewer(); textBoxBsp.ReadOnly = true; textBoxFaceID.ReadOnly = true; buttonBrowseBsp.Enabled = false; buttonLoad.Enabled = false; buttonUnload.Enabled = true; buttonUpdate.Enabled = true; spinnerR.Enabled = true; spinnerG.Enabled = true; spinnerB.Enabled = true; spinnerE.Enabled = true; if (checkBoxOverexp.Checked) { timer1.Start(); overexposedHighlight = true; } } } catch (ArgumentException) { MessageBox.Show("You must choose a bsp", "Error", MessageBoxButtons.OK); } catch (/*FormatException*/ Exception) { MessageBox.Show("You must enter a faceID\n\nLoad your map in-game and use the command \"mat_surfaceid 2\" to display faceIDs.\n\"mat_wireframe 3\" is also useful to see face divisions.", "Error", MessageBoxButtons.OK); } }