Пример #1
0
        public override void Run_Node()
        {
            if (!string.IsNullOrEmpty(Item_Name))
            {
                switch (Action)
                {
                case Item_Node_Action.Add_Item:
                    StatsManager.Add_Item(Item_Name);
                    break;

                case Item_Node_Action.Remove_Item:
                    StatsManager.Remove_Item(Item_Name);
                    break;
                }
            }
            else
            {
                Debug.LogError("Item_Name not set for ItemNode", gameObject);
            }

            Finish_Node();
        }