Пример #1
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            Debug.Assert(m_TargetConfig != null);

            m_NeedToReloadNoise   = false;
            m_NeedToRefreshShader = false;
            m_IsUsedInstance      = m_TargetConfig.IsCurrentlyUsedInstance();

            // Config per plaftorm
#if UNITY_2018_1_OR_NEWER
            {
                bool hasValidName            = m_TargetConfig.HasValidAssetName();
                bool isCurrentPlatformSuffix = m_TargetConfig.GetAssetSuffix() == PlatformHelper.GetCurrentPlatformSuffix();

                var    platformSuffix = m_TargetConfig.GetAssetSuffix();
                string platformStr    = "Default Config asset";
                if (!string.IsNullOrEmpty(platformSuffix))
                {
                    platformStr = string.Format("Config asset for platform '{0}'", m_TargetConfig.GetAssetSuffix());
                }
                if (!hasValidName)
                {
                    platformStr += " (INVALID)";
                }
                EditorGUILayout.LabelField(platformStr, EditorStyles.boldLabel);

                if (GUILayout.Button(EditorStrings.Beam.ButtonCreateOverridePerPlatform, EditorStyles.miniButton))
                {
                    var menu = new GenericMenu();
                    foreach (var platform in System.Enum.GetValues(typeof(RuntimePlatform)))
                    {
                        menu.AddItem(new GUIContent(platform.ToString()), false, OnAddConfigPerPlatform, platform);
                    }
                    menu.ShowAsContext();
                }

                if (!hasValidName)
                {
                    EditorGUILayout.Separator();
                    EditorGUILayout.HelpBox(EditorStrings.Config.InvalidPlatformOverride, MessageType.Error);
                    ButtonOpenConfig();
                }
                else if (!m_IsUsedInstance)
                {
                    EditorGUILayout.Separator();

                    if (isCurrentPlatformSuffix)
                    {
                        EditorGUILayout.HelpBox(EditorStrings.Config.WrongAssetLocation, MessageType.Error);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox(EditorStrings.Config.NotCurrentAssetInUse, MessageType.Warning);
                    }

                    ButtonOpenConfig();
                }

                DrawLineSeparator();
            }
#endif

            {
                EditorGUI.BeginChangeCheck();
                {
                    if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderBeamGeometry))
                    {
                        using (new EditorGUILayout.HorizontalScope())
                        {
                            geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.Config.GeometryOverrideLayer, geometryOverrideLayer.boolValue);
                            using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue))
                            {
                                geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue);
                            }
                        }

                        geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.GeometryTag, geometryTag.stringValue);
                    }
                    FoldableHeader.End();

                    if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderRendering))
                    {
                        RenderQueueGUIDraw();

                        if (BeamGeometry.isCustomRenderPipelineSupported)
                        {
                            EditorGUI.BeginChangeCheck();
                            {
                                renderPipeline.CustomEnum <RenderPipeline>(EditorStrings.Config.GeometryRenderPipeline, EditorStrings.Config.GeometryRenderPipelineEnumDescriptions);
                            }
                            if (EditorGUI.EndChangeCheck())
                            {
                                SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader
                            }
                        }

                        if (m_TargetConfig.hasRenderPipelineMismatch)
                        {
                            EditorGUILayout.HelpBox(EditorStrings.Config.ErrorRenderPipelineMismatch, MessageType.Error);
                        }

                        EditorGUI.BeginChangeCheck();
                        {
                            EditorGUILayout.PropertyField(renderingMode, EditorStrings.Config.GeometryRenderingMode);

                            if (renderPipeline.enumValueIndex == (int)RenderPipeline.BuiltIn)
                            {
                                if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher)
                                {
                                    EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherOnlyCompatibleWithSrp, MessageType.Error);
                                }
                            }
                            else
                            {
                                if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher && SRPHelper.renderPipelineType == SRPHelper.RenderPipeline.LWRP)
                                {
                                    EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherNotCompatibleWithLWRP, MessageType.Error);
                                }

                                if (renderingMode.enumValueIndex == (int)RenderingMode.MultiPass)
                                {
                                    EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpAndMultiPassNotCompatible, MessageType.Error);
                                }
                            }

#pragma warning disable 0162 // warning CS0162: Unreachable code detected
                            if (renderingMode.enumValueIndex == (int)RenderingMode.GPUInstancing && !BatchingHelper.isGpuInstancingSupported)
                            {
                                EditorGUILayout.HelpBox(EditorStrings.Config.ErrorGeometryGpuInstancingNotSupported, MessageType.Error);
                            }
#pragma warning restore 0162
                        }
                        if (EditorGUI.EndChangeCheck())
                        {
                            SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.GlobalMesh | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader
                        }

                        if (m_TargetConfig.beamShader == null)
                        {
                            EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error);
                        }

                        if (ditheringFactor.FloatSlider(EditorStrings.Config.DitheringFactor, 0.0f, 1.0f))
                        {
                            SetDirty(DirtyFlags.Shader);
                        }
                    }
                    FoldableHeader.End();
                }
                if (EditorGUI.EndChangeCheck())
                {
                    VolumetricLightBeam._EditorSetAllMeshesDirty();
                }

                if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderSharedMesh))
                {
                    EditorGUI.BeginChangeCheck();
                    EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.Config.SharedMeshSides);
                    EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.Config.SharedMeshSegments);
                    if (EditorGUI.EndChangeCheck())
                    {
                        SetDirty(DirtyFlags.GlobalMesh | DirtyFlags.AllMeshes);
                    }

                    var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance.";
                    meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3);
                    EditorGUILayout.HelpBox(meshInfo, MessageType.Info);
                }
                FoldableHeader.End();

                if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderGlobal3DNoise))
                {
                    EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.Config.GlobalNoiseScale);
                    EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.Config.GlobalNoiseVelocity);
                }
                FoldableHeader.End();

                if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFadeOutCamera))
                {
                    EditorGUI.BeginChangeCheck();
                    fadeOutCameraTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.FadeOutCameraTag, fadeOutCameraTag.stringValue);
                    if (EditorGUI.EndChangeCheck() && Application.isPlaying)
                    {
                        m_TargetConfig.ForceUpdateFadeOutCamera();
                    }
                }
                FoldableHeader.End();

                if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFeaturesEnabled))
                {
                    EditorGUI.BeginChangeCheck();
                    {
                        EditorGUILayout.PropertyField(featureEnabledColorGradient, EditorStrings.Config.FeatureEnabledColorGradient);
                        EditorGUILayout.PropertyField(featureEnabledDepthBlend, EditorStrings.Config.FeatureEnabledDepthBlend);
                        EditorGUILayout.PropertyField(featureEnabledNoise3D, EditorStrings.Config.FeatureEnabledNoise3D);
                        EditorGUILayout.PropertyField(featureEnabledDynamicOcclusion, EditorStrings.Config.FeatureEnabledDynamicOcclusion);
                        EditorGUILayout.PropertyField(featureEnabledMeshSkewing, EditorStrings.Config.FeatureEnabledMeshSkewing);
                        EditorGUILayout.PropertyField(featureEnabledShaderAccuracyHigh, EditorStrings.Config.FeatureEnabledShaderAccuracyHigh);
                    }
                    if (EditorGUI.EndChangeCheck())
                    {
                        SetDirty(DirtyFlags.Shader | DirtyFlags.AllBeamGeom);
                    }
                }
                FoldableHeader.End();

                if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderInternalData))
                {
                    EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.Config.DustParticlesPrefab);

                    EditorGUILayout.PropertyField(ditheringNoiseTexture, EditorStrings.Config.DitheringNoiseTexture);

                    EditorGUI.BeginChangeCheck();
                    EditorGUILayout.PropertyField(noise3DData, EditorStrings.Config.Noise3DData);
                    EditorGUILayout.PropertyField(noise3DSize, EditorStrings.Config.Noise3DSize);
                    if (EditorGUI.EndChangeCheck())
                    {
                        SetDirty(DirtyFlags.Noise);
                    }

                    if (Noise3D.isSupported && !Noise3D.isProperlyLoaded)
                    {
                        EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error);
                    }
                }
                FoldableHeader.End();

                if (GUILayout.Button(EditorStrings.Config.OpenDocumentation, EditorStyles.miniButton))
                {
                    UnityEditor.Help.BrowseURL(Consts.HelpUrlConfig);
                }

                using (new EditorGUILayout.HorizontalScope())
                {
                    if (GUILayout.Button(EditorStrings.Config.ResetToDefaultButton, EditorStyles.miniButton))
                    {
                        UnityEditor.Undo.RecordObject(target, "Reset Config Properties");
                        m_TargetConfig.Reset();
                        SetDirty(DirtyFlags.Target | DirtyFlags.Noise);
                    }

                    if (GUILayout.Button(EditorStrings.Config.ResetInternalDataButton, EditorStyles.miniButton))
                    {
                        UnityEditor.Undo.RecordObject(target, "Reset Internal Data");
                        m_TargetConfig.ResetInternalData();
                        SetDirty(DirtyFlags.Target | DirtyFlags.Noise);
                    }
                }
            }

            serializedObject.ApplyModifiedProperties();

            if (m_NeedToRefreshShader)
            {
                m_TargetConfig.RefreshShader(Config.RefreshShaderFlags.All); // need to be done AFTER ApplyModifiedProperties
            }
            if (m_NeedToReloadNoise)
            {
                Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data
            }
        }
Пример #2
0
        private static Config GetInstance(bool assertIfNotFound)
        {
#if UNITY_EDITOR
            // Do not cache the instance during editing in order to handle new asset created or moved.
            if (!Application.isPlaying || ms_Instance == null)
#else
            if (ms_Instance == null)
#endif
            {
#if UNITY_EDITOR
                if (ms_IsCreatingInstance)
                {
                    Debug.LogError(string.Format("Trying to access Config.Instance while creating it. Breaking before infinite loop."));
                    return(null);
                }
#endif
                {
                    var newInstance = Resources.Load <ConfigOverride>(ConfigOverride.kAssetName + PlatformHelper.GetCurrentPlatformSuffix());

                    if (newInstance == null)
                    {
                        newInstance = Resources.Load <ConfigOverride>(ConfigOverride.kAssetName);
                    }

#if UNITY_EDITOR
                    if (newInstance && newInstance != ms_Instance)
                    {
                        ms_Instance = newInstance;
                        newInstance.RefreshGlobalShaderProperties(); // make sure noise textures are properly loaded as soon as the editor is started
                    }
#endif

                    ms_Instance = newInstance;
                }

                if (ms_Instance == null)
                {
#if UNITY_EDITOR
                    ms_IsCreatingInstance = true;
                    ms_Instance           = ConfigOverride.CreateInstanceOverride();
                    ms_IsCreatingInstance = false;

                    ms_Instance.AutoSelectRenderPipeline();

                    if (Application.isPlaying)
                    {
                        ms_Instance.Reset(); // Reset is not automatically when instancing a ScriptableObject when in playmode
                    }
#endif
                    Debug.Assert(!(assertIfNotFound && ms_Instance == null), string.Format("Can't find any resource of type '{0}'. Make sure you have a ScriptableObject of this type in a 'Resources' folder.", typeof(Config)));
                }
            }

            return(ms_Instance);
        }