Пример #1
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            EditorGUILayout.LabelField(string.Format("Current Plugin Version: {0}", Version.Current), EditorStyles.miniBoldLabel);

            Header("Beam Geometry");
            EditorGUI.BeginChangeCheck();
            geometryLayerID.intValue = EditorGUILayout.LayerField(new GUIContent("Layer", "The layer the GameObjects holding the procedural cone meshes are created on"), geometryLayerID.intValue);
            geometryTag.stringValue  = EditorGUILayout.TagField(new GUIContent("Tag", "The tag applied on the procedural geometry GameObjects"), geometryTag.stringValue);
            if (EditorGUI.EndChangeCheck())
            {
                VolumetricLightBeam._EditorSetAllMeshesDirty();
            }
            EditorGUILayout.PropertyField(beamShader, new GUIContent("Shader", "Main shader applied to the cone beam geometry"));

            Header("Global 3D Noise");
            EditorGUILayout.PropertyField(globalNoiseScale, new GUIContent("Scale", "Global 3D Noise texture scaling: higher scale make the noise more visible, but potentially less realistic"));
            EditorGUILayout.PropertyField(globalNoiseVelocity, new GUIContent("Velocity", "Global World Space direction and speed of the noise scrolling, simulating the fog/smoke movement"));

            Header("3D Noise Texture Data");
            bool reloadNoise = false;

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(noise3DData, new GUIContent("Binary file", "Binary file holding the 3D Noise texture data (a 3D array). Must be exactly Size * Size * Size bytes long."));
            int newSizeValue = EditorGUILayout.IntField(new GUIContent("Data dimension", "Size (of one dimension) of the 3D Noise data. Must be power of 2. So if the binary file holds a 32x32x32 texture, this value must be 32.")
                                                        , noise3DSize.intValue);

            noise3DSize.intValue = Mathf.Max(2, Mathf.NextPowerOfTwo(newSizeValue));
            if (EditorGUI.EndChangeCheck())
            {
                reloadNoise = true;
            }

            if (Noise3D.isSupported && !Noise3D.isProperlyLoaded)
            {
                EditorGUILayout.HelpBox("Fail to load 3D noise texture", MessageType.Error);
            }

            Header("Volumetric Dust Particles");
            EditorGUILayout.PropertyField(dustParticlesPrefab, new GUIContent("Prefab", "ParticleSystem prefab instantiated for the Volumetric Dust Particles feature (Unity 5.5 or above)"));

            EditorGUILayout.Space();
            if (GUILayout.Button(new GUIContent("Default values", "Reset properties to their default values."), EditorStyles.miniButton))
            {
                UnityEditor.Undo.RecordObject(target, "Reset Config Properties");
                (target as Config).Reset();
            }

            serializedObject.ApplyModifiedProperties();

            if (reloadNoise)
            {
                Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data
            }
        }
Пример #2
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            bool reloadNoise = false;

            if ((Object)Config.Instance != this.target)
            {
                EditorGUILayout.HelpBox(EditorStrings.ConfigMultipleAssets, MessageType.Error);
                EditorGUILayout.Separator();
                ButtonOpenConfig();
            }
            else
            {
                EditorGUI.BeginChangeCheck();
                {
                    if (HeaderFoldable("Beam Geometry"))
                    {
                        using (new EditorGUILayout.HorizontalScope())
                        {
                            geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.ConfigGeometryOverrideLayer, geometryOverrideLayer.boolValue);
                            using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue))
                            {
                                geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue);
                            }
                        }

                        geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.ConfigGeometryTag, geometryTag.stringValue);
                    }
                    DrawLineSeparator();

                    if (HeaderFoldable("Rendering"))
                    {
                        RenderQueueGUIDraw();

                        if (BeamGeometry.isCustomRenderPipelineSupported)
                        {
                            EditorGUI.BeginChangeCheck();
                            {
                                renderPipeline.CustomEnum <RenderPipeline>(EditorStrings.ConfigGeometryRenderPipeline, EditorStrings.ConfigGeometryRenderPipelineEnumDescriptions);
                            }
                            if (EditorGUI.EndChangeCheck())
                            {
                                Config.OnRenderPipelineChanged((RenderPipeline)renderPipeline.enumValueIndex);
                                VolumetricLightBeam._EditorSetAllBeamGeomDirty(); // need to fully reset the BeamGeom to update the shader
                                ReimportShaders();
                            }
                        }

                        EditorGUI.BeginChangeCheck();
                        {
                            EditorGUILayout.PropertyField(renderingMode, EditorStrings.ConfigGeometryRenderingMode);

                            if (renderPipeline.enumValueIndex == (int)RenderPipeline.SRP_4_0_0_or_higher && renderingMode.enumValueIndex == (int)RenderingMode.MultiPass)
                            {
                                EditorGUILayout.HelpBox(EditorStrings.ConfigSrpAndMultiPassNoCompatible, MessageType.Error);
                            }

#pragma warning disable 0162 // warning CS0162: Unreachable code detected
                            if (renderingMode.enumValueIndex == (int)RenderingMode.GPUInstancing && !GpuInstancing.isSupported)
                            {
                                EditorGUILayout.HelpBox(EditorStrings.ConfigGeometryGpuInstancingNotSupported, MessageType.Warning);
                            }
#pragma warning restore 0162
                        }
                        if (EditorGUI.EndChangeCheck())
                        {
                            VolumetricLightBeam._EditorSetAllBeamGeomDirty(); // need to fully reset the BeamGeom to update the shader
                            GlobalMesh.Destroy();
                            ReimportShaders();
                        }
                    }
                }
                if (EditorGUI.EndChangeCheck())
                {
                    VolumetricLightBeam._EditorSetAllMeshesDirty();
                }
                DrawLineSeparator();

                if (HeaderFoldable("Shared Mesh"))
                {
                    EditorGUI.BeginChangeCheck();
                    EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.ConfigSharedMeshSides);
                    EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.ConfigSharedMeshSegments);
                    if (EditorGUI.EndChangeCheck())
                    {
                        GlobalMesh.Destroy();
                        VolumetricLightBeam._EditorSetAllMeshesDirty();
                    }

                    var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance.";
                    meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3);
                    EditorGUILayout.HelpBox(meshInfo, MessageType.Info);
                }
                DrawLineSeparator();

                if (HeaderFoldable("Global 3D Noise"))
                {
                    EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.ConfigGlobalNoiseScale);
                    EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.ConfigGlobalNoiseVelocity);
                }
                DrawLineSeparator();

                if (HeaderFoldable("Internal Data (do not change)"))
                {
                    EditorGUILayout.PropertyField(beamShader1Pass, EditorStrings.ConfigBeamShader1Pass);
                    EditorGUILayout.PropertyField(beamShader2Pass, EditorStrings.ConfigBeamShader2Pass);
                    EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.ConfigDustParticlesPrefab);

                    EditorGUI.BeginChangeCheck();
                    EditorGUILayout.PropertyField(noise3DData, EditorStrings.ConfigNoise3DData);
                    EditorGUILayout.PropertyField(noise3DSize, EditorStrings.ConfigNoise3DSize);
                    if (EditorGUI.EndChangeCheck())
                    {
                        reloadNoise = true;
                    }

                    if (Noise3D.isSupported && !Noise3D.isProperlyLoaded)
                    {
                        EditorGUILayout.HelpBox(EditorStrings.HelpNoiseLoadingFailed, MessageType.Error);
                    }
                }
                DrawLineSeparator();

                using (new EditorGUILayout.HorizontalScope())
                {
                    if (GUILayout.Button(EditorStrings.ConfigOpenDocumentation, EditorStyles.miniButton))
                    {
                        UnityEditor.Help.BrowseURL(Consts.HelpUrlConfig);
                    }

                    if (GUILayout.Button(EditorStrings.ConfigResetToDefaultButton, EditorStyles.miniButton))
                    {
                        UnityEditor.Undo.RecordObject(target, "Reset Config Properties");
                        (target as Config).Reset();
                    }
                }
            }

            serializedObject.ApplyModifiedProperties();

            if (reloadNoise)
            {
                Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data
            }
        }
Пример #3
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            Debug.Assert(m_TargetConfig != null);

            m_NeedToReloadNoise   = false;
            m_NeedToRefreshShader = false;
            m_IsUsedInstance      = m_TargetConfig.IsCurrentlyUsedInstance();

            // Config per plaftorm
#if UNITY_2018_1_OR_NEWER
            {
                bool hasValidName            = m_TargetConfig.HasValidAssetName();
                bool isCurrentPlatformSuffix = m_TargetConfig.GetAssetSuffix() == PlatformHelper.GetCurrentPlatformSuffix();

                var    platformSuffix = m_TargetConfig.GetAssetSuffix();
                string platformStr    = "Default Config asset";
                if (!string.IsNullOrEmpty(platformSuffix))
                {
                    platformStr = string.Format("Config asset for platform '{0}'", m_TargetConfig.GetAssetSuffix());
                }
                if (!hasValidName)
                {
                    platformStr += " (INVALID)";
                }
                EditorGUILayout.LabelField(platformStr, EditorStyles.boldLabel);

                if (GUILayout.Button(EditorStrings.Beam.ButtonCreateOverridePerPlatform, EditorStyles.miniButton))
                {
                    var menu = new GenericMenu();
                    foreach (var platform in System.Enum.GetValues(typeof(RuntimePlatform)))
                    {
                        menu.AddItem(new GUIContent(platform.ToString()), false, OnAddConfigPerPlatform, platform);
                    }
                    menu.ShowAsContext();
                }

                if (!hasValidName)
                {
                    EditorGUILayout.Separator();
                    EditorGUILayout.HelpBox(EditorStrings.Config.InvalidPlatformOverride, MessageType.Error);
                    ButtonOpenConfig();
                }
                else if (!m_IsUsedInstance)
                {
                    EditorGUILayout.Separator();

                    if (isCurrentPlatformSuffix)
                    {
                        EditorGUILayout.HelpBox(EditorStrings.Config.WrongAssetLocation, MessageType.Error);
                    }
                    else
                    {
                        EditorGUILayout.HelpBox(EditorStrings.Config.NotCurrentAssetInUse, MessageType.Warning);
                    }

                    ButtonOpenConfig();
                }

                DrawLineSeparator();
            }
#endif

            {
                EditorGUI.BeginChangeCheck();
                {
                    if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderBeamGeometry))
                    {
                        using (new EditorGUILayout.HorizontalScope())
                        {
                            geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.Config.GeometryOverrideLayer, geometryOverrideLayer.boolValue);
                            using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue))
                            {
                                geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue);
                            }
                        }

                        geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.GeometryTag, geometryTag.stringValue);
                    }
                    FoldableHeader.End();

                    if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderRendering))
                    {
                        RenderQueueGUIDraw();

                        if (BeamGeometry.isCustomRenderPipelineSupported)
                        {
                            EditorGUI.BeginChangeCheck();
                            {
                                renderPipeline.CustomEnum <RenderPipeline>(EditorStrings.Config.GeometryRenderPipeline, EditorStrings.Config.GeometryRenderPipelineEnumDescriptions);
                            }
                            if (EditorGUI.EndChangeCheck())
                            {
                                SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader
                            }
                        }

                        if (m_TargetConfig.hasRenderPipelineMismatch)
                        {
                            EditorGUILayout.HelpBox(EditorStrings.Config.ErrorRenderPipelineMismatch, MessageType.Error);
                        }

                        EditorGUI.BeginChangeCheck();
                        {
                            EditorGUILayout.PropertyField(renderingMode, EditorStrings.Config.GeometryRenderingMode);

                            if (renderPipeline.enumValueIndex == (int)RenderPipeline.BuiltIn)
                            {
                                if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher)
                                {
                                    EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherOnlyCompatibleWithSrp, MessageType.Error);
                                }
                            }
                            else
                            {
                                if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher && SRPHelper.renderPipelineType == SRPHelper.RenderPipeline.LWRP)
                                {
                                    EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherNotCompatibleWithLWRP, MessageType.Error);
                                }

                                if (renderingMode.enumValueIndex == (int)RenderingMode.MultiPass)
                                {
                                    EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpAndMultiPassNotCompatible, MessageType.Error);
                                }
                            }

#pragma warning disable 0162 // warning CS0162: Unreachable code detected
                            if (renderingMode.enumValueIndex == (int)RenderingMode.GPUInstancing && !BatchingHelper.isGpuInstancingSupported)
                            {
                                EditorGUILayout.HelpBox(EditorStrings.Config.ErrorGeometryGpuInstancingNotSupported, MessageType.Error);
                            }
#pragma warning restore 0162
                        }
                        if (EditorGUI.EndChangeCheck())
                        {
                            SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.GlobalMesh | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader
                        }

                        if (m_TargetConfig.beamShader == null)
                        {
                            EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error);
                        }

                        if (ditheringFactor.FloatSlider(EditorStrings.Config.DitheringFactor, 0.0f, 1.0f))
                        {
                            SetDirty(DirtyFlags.Shader);
                        }
                    }
                    FoldableHeader.End();
                }
                if (EditorGUI.EndChangeCheck())
                {
                    VolumetricLightBeam._EditorSetAllMeshesDirty();
                }

                if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderSharedMesh))
                {
                    EditorGUI.BeginChangeCheck();
                    EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.Config.SharedMeshSides);
                    EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.Config.SharedMeshSegments);
                    if (EditorGUI.EndChangeCheck())
                    {
                        SetDirty(DirtyFlags.GlobalMesh | DirtyFlags.AllMeshes);
                    }

                    var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance.";
                    meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3);
                    EditorGUILayout.HelpBox(meshInfo, MessageType.Info);
                }
                FoldableHeader.End();

                if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderGlobal3DNoise))
                {
                    EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.Config.GlobalNoiseScale);
                    EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.Config.GlobalNoiseVelocity);
                }
                FoldableHeader.End();

                if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFadeOutCamera))
                {
                    EditorGUI.BeginChangeCheck();
                    fadeOutCameraTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.FadeOutCameraTag, fadeOutCameraTag.stringValue);
                    if (EditorGUI.EndChangeCheck() && Application.isPlaying)
                    {
                        m_TargetConfig.ForceUpdateFadeOutCamera();
                    }
                }
                FoldableHeader.End();

                if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFeaturesEnabled))
                {
                    EditorGUI.BeginChangeCheck();
                    {
                        EditorGUILayout.PropertyField(featureEnabledColorGradient, EditorStrings.Config.FeatureEnabledColorGradient);
                        EditorGUILayout.PropertyField(featureEnabledDepthBlend, EditorStrings.Config.FeatureEnabledDepthBlend);
                        EditorGUILayout.PropertyField(featureEnabledNoise3D, EditorStrings.Config.FeatureEnabledNoise3D);
                        EditorGUILayout.PropertyField(featureEnabledDynamicOcclusion, EditorStrings.Config.FeatureEnabledDynamicOcclusion);
                        EditorGUILayout.PropertyField(featureEnabledMeshSkewing, EditorStrings.Config.FeatureEnabledMeshSkewing);
                        EditorGUILayout.PropertyField(featureEnabledShaderAccuracyHigh, EditorStrings.Config.FeatureEnabledShaderAccuracyHigh);
                    }
                    if (EditorGUI.EndChangeCheck())
                    {
                        SetDirty(DirtyFlags.Shader | DirtyFlags.AllBeamGeom);
                    }
                }
                FoldableHeader.End();

                if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderInternalData))
                {
                    EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.Config.DustParticlesPrefab);

                    EditorGUILayout.PropertyField(ditheringNoiseTexture, EditorStrings.Config.DitheringNoiseTexture);

                    EditorGUI.BeginChangeCheck();
                    EditorGUILayout.PropertyField(noise3DData, EditorStrings.Config.Noise3DData);
                    EditorGUILayout.PropertyField(noise3DSize, EditorStrings.Config.Noise3DSize);
                    if (EditorGUI.EndChangeCheck())
                    {
                        SetDirty(DirtyFlags.Noise);
                    }

                    if (Noise3D.isSupported && !Noise3D.isProperlyLoaded)
                    {
                        EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error);
                    }
                }
                FoldableHeader.End();

                if (GUILayout.Button(EditorStrings.Config.OpenDocumentation, EditorStyles.miniButton))
                {
                    UnityEditor.Help.BrowseURL(Consts.HelpUrlConfig);
                }

                using (new EditorGUILayout.HorizontalScope())
                {
                    if (GUILayout.Button(EditorStrings.Config.ResetToDefaultButton, EditorStyles.miniButton))
                    {
                        UnityEditor.Undo.RecordObject(target, "Reset Config Properties");
                        m_TargetConfig.Reset();
                        SetDirty(DirtyFlags.Target | DirtyFlags.Noise);
                    }

                    if (GUILayout.Button(EditorStrings.Config.ResetInternalDataButton, EditorStyles.miniButton))
                    {
                        UnityEditor.Undo.RecordObject(target, "Reset Internal Data");
                        m_TargetConfig.ResetInternalData();
                        SetDirty(DirtyFlags.Target | DirtyFlags.Noise);
                    }
                }
            }

            serializedObject.ApplyModifiedProperties();

            if (m_NeedToRefreshShader)
            {
                m_TargetConfig.RefreshShader(Config.RefreshShaderFlags.All); // need to be done AFTER ApplyModifiedProperties
            }
            if (m_NeedToReloadNoise)
            {
                Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data
            }
        }
Пример #4
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            Header("Beam Geometry");
            EditorGUI.BeginChangeCheck();
            {
                using (new EditorGUILayout.HorizontalScope())
                {
                    geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.ConfigGeometryOverrideLayer, geometryOverrideLayer.boolValue);
                    using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue))
                    {
                        geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue);
                    }
                }

                geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.ConfigGeometryTag, geometryTag.stringValue);
            }

            Header("Rendering");
            {
                RenderQueueGUIDraw();

                EditorGUI.BeginChangeCheck();
                {
                    forceSinglePass.boolValue = EditorGUILayout.Toggle(EditorStrings.ConfigGeometryForceSinglePass, forceSinglePass.boolValue);
                }
                if (EditorGUI.EndChangeCheck())
                {
                    VolumetricLightBeam._EditorSetAllBeamGeomDirty(); // need to fully reset the BeamGeom to update the shader
                    GlobalMesh.Destroy();
                }
            }
            if (EditorGUI.EndChangeCheck())
            {
                VolumetricLightBeam._EditorSetAllMeshesDirty();
            }

            EditorGUILayout.PropertyField(beamShader1Pass, EditorStrings.ConfigBeamShader1Pass);
            EditorGUILayout.PropertyField(beamShader2Pass, EditorStrings.ConfigBeamShader2Pass);

            Header("Shared Mesh");
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.ConfigSharedMeshSides);
            EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.ConfigSharedMeshSegments);
            if (EditorGUI.EndChangeCheck())
            {
                GlobalMesh.Destroy();
                VolumetricLightBeam._EditorSetAllMeshesDirty();
            }

            var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance.";

            meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3);
            EditorGUILayout.HelpBox(meshInfo, MessageType.Info);

            Header("Global 3D Noise");
            EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.ConfigGlobalNoiseScale);
            EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.ConfigGlobalNoiseVelocity);

            Header("3D Noise Texture Data");
            bool reloadNoise = false;

            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(noise3DData, EditorStrings.ConfigNoise3DData);
            EditorGUILayout.PropertyField(noise3DSize, EditorStrings.ConfigNoise3DSize);
            if (EditorGUI.EndChangeCheck())
            {
                reloadNoise = true;
            }

            if (Noise3D.isSupported && !Noise3D.isProperlyLoaded)
            {
                EditorGUILayout.HelpBox(EditorStrings.HelpNoiseLoadingFailed, MessageType.Error);
            }

            Header("Volumetric Dust Particles");
            EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.ConfigDustParticlesPrefab);

            EditorGUILayout.Separator();
            EditorExtensions.HorizontalLineSeparator();
            EditorGUILayout.Separator();

            if (GUILayout.Button(EditorStrings.ConfigResetToDefaultButton, EditorStyles.miniButton))
            {
                UnityEditor.Undo.RecordObject(target, "Reset Config Properties");
                (target as Config).Reset();
            }

            serializedObject.ApplyModifiedProperties();

            if (reloadNoise)
            {
                Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data
            }
        }