Пример #1
0
 public void LookAt(Vector3 location)
 {
     RotationMatrix = Matrix4.CreateFromQuaternion(Matrix4.LookAt(Vector3.Zero, -(location - Transformation.GetPosition()).Normalized(), new Vector3(0, 1, 0)).ExtractRotation());
     ViewMatrix     = RotationMatrix * Matrix4.CreateTranslation(-Transformation.GetPosition());
     Transformation.SetOrientation(RotationMatrix.ExtractRotation());
     Transformation.ClearModifiedFlag();
     VPMatrix = Matrix4.Mult(ViewMatrix, ProjectionMatrix);
 }
Пример #2
0
        public void SwitchCamera(TextureTarget face)
        {
            if (!Generated)
            {
                Generate();
            }
            var proj = FacesCameras[face].GetProjectionMatrix();

            FacesCameras[face].Transformation.SetPosition(Transformation.GetPosition());
            FacesCameras[face].Update();
            Camera.Current = FacesCameras[face];
        }