Пример #1
0
        IEnumerator BuildHierarchy()
        {
            using (MeasureTime("BuildHierarchy"))
            {
                var nodes = new List <NodeImporter.TransformWithSkin>();
                for (int i = 0; i < Nodes.Count; ++i)
                {
                    nodes.Add(NodeImporter.BuildHierarchy(this, i));
                }

                NodeImporter.FixCoordinate(this, nodes);

                // skinning
                for (int i = 0; i < nodes.Count; ++i)
                {
                    NodeImporter.SetupSkinning(this, nodes, i);
                }

                // connect root
                if (Root == null)
                {
                    Root = new GameObject("_root_");
                }
                foreach (var x in GLTF.rootnodes)
                {
                    var t = nodes[x].Transform;
                    t.SetParent(Root.transform, false);
                }
            }

            yield return(null);
        }
Пример #2
0
        IEnumerator LoadNodes()
        {
            using (MeasureTime("LoadNodes"))
            {
                for (int i = 0; i < GLTF.nodes.Count; i++)
                {
                    Nodes.Add(NodeImporter.ImportNode(GLTF.nodes[i], i).transform);
                }
            }

            yield return(null);
        }
Пример #3
0
        IEnumerator LoadNodes()
        {
            using (MeasureTime("LoadNodes"))
            {
                foreach (var x in GLTF.nodes)
                {
                    Nodes.Add(NodeImporter.ImportNode(x).transform);
                }
            }

            yield return(null);
        }