private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("CurrencyOrb")) { EntityEnergy energyData = other.gameObject.GetComponent <EntityEnergy>(); m_pe.LogicData.GM.CurrencyEvent.Invoke(energyData.EnergyValue); other.gameObject.SetActive(false); } }
private void BindObjects() { m_entityEnergy = GetComponent <EntityEnergy>(); }