public override void Read(AssetStream stream) { if (IsReadRenderer(stream.Version)) { base.Read(stream); } else { ReadBase(stream); } if (IsReadQuality(stream.Version)) { if (IsReadQualityFirst(stream.Version)) { Quality = stream.ReadInt32(); } } if (IsReadUpdateWhenOffscreen(stream.Version)) { UpdateWhenOffscreen = stream.ReadBoolean(); } if (IsReadQuality(stream.Version)) { if (!IsReadQualityFirst(stream.Version)) { Quality = stream.ReadInt32(); } } if (IsReadSkinNormals(stream.Version)) { SkinNormals = stream.ReadBoolean(); } if (IsReadSkinMotionVector(stream.Version)) { SkinnedMotionVectors = stream.ReadBoolean(); } if (IsAlignBools(stream.Version)) { stream.AlignStream(AlignType.Align4); } if (IsReadOffscreen(stream.Version)) { DisableAnimationWhenOffscreen.Read(stream); } if (IsReadMeshFirst(stream.Version)) { Mesh.Read(stream); } if (IsReadAnimation(stream.Version)) { Animation.Read(stream); } m_bones = stream.ReadArray <PPtr <Transform> >(); if (IsAlignBones(stream.Version)) { stream.AlignStream(AlignType.Align4); } if (!IsReadMeshFirst(stream.Version)) { Mesh.Read(stream); } if (IsReadBindPose(stream.Version)) { m_bindPose = stream.ReadArray <Matrix4x4f>(); } if (IsReadCurrentPose(stream.Version)) { CurrentPose.Read(stream); } if (IsReadWeights(stream.Version)) { m_blendShapeWeights = stream.ReadSingleArray(); } if (IsReadRootBone(stream.Version)) { RootBone.Read(stream); } if (IsReadAABB(stream.Version)) { AABB.Read(stream); DirtyAABB = stream.ReadBoolean(); if (IsAlignDirty(stream.Version)) { stream.AlignStream(AlignType.Align4); } } }
public AABB(AABB copy) { Center = copy.Center; Extent = copy.Extent; }