public static SimGrid <float> RandUniform0_1(uint span, int seed) { return(new SimGrid <float>( name: "RandUniform0_1", width: span, height: span, data: FloatArrayGen.UnSignedUnitUniformRands( span: span, seed: seed))); }
public static SimGrid <float> HiLow(uint span, float lowVal, float hiVal) { return(new SimGrid <float>( name: "HiLow", width: span, height: span, data: FloatArrayGen.HiLow( span: span, lowVal: lowVal, hiVal: hiVal))); }
public static SimGrid <float> LeftRightGradient(uint span) { return(new SimGrid <float>( name: "LeftRightGradientFloats", width: span, height: span, data: FloatArrayGen.LeftRightGradient( span: span, low_val: 0.0f, high_val: 1.0f))); }