public void Play()
        {
            if (backgroundMusic == null)
            {
                backgroundMusic = GameDependencies.Get <BackgroundMusicDependency>();
            }

            backgroundMusic.Play(selection, loop);
        }
		public void Play()
		{
			if (backgroundMusic == null)
			{
				backgroundMusic = GameDependencies.Get<BackgroundMusicDependency>();
			}

			backgroundMusic.Play(selection , loop);
		}
 protected void Awake()
 {
     backgroundMusic = GameDependencies.Get <BackgroundMusicDependency>();
 }
		protected void Awake()
		{
			backgroundMusic = GameDependencies.Get<BackgroundMusicDependency>();
		}