Пример #1
0
 public void Register(LocText locText)
 {
     if (!m_localizedTexts.ContainsKey(locText))
     {
         m_localizedTexts.Add(locText, locText.OnLanguageUpdated);
     }
 }
Пример #2
0
 public void Unregister(LocText locText)
 {
     if (m_localizedTexts.ContainsKey(locText))
     {
         m_localizedTexts.Remove(locText);
     }
 }
Пример #3
0
        public static void ReplaceText()
        {
            GameObject go = Selection.activeGameObject;

            if (go == null)
            {
                return;
            }

            LocText t = go.GetComponent <LocText>();


            if (t == null)
            {
                return;
            }

            LocText copy = GetCopyOf(t, t);

            Debug.Log(copy.font.name);

            UnityEngine.Object.DestroyImmediate(go.GetComponent <LocText>());

            Text newText = go.AddComponent <Text>();

            // font
            newText.font     = copy.font;
            newText.fontSize = copy.fontSize;

            // alignment
            newText.alignment = copy.alignment;

            // overflow
            newText.horizontalOverflow = copy.horizontalOverflow;
            newText.verticalOverflow   = copy.verticalOverflow;

            // best fit
            newText.resizeTextForBestFit = copy.resizeTextForBestFit;
            newText.resizeTextMinSize    = copy.resizeTextMinSize;
            newText.resizeTextMaxSize    = copy.resizeTextMaxSize;

            // color
            newText.color = copy.color;

            //text
            newText.text = copy.text;

            Debug.Log($"Localization : Localized text { go.name } replaced by default text");
        }