Пример #1
0
 public static bool HasIntake(GridPipe pipe, int which)
 {
     return(intakeArray[pipe.index][(which + pipe.rotation) % 4] == 1);
 }
Пример #2
0
        public static void DrawTile(SpriteBatch b, Vector2 tile, GridPipe which, Color color)
        {
            float layerDepth = (tile.Y * (16 * Game1.pixelZoom) + 16 * Game1.pixelZoom) / 10000f;

            b.Draw(pipeTexture, Game1.GlobalToLocal(Game1.viewport, tile * 64), new Rectangle(which.rotation * 64, which.index * 64, 64, 64), color, 0, Vector2.Zero, 1, SpriteEffects.None, layerDepth);
        }