Пример #1
0
        static SaveSystem()
        {
            // Load settings.
            settings = Resources.Load <SaveSystemSettings>(saveSystemSettingsFilePath);

            // Find directory.
            directory = new DirectoryInfo(GetPathBasedOnSettings());

            // If it does not exist, create it.
            CreateDirectory();

            // Look for save files.
            SearchForSaveFiles();

            // Load the most recent into the active slot.
            LoadedData = LoadGameFile();
        }
Пример #2
0
 /// <summary>
 /// Changes the save system settings.
 /// </summary>
 /// <param name="updatedSettings"> New settings to be used by the system. </param>
 public static void SetSaveSystemSettings(SaveSystemSettings updatedSettings)
 {
     settings = updatedSettings;
 }