public static void Init() { Debug.Log("Time initialized"); s_Stopwatch.Start(); MyGameWindow.main.UpdateFrame += Update; }
public static RESULT LoadSound(string path, out Sound sound) { var result = m_FMODSystem.createStream(path, MODE.DEFAULT, out sound); Debug.Log("Loading " + path + "... Result: " + result); return(result); }
public static RESULT LoadChannel(Sound sound, out Channel channel) { var result = m_FMODSystem.playSound(sound, null, true, out channel); Debug.Log("Loading channel... Result: " + result); return(result); }
private static RESULT LogError( object obj, RESULT result, [CallerLineNumber] int lineNumber = 0, [CallerMemberName] string caller = null, [CallerFilePath] string filePath = null) { Debug.LogError(obj, lineNumber, caller, filePath); return(result); }
public static void Init() { if (Environment.Is64BitProcess) { Debug.Log("Loading 64bit FMOD Library"); LoadLibrary("FMOD\\64\\fmod.dll"); } else { Debug.Log("Loading 32bit FMOD Library"); LoadLibrary("FMOD\\32\\fmod.dll"); } Debug.Log("Creating System... Result: " + Factory.System_Create(out m_FMODSystem)); Debug.Log("Setting DSP Buffer Size... Result: " + m_FMODSystem.setDSPBufferSize(1024, 4)); Debug.Log( "Initializing System... Result: " + m_FMODSystem.init(32, INITFLAGS.NORMAL, (IntPtr)0)); }