public void Destroy() { if (m_obj != null) { m_obj = null; AssetBundleUtility.Delete(m_fullPath); } }
public void Destroy() { if (assetBundleItem != null) { AssetBundleUtility.Delete(m_fullPath); assetBundleItem = null; } }
public void Destroy() { if (m_obj != null) { m_obj = null; AssetBundleUtility.Delete(m_fullPath); } }
public void Destroy() { if (assetBundleItem != null) { AssetBundleUtility.Delete(m_fullPath); assetBundleItem = null; } }