Пример #1
0
        /// <summary>
        /// エディタ上に保存してあるデータをセーブ
        /// </summary>
        void Save()
        {
            UtageEditorPrefs.SaveInt(UtageEditorPrefs.Key.GameScreenWidth, gameScreenWidth);
            UtageEditorPrefs.SaveInt(UtageEditorPrefs.Key.GameScreenHegiht, gameScreenHeight);
            UtageEditorPrefs.SaveAsset(UtageEditorPrefs.Key.CreateAdvEngineWindowFont, font);
            UtageEditorPrefs.SaveAsset(UtageEditorPrefs.Key.CreateAdvEngineWindowClickSe, clickSe);

            UtageEditorPrefs.SaveAsset(UtageEditorPrefs.Key.CreateAdvEngineWindowTransitionFadeBg, transitionFadeBg);

            UtageEditorPrefs.SaveAsset(UtageEditorPrefs.Key.CreateAdvEngineWindowMsgWindowSprite, msgWindowSprite);
            UtageEditorPrefs.SaveBool(UtageEditorPrefs.Key.CreateAdvEngineWindowIsEnableCloseButton, isEnableCloseButton);
            UtageEditorPrefs.SaveAsset(UtageEditorPrefs.Key.CreateAdvEngineWindowCloseButtonSprite, closeButtonSprite);

            UtageEditorPrefs.SaveAsset(UtageEditorPrefs.Key.CreateAdvEngineWindowSelectionItemPrefab, selectionItemPrefab);

            UtageEditorPrefs.SaveBool(UtageEditorPrefs.Key.CreateAdvEngineWindowIsEnableCloseButton, isEnableBackLog);
            UtageEditorPrefs.SaveAsset(UtageEditorPrefs.Key.CreateAdvEngineWindowBackLogButtonSprite, backLogButtonSprite);
            UtageEditorPrefs.SaveAsset(UtageEditorPrefs.Key.CreateAdvEngineWindowBackLogFilterSprite, backLogFilterSprite);
            UtageEditorPrefs.SaveAsset(UtageEditorPrefs.Key.CreateAdvEngineWindowBackLogScrollUpArrow, backLogScrollUpArrow);
            UtageEditorPrefs.SaveAsset(UtageEditorPrefs.Key.CreateAdvEngineWindowBackLogItemPrefab, backLogItemPrefab);
            UtageEditorPrefs.SaveAsset(UtageEditorPrefs.Key.CreateAdvEngineWindowBackLogCloseButtonSprite, backLogCloseButtonSprite);
        }
Пример #2
0
 /// <summary>
 /// エディタ上に保存してあるデータをセーブ
 /// </summary>
 void Save()
 {
     UtageEditorPrefs.SaveAsset(UtageEditorPrefs.Key.CustomProjectSetting, customProjectSetting);
     UtageEditorPrefs.SaveInt(UtageEditorPrefs.Key.GameScreenWidth, gameScreenWidth);
     UtageEditorPrefs.SaveInt(UtageEditorPrefs.Key.GameScreenHegiht, gameScreenHeight);
 }