//ボイスの再生 IEnumerator CoPlayVoice(string voiceFileName, string characterLabel) { AssetFile file = AssetFileManager.Load(voiceFileName, this); if (file == null) { Debug.LogError("Backlog voiceFile is NULL"); yield break; } while (!file.IsLoadEnd) { yield return(null); } SoundManager manager = SoundManager.GetInstance(); if (manager) { manager.PlayVoice(characterLabel, file); } file.Unuse(this); }