//配置 internal override void Alignment(Utage.Alignment alignment, AdvGraphicInfo graphic) { RectTransform t = this.transform as RectTransform; t.pivot = graphic.Pivot; if (alignment == Utage.Alignment.None) { //アラインメイント指定なし t.anchoredPosition = graphic.Position; Vector3 local = t.localPosition; local.z = graphic.Position.z; t.localPosition = local; return; } //アラインメイントから、アンカーの値を取得 Vector2 alignmentValue = AlignmentUtil.GetAlignmentValue(alignment); t.anchorMin = t.anchorMax = alignmentValue; //アラインメントする際の座標値オフセット Vector3 offset1 = t.pivot - alignmentValue; offset1.Scale(t.GetSizeScaled()); //アンカーとピボットを考慮したポジション設定 { Vector3 tmp = graphic.Position + offset1; t.anchoredPosition = tmp; Vector3 local = t.localPosition; local.z = tmp.z; t.localPosition = local; } }
internal override void Alignment(Utage.Alignment alignment, AdvGraphicInfo graphic) { RectTransform t = base.get_transform() as RectTransform; t.set_pivot(graphic.Pivot); if (alignment == Utage.Alignment.None) { t.set_anchoredPosition(graphic.Position); } else { Vector2 alignmentValue = AlignmentUtil.GetAlignmentValue(alignment); Vector2 vector2 = alignmentValue; t.set_anchorMax(vector2); t.set_anchorMin(vector2); Vector3 vector3 = t.get_pivot() - alignmentValue; vector3.Scale(t.GetSizeScaled()); t.set_anchoredPosition(graphic.Position + vector3); } }