Пример #1
0
 //起動時の初期化
 internal AdvGraphicGroup(AdvLayerSettingData.LayerType type, AdvLayerSetting setting, AdvGraphicManager manager)
 {
     this.Type    = type;
     this.manager = manager;
     foreach (var item in manager.LayerList)
     {
         if (item.LayerType == type)
         {
             item.Init(manager);
             AddLayer(item.name, item);
         }
     }
     foreach (var item in setting.List)
     {
         if (item.Type == type)
         {
             //5.6対策でRectTransformを指定したnewが必要
             var go = new GameObject(item.Name, typeof(RectTransform), typeof(Canvas));
             manager.transform.AddChild(go);
             AdvGraphicLayerDefault layer = go.AddComponent <AdvGraphicLayerDefault>();
             layer.Init(manager);
             layer.Init(item);
             AddLayer(item.Name, layer);
         }
     }
 }
Пример #2
0
 //初期化
 public void Init(AdvGraphicManager manager, AdvLayerSettingData settingData)
 {
     this.manager                 = manager;
     this.settingData             = settingData;
     this.transform.localPosition = new Vector3(SettingData.Center.x / manager.PixelsToUnits, SettingData.Center.y / manager.PixelsToUnits, SettingData.GetZ(manager.SortOderToZUnits));
     if (!string.IsNullOrEmpty(SettingData.LayerMask))
     {
         gameObject.layer = LayerMask.NameToLayer(SettingData.LayerMask);
     }
 }
		//初期化
		public void Init(AdvGraphicManager manager, AdvLayerSettingData settingData)
		{
			this.manager = manager;
			this.settingData = settingData;
			this.transform.localPosition = new Vector3(SettingData.Center.x / manager.PixelsToUnits, SettingData.Center.y / manager.PixelsToUnits, SettingData.GetZ( manager.SortOderToZUnits ) );
			if (!string.IsNullOrEmpty(SettingData.LayerMask))
			{
				gameObject.layer = LayerMask.NameToLayer(SettingData.LayerMask);
			}
		}
Пример #4
0
        //初期化
        public void Init(AdvGraphicManager manager, AdvLayerSettingData settingData)
        {
            this.Manager     = manager;
            this.SettingData = settingData;

            //UI用のコード
            this.Canvas = this.GetComponent <Canvas>();
#if UNITY_5_6_OR_NEWER
            this.Canvas.additionalShaderChannels = AdditionalCanvasShaderChannels.TexCoord1 | AdditionalCanvasShaderChannels.Normal | AdditionalCanvasShaderChannels.Tangent;
#endif

            if (!string.IsNullOrEmpty(SettingData.LayerMask))
            {
#if UNITY_EDITOR
                if (!LayerMaskEditor.ContainsInLayerNames(SettingData.LayerMask))
                {
                    Debug.LogWarning("Please add Layer name [ " + SettingData.LayerMask + " ]");
                    this.Canvas.gameObject.layer = 8;
                }
                else
                {
                    this.Canvas.gameObject.layer = LayerMask.NameToLayer(SettingData.LayerMask);
                }
#else
                this.Canvas.gameObject.layer = LayerMask.NameToLayer(SettingData.LayerMask);
#endif
            }
            this.Canvas.sortingOrder = SettingData.Order;

            //入力受け付ける可能性があるので、イベントカメラとRaycasterを設定
            this.Camera = Engine.CameraManager.FindCameraByLayer(this.Canvas.gameObject.layer);
            if (Camera == null)
            {
                Debug.LogError("Cant find camera");
                this.Camera = Engine.CameraManager.FindCameraByLayer(0);
            }
            this.LetterBoxCamera    = Camera.gameObject.GetComponent <LetterBoxCamera> ();
            this.Canvas.worldCamera = Camera;
            GraphicRaycaster raycaster = this.Canvas.gameObject.AddComponent <GraphicRaycaster>();
            raycaster.enabled = false;

            this.rootObjects = this.Canvas.transform;
            ResetCanvasRectTransform();
            //ToDo
            //キャンバスのアニメーションの最中でリセットされると破綻するが・・・
            if (Manager.DebugAutoResetCanvasPosition)
            {
                this.LetterBoxCamera.OnGameScreenSizeChange.AddListener(x => ResetCanvasRectTransform());
            }
        }
Пример #5
0
        //初期化
        internal override void Init(AdvGraphicManager manager)
        {
            this.Manager     = manager;
            this.Canvas      = this.GetComponent <Canvas>();
            this.RootObjects = (rootObjects == null) ? this.transform : rootObjects;
            this.SettingData = new AdvLayerSettingData();
            SettingData.InitFromCanvas(Canvas, layerType, alignment, flipX, flipY);

            RectTransform rectTransform = this.transform as RectTransform;

            defaultPosition = rectTransform.localPosition;
            defaultSize     = rectTransform.GetSize();
            defaultScale    = rectTransform.localScale;
        }
		//起動時の初期化
		internal AdvGraphicGroup( AdvLayerSettingData.LayerType type, AdvLayerSetting setting, AdvGraphicManager manager )
		{
			this.type = type;
			foreach (var item in setting.List)
			{
				if (item.Type == type)
				{
					AdvGraphicLayer layer = UtageToolKit.AddChildGameObjectComponent<AdvGraphicLayer>(manager.transform, item.Name);
					layer.Init(manager,item);
					layers.Add(layer);
					if (item.IsDefault) defaultLayer = layer;
				}
			}
		}
Пример #7
0
        void InitRenderTextureImage(AdvGraphicInfo graphic)
        {
            AdvGraphicManager graphicManager = this.Layer.Manager;

            this.RenderTextureSpace = graphicManager.RenderTextureManager.CreateSpace();
            this.RenderTextureSpace.Init(graphic, graphicManager.PixelsToUnits);

            GameObject child = this.transform.AddChildGameObject(graphic.Key);
            AdvGraphicObjectRenderTextureImage renderTextureImage = child.AddComponent <AdvGraphicObjectRenderTextureImage>();

            this.RenderObject = renderTextureImage;
            renderTextureImage.Init(RenderTextureSpace);
            this.RenderObject.Init(this);

            this.TargetObject = RenderTextureSpace.RenderRoot.transform.AddChildGameObject(graphic.Key).AddComponent(graphic.GetComponentType()) as AdvGraphicBase;
            this.TargetObject.Init(this);
        }
 internal AdvGraphicGroup(AdvLayerSettingData.LayerType type, AdvLayerSetting setting, AdvGraphicManager manager)
 {
     this.type    = type;
     this.manager = manager;
     foreach (AdvLayerSettingData data in setting.List)
     {
         if (data.Type == type)
         {
             Type[]     typeArray1 = new Type[] { typeof(RectTransform), typeof(Canvas) };
             GameObject child      = new GameObject(data.Name, typeArray1);
             manager.get_transform().AddChild(child);
             AdvGraphicLayer item = child.AddComponent <AdvGraphicLayer>();
             item.Init(manager, data);
             this.layers.Add(item);
             if (data.IsDefault)
             {
                 this.DefaultLayer = item;
             }
         }
     }
 }
Пример #9
0
 abstract internal void Init(AdvGraphicManager manager);
Пример #10
0
 //初期化
 internal override void Init(AdvGraphicManager manager)
 {
     this.Manager = manager;
 }
Пример #11
0
 //起動時の初期化
 internal AdvGraphicGroup(AdvLayerSettingData.LayerType type, AdvLayerSetting setting, AdvGraphicManager manager)
 {
     this.type = type;
     foreach (var item in setting.List)
     {
         if (item.Type == type)
         {
             AdvGraphicLayer layer = UtageToolKit.AddChildGameObjectComponent <AdvGraphicLayer>(manager.transform, item.Name);
             layer.Init(manager, item);
             layers.Add(layer);
             if (item.IsDefault)
             {
                 defaultLayer = layer;
             }
         }
     }
 }