Пример #1
0
 /// <summary>
 /// Set global variable with the respective key and value
 /// </summary>
 public void SetGlobalVar(StringHash key, IntRect value)
 {
     Runtime.ValidateRefCounted(this);
     UrhoObject_SetGlobalVar_1(handle, key.Code, ref value);
 }
Пример #2
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 /// <summary>
 /// Add new metadata variable or overwrite old value.
 /// </summary>
 public void AddMetadata(string name, IntRect value)
 {
     Runtime.ValidateRefCounted(this);
     ResourceWithMetadata_AddMetadata_1(handle, name, ref value);
 }
Пример #3
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 internal static extern void UrhoObject_SetGlobalVar_1(IntPtr handle, int key, ref IntRect value);
Пример #4
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 /// <summary>
 /// Add a trigger point.
 /// </summary>
 public void AddTrigger(float time, bool timeIsNormalized, IntRect data)
 {
     Runtime.ValidateRefCounted(this);
     Animation_AddTrigger1(handle, time, timeIsNormalized, ref data);
 }
Пример #5
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 internal static extern void ResourceWithMetadata_AddMetadata_1(IntPtr handle, string name, ref IntRect value);
Пример #6
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 internal static extern void AttributeAccessor_Set1(IntPtr handle, IntPtr ptr, ref IntRect src);
Пример #7
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 internal static extern void Animation_AddTrigger1(IntPtr handle, float time, bool timeIsNormalized, ref IntRect data);
Пример #8
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 /// <summary>
 /// Add a knot to the spline at a specific index.
 /// </summary>
 public void AddKnot(IntRect knot, uint index)
 {
     Runtime.ValidateObject(this);
     Spline_AddKnot1_1(handle, ref knot, index);
 }
Пример #9
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 internal static extern bool ValueAnimation_SetKeyFrame1(IntPtr handle, float time, ref IntRect value);
Пример #10
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 /// <summary>
 /// Add a knot to the end of the spline.
 /// </summary>
 public void AddKnot(IntRect knot)
 {
     Runtime.ValidateObject(this);
     Spline_AddKnot_1(handle, ref knot);
 }
Пример #11
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 internal static extern void Spline_AddKnot1_1(IntPtr handle, ref IntRect knot, uint index);
Пример #12
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 internal static extern void Spline_AddKnot_1(IntPtr handle, ref IntRect knot);
Пример #13
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 internal static extern void Context_SetGlobalVar1(IntPtr handle, int key, ref IntRect value);
Пример #14
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 /// <summary>
 /// Set the attribute.
 /// </summary>
 public void Set(Serializable ptr, IntRect src)
 {
     Runtime.ValidateRefCounted(this);
     AttributeAccessor_Set1(handle, (object)ptr == null ? IntPtr.Zero : ptr.Handle, ref src);
 }
Пример #15
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 internal static extern void Material_SetShaderParameter1(IntPtr handle, string name, ref IntRect value);
Пример #16
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 /// <summary>
 /// Set key frame.
 /// </summary>
 public bool SetKeyFrame(float time, IntRect value)
 {
     Runtime.ValidateRefCounted(this);
     return(ValueAnimation_SetKeyFrame1(handle, time, ref value));
 }
Пример #17
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 /// <summary>
 /// Set shader parameter.
 /// </summary>
 public void SetShaderParameter(string name, IntRect value)
 {
     Runtime.ValidateRefCounted(this);
     Material_SetShaderParameter1(handle, name, ref value);
 }
Пример #18
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 internal static extern void RenderPath_SetShaderParameter_1(IntPtr handle, string name, ref IntRect value);