Пример #1
0
 static FQuat()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FQuat)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FQuat));
 }
Пример #2
0
 static FInt32RangeBound()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FInt32RangeBound)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FInt32RangeBound));
 }
Пример #3
0
 static FFloatRange()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FFloatRange)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FFloatRange));
 }
Пример #4
0
 static FOrientedBox()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FOrientedBox)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FOrientedBox));
 }
Пример #5
0
 static FTwoVectors()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FTwoVectors)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FTwoVectors));
 }
Пример #6
0
 static FInterpCurvePointQuat()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FInterpCurvePointQuat)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FInterpCurvePointQuat));
 }
Пример #7
0
 static FInterpCurvePointLinearColor()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FInterpCurvePointLinearColor)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FInterpCurvePointLinearColor));
 }
Пример #8
0
 static FBox2D()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FBox2D)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FBox2D));
 }
Пример #9
0
 static FRandomStream()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FRandomStream)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FRandomStream));
 }
Пример #10
0
 static FBoxSphereBounds()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FBoxSphereBounds)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FBoxSphereBounds));
 }
Пример #11
0
 static FVector4()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FVector4)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FVector4));
 }
Пример #12
0
 static FRotator()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FRotator)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FRotator));
 }
Пример #13
0
 static UBPTest1()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(UBPTest1)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(UBPTest1));
 }
Пример #14
0
 static FFloatInterval()
 {
     if (UnrealTypes.CanLazyLoadNativeType(typeof(FFloatInterval)))
     {
         LoadNativeType();
     }
     UnrealTypes.OnCCtorCalled(typeof(FFloatInterval));
 }