Пример #1
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 /// <summary>
 /// Adds the (key, value) pair to the map, returning true if the element was added, or false if the element was already present and has been overwritten
 /// </summary>
 public void Add(IntPtr key, IntPtr value, ref FScriptMapLayout layout, HashDelegates.GetKeyHash getKeyHash, HashDelegates.Equality keyEqualityFn,
                 HashDelegates.ConstructAndAssign keyConstructAndAssignFn, HashDelegates.ConstructAndAssign valueConstructAndAssignFn,
                 HashDelegates.Assign valueAssignFn, HashDelegates.Destruct destructKeyFn, HashDelegates.Destruct destructValueFn)
 {
     Native_FScriptMap.Add(ref this, key, value, ref layout, getKeyHash, keyEqualityFn, keyConstructAndAssignFn, valueConstructAndAssignFn,
                           valueAssignFn, destructKeyFn, destructValueFn);
 }
Пример #2
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        public FScriptMapHelper(IntPtr mapProperty, IntPtr map)
        {
            this.mapProperty = mapProperty;
            this.map         = (FScriptMap *)map;
            mapLayout        = Native_UMapProperty.Get_MapLayout(mapProperty);

            keyProp     = Native_UMapProperty.Get_KeyProp(mapProperty);
            keySize     = Native_UProperty.Get_ElementSize(keyProp);
            keyArrayDim = Native_UProperty.Get_ArrayDim(keyProp);

            valueProp     = Native_UMapProperty.Get_ValueProp(mapProperty);
            valueSize     = Native_UProperty.Get_ElementSize(valueProp);
            valueArrayDim = Native_UProperty.Get_ArrayDim(valueProp);
        }
Пример #3
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 /// <summary>
 /// Finds the associated value from hash of Key, rather than linearly searching
 /// </summary>
 public IntPtr FindValue(IntPtr key, ref FScriptMapLayout layout, HashDelegates.GetKeyHash getKeyHash, HashDelegates.Equality keyEqualityFn)
 {
     return(Native_FScriptMap.FindValue(ref this, key, ref layout, getKeyHash, keyEqualityFn));
 }
Пример #4
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 public void Rehash(ref FScriptMapLayout layout, HashDelegates.GetKeyHash getKeyHash)
 {
     Pairs.Rehash(ref layout.SetLayout, getKeyHash);
 }
Пример #5
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 /// <summary>
 /// Adds an uninitialized object to the map.
 /// The map will need rehashing at some point after this call to make it valid.
 /// </summary>
 /// <returns>The index of the added element.</returns>
 public int AddUninitialized(ref FScriptMapLayout layout)
 {
     return(Pairs.AddUninitialized(ref layout.SetLayout));
 }
Пример #6
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 public void RemoveAt(int index, ref FScriptMapLayout layout)
 {
     Pairs.RemoveAt(index, ref layout.SetLayout);
 }
Пример #7
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 public void Empty(int slack, ref FScriptMapLayout layout)
 {
     Pairs.Empty(slack, ref layout.SetLayout);
 }
Пример #8
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 public IntPtr GetData(int index, ref FScriptMapLayout layout)
 {
     return(Pairs.GetData(index, ref layout.SetLayout));
 }