Пример #1
0
 /// <summary>
 /// Register the platform with the UEPlatformProjectGenerator class
 /// </summary>
 public override void RegisterPlatformProjectGenerator()
 {
     // Register this project generator for Win32 and Win64
     Log.TraceVerbose("        Registering for {0}", UnrealTargetPlatform.Win32.ToString());
     Log.TraceVerbose("        Registering for {0}", UnrealTargetPlatform.Win64.ToString());
     UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Win32, this);
     UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Win64, this);
 }
 /**
  *	Register the platform with the UEPlatformProjectGenerator class
  */
 public override void RegisterPlatformProjectGenerator()
 {
     // Register this project generator for both Linux
     if (BuildConfiguration.bPrintDebugInfo)
     {
         Console.WriteLine("        Registering for {0}", UnrealTargetPlatform.Linux.ToString());
     }
     UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Linux, this);
 }
        /// <summary>
        /// Register the platform with the UEPlatformProjectGenerator class
        /// </summary>
        public override void RegisterPlatformProjectGenerator()
        {
            if (UWPPlatform.bEnableUWPSupport)
            {
                // Register this project generator for UWP
                Log.TraceVerbose("        Registering for {0}", UnrealTargetPlatform.UWP.ToString());

                UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.UWP, this);
            }
        }
        /**
         *	Register the platform with the UEPlatformProjectGenerator class
         */
        public override void RegisterPlatformProjectGenerator()
        {
            // Register this project generator for WinRT
            Log.TraceVerbose("        Registering for {0}", UnrealTargetPlatform.WinRT.ToString());
            UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.WinRT, this);

            // For now only register WinRT_ARM is truly a Windows 8 machine.
            // This will prevent people who do all platform builds from running into the compiler issue.
            if (WinRTPlatform.IsWindows8() == true)
            {
                Log.TraceVerbose("        Registering for {0}", UnrealTargetPlatform.WinRT_ARM.ToString());
                UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.WinRT_ARM, this);
            }
        }
Пример #5
0
 /// <summary>
 /// Register the platform with the UEPlatformProjectGenerator class
 /// </summary>
 public override void RegisterPlatformProjectGenerator()
 {
     // Register this project generator for Mac
     Log.TraceVerbose("        Registering for {0}", UnrealTargetPlatform.IOS.ToString());
     UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.IOS, this);
 }
Пример #6
0
 /// <summary>
 /// Register the platform with the UEPlatformProjectGenerator class
 /// </summary>
 public override void RegisterPlatformProjectGenerator()
 {
     Log.TraceVerbose("        Registering for {0}", UnrealTargetPlatform.Android.ToString());
     UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Android, this);
 }