Пример #1
0
        /// <summary>
        /// Create a new game window
        /// </summary>
        /// <param name="players"></param>
        /// <param name="options"></param>
        public static GameController NewGame(List<Player> players, GameOptions options)
        {
            // Create a new game, with the players and options
            Game game = new Game(players, options);

            // Give the game to a new controller, which will set up the form and other things
            GameController controller = new GameController(game);

            // Count the window
            windowCount++;

            return controller;
        }
Пример #2
0
        /// <summary>
        /// Create a new game with players and options
        /// </summary>
        /// <param name="gamePlayers"></param>
        /// <param name="gameOptions"></param>
        public Game(List<Player> gamePlayers, GameOptions gameOptions)
            : this()
        {
            // store parameters
            players = gamePlayers;
            options = gameOptions;

            // Create entries for each player in the hash table
            foreach (Player p in players)
            {
                playersCards.Add(p, new GamePlayer(p));
            }
        }
Пример #3
0
        public GameView(Game newGame, GameController gameController)
        {
            InitializeComponent();

            toolTip = new ToolTip();

            // Must redefine the background image to make the optimizing code work properly
            BackgroundImage = Properties.Resources.GameView;

            // Save the parameters
            game       = newGame;
            controller = gameController;



            // Create picture boxes for each card, and store them in a hash table
            foreach (Card c in game.Deck)
            {
                cardsViews.Add(c, createPictureBoxForCard(c));
            }



            // Add controls to their arrays

            playerLabels.Add(player1Label);
            playerLabels.Add(player2Label);
            playerLabels.Add(player3Label);
            playerLabels.Add(player4Label);

            playerComputerBadges.Add(player1ComputerBadge);
            playerComputerBadges.Add(player2ComputerBadge);
            playerComputerBadges.Add(player3ComputerBadge);
            playerComputerBadges.Add(player4ComputerBadge);


            // Set player name and type labels
            for (int i = 0; i < 4; i++)
            {
                if (i < game.Players.Count)
                {
                    playerLabels[i].Text          = game.Players[i].Name;
                    playerComputerBadges[i].Image = Player.PlayerTypeBadge(game.Players[i].Type);
                }

                else
                {
                    playerLabels[i].Visible         = false;
                    playerComputerBadges[i].Visible = false;
                }
            }


            // Set the game info message
            gameInfoMessage.Text = GameOptions.ScoringSystemToString(game.Options.ScoringSystem) + (game.Options.StopPlayingAfterFirst ? ",\r\nStopping after winner" : "");

            // Handle the form closing event
            FormClosing += new FormClosingEventHandler(GameView_FormClosing);

            // Set up the end game highlight flashing timer
            endGameHighlightTimer.Interval = 500;
            endGameHighlightTimer.Tick    += new EventHandler(endGameHighlightTimer_Tick);


            // Check if there's too many cards
            tooManyCards = game.NumberOfPlayers * game.Options.CardsForEachPlayer > 50;



            #if DEBUG
            debugControls.Visible = true;
            #endif
        }