//public static Vector2 ReadVector2(this Message msg) => new Vector2(msg.ReadSingle(), msg.ReadSingle()); //public static Vector3 ReadVector3(this Message msg) => new Vector3(msg.ReadSingle(), msg.ReadSingle(), msg.ReadSingle()); //public static Vector4 ReadVector4(this Message msg) => new Vector4(msg.ReadSingle(), msg.ReadSingle(), msg.ReadSingle(), msg.ReadSingle()); //public static Vector2Int ReadVector2Int(this Message msg) => new Vector2Int(msg.ReadPackedInt32(), msg.ReadPackedInt32()); //public static Vector3Int ReadVector3Int(this Message msg) => new Vector3Int(msg.ReadPackedInt32(), msg.ReadPackedInt32(), msg.ReadPackedInt32()); //public static Color ReadColor(this Message msg) => new Color(msg.ReadSingle(), msg.ReadSingle(), msg.ReadSingle(), msg.ReadSingle()); //public static Color32 ReadColor32(this Message msg) => new Color32(msg.ReadByte(), msg.ReadByte(), msg.ReadByte(), msg.ReadByte()); //public static Quaternion ReadQuaternion(this Message msg) => new Quaternion(msg.ReadSingle(), msg.ReadSingle(), msg.ReadSingle(), msg.ReadSingle()); //public static Rect ReadRect(this Message msg) => new Rect(msg.ReadSingle(), msg.ReadSingle(), msg.ReadSingle(), msg.ReadSingle()); //public static Plane ReadPlane(this Message msg) => new Plane(msg.ReadVector3(), msg.ReadSingle()); //public static Ray ReadRay(this Message msg) => new Ray(msg.ReadVector3(), msg.ReadVector3()); //public static Matrix4x4 ReadMatrix4x4(this Message msg) //{ // return new Matrix4x4 // { // m00 = msg.ReadSingle(), // m01 = msg.ReadSingle(), // m02 = msg.ReadSingle(), // m03 = msg.ReadSingle(), // m10 = msg.ReadSingle(), // m11 = msg.ReadSingle(), // m12 = msg.ReadSingle(), // m13 = msg.ReadSingle(), // m20 = msg.ReadSingle(), // m21 = msg.ReadSingle(), // m22 = msg.ReadSingle(), // m23 = msg.ReadSingle(), // m30 = msg.ReadSingle(), // m31 = msg.ReadSingle(), // m32 = msg.ReadSingle(), // m33 = msg.ReadSingle() // }; //} public static Guid ReadGuid(this Message msg) { msg.CheckSize(16); UIntGuid converter = new UIntGuid(); converter.A = msg.ReadUInt32(); converter.B = msg.ReadUInt16(); converter.C = msg.ReadUInt16(); converter.D = msg.ReadByteNoCheck(); converter.E = msg.ReadByteNoCheck(); converter.F = msg.ReadByteNoCheck(); converter.G = msg.ReadByteNoCheck(); converter.H = msg.ReadByteNoCheck(); converter.I = msg.ReadByteNoCheck(); converter.J = msg.ReadByteNoCheck(); converter.K = msg.ReadByteNoCheck(); return(converter.guidValue); }
//public static void WriteVector2(this Message msg, Vector2 value) //{ // msg.WriteSingle(value.x); // msg.WriteSingle(value.y); //} //public static void WriteVector3(this Message msg, Vector3 value) //{ // msg.WriteSingle(value.x); // msg.WriteSingle(value.y); // msg.WriteSingle(value.z); //} //public static void WriteVector4(this Message msg, Vector4 value) //{ // msg.WriteSingle(value.x); // msg.WriteSingle(value.y); // msg.WriteSingle(value.z); // msg.WriteSingle(value.w); //} //public static void WriteVector2Int(this Message msg, Vector2Int value) //{ // msg.WritePackedInt32(value.x); // msg.WritePackedInt32(value.y); //} //public static void WriteVector3Int(this Message msg, Vector3Int value) //{ // msg.WritePackedInt32(value.x); // msg.WritePackedInt32(value.y); // msg.WritePackedInt32(value.z); //} //public static void WriteColor(this Message msg, Color value) //{ // msg.WriteSingle(value.r); // msg.WriteSingle(value.g); // msg.WriteSingle(value.b); // msg.WriteSingle(value.a); //} //public static void WriteColor32(this Message msg, Color32 value) //{ // msg.EnsureSize(4); // msg.WriteByteNoCheck(value.r); // msg.WriteByteNoCheck(value.g); // msg.WriteByteNoCheck(value.b); // msg.WriteByteNoCheck(value.a); //} //public static void WriteQuaternion(this Message msg, Quaternion value) //{ // msg.WriteSingle(value.x); // msg.WriteSingle(value.y); // msg.WriteSingle(value.z); // msg.WriteSingle(value.w); //} //public static void WriteRect(this Message msg, Rect value) //{ // msg.WriteSingle(value.xMin); // msg.WriteSingle(value.yMin); // msg.WriteSingle(value.width); // msg.WriteSingle(value.height); //} //public static void WritePlane(this Message msg, Plane value) //{ // msg.WriteVector3(value.normal); // msg.WriteSingle(value.distance); //} //public static void WriteRay(this Message msg, Ray value) //{ // msg.WriteVector3(value.origin); // msg.WriteVector3(value.direction); //} //public static void WriteMatrix4x4(this Message msg, Matrix4x4 value) //{ // msg.WriteSingle(value.m00); // msg.WriteSingle(value.m01); // msg.WriteSingle(value.m02); // msg.WriteSingle(value.m03); // msg.WriteSingle(value.m10); // msg.WriteSingle(value.m11); // msg.WriteSingle(value.m12); // msg.WriteSingle(value.m13); // msg.WriteSingle(value.m20); // msg.WriteSingle(value.m21); // msg.WriteSingle(value.m22); // msg.WriteSingle(value.m23); // msg.WriteSingle(value.m30); // msg.WriteSingle(value.m31); // msg.WriteSingle(value.m32); // msg.WriteSingle(value.m33); //} public static void WriteGuid(this Message msg, Guid value) { msg.EnsureSize(16); UIntGuid converter = new UIntGuid { guidValue = value }; msg.WriteUInt32(converter.A); msg.WriteUInt16(converter.B); msg.WriteUInt16(converter.C); msg.WriteByteNoCheck(converter.D); msg.WriteByteNoCheck(converter.E); msg.WriteByteNoCheck(converter.F); msg.WriteByteNoCheck(converter.G); msg.WriteByteNoCheck(converter.H); msg.WriteByteNoCheck(converter.I); msg.WriteByteNoCheck(converter.J); msg.WriteByteNoCheck(converter.K); }