Пример #1
0
 public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim)
 {
     // Native shapes are not shared so we return a new shape.
     BSShape ret = null;
     lock (physShapeInfo)
     {
         ret = new BSShapeNative(CreatePhysicalNativeShape(pPhysicsScene, pPrim,
             physShapeInfo.shapeType, (FixedShapeKey) physShapeInfo.shapeKey));
     }
     return ret;
 }
Пример #2
0
 // Sometimes we have a pointer to a collision shape but don't know what type it is.
 // Figure out type and call the correct dereference routine.
 // Called at taint-time.
 void DereferenceAnonCollisionShape(BSScene physicsScene, BulletShape pShape)
 {
     // TODO: figure a better way to go through all the shape types and find a possible instance.
     physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,shape={1}",
         BSScene.DetailLogZero, pShape);
     BSShapeMesh meshDesc;
     if (BSShapeMesh.TryGetMeshByPtr(pShape, out meshDesc))
     {
         meshDesc.Dereference(physicsScene);
         // physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,foundMesh,shape={1}", BSScene.DetailLogZero, pShape);
     }
     else
     {
         BSShapeHull hullDesc;
         if (BSShapeHull.TryGetHullByPtr(pShape, out hullDesc))
         {
             hullDesc.Dereference(physicsScene);
             // physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,foundHull,shape={1}", BSScene.DetailLogZero, pShape);
         }
         else
         {
             BSShapeConvexHull chullDesc;
             if (BSShapeConvexHull.TryGetConvexHullByPtr(pShape, out chullDesc))
             {
                 chullDesc.Dereference(physicsScene);
                 // physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,foundConvexHull,shape={1}", BSScene.DetailLogZero, pShape);
             }
             else
             {
                 BSShapeGImpact gImpactDesc;
                 if (BSShapeGImpact.TryGetGImpactByPtr(pShape, out gImpactDesc))
                 {
                     gImpactDesc.Dereference(physicsScene);
                     // physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,foundgImpact,shape={1}", BSScene.DetailLogZero, pShape);
                 }
                 else
                 {
                     // Didn't find it in the lists of specific types. It could be compound.
                     BSShapeCompound compoundDesc;
                     if (TryGetCompoundByPtr(pShape, out compoundDesc))
                     {
                         compoundDesc.Dereference(physicsScene);
                         // physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,recursiveCompoundShape,shape={1}", BSScene.DetailLogZero, pShape);
                     }
                     else
                     {
                         // If none of the above, maybe it is a simple native shape.
                         if (physicsScene.PE.IsNativeShape(pShape))
                         {
                             // physicsScene.DetailLog("{0},BSShapeCompound.DereferenceAnonCollisionShape,assumingNative,shape={1}", BSScene.DetailLogZero, pShape);
                             BSShapeNative nativeShape = new BSShapeNative(pShape);
                             nativeShape.Dereference(physicsScene);
                         }
                         else
                         {
                             physicsScene.Logger.WarnFormat(
                                 "{0} DereferenceAnonCollisionShape. Did not find shape. {1}",
                                 LogHeader, pShape);
                         }
                     }
                 }
             }
         }
     }
 }