ToOSD() публичный Метод

Serialize the module to OSD
public ToOSD ( ) : OSDMap
Результат OSDMap
        public static OSDMap ArrivedAtDestination(UUID AgentID, int DrawDistance, AgentCircuitData circuit, UUID requestingRegion)
        {
            OSDMap llsdBody = new OSDMap
                                  {
                                      {"AgentID", AgentID},
                                      {"DrawDistance", DrawDistance},
                                      {"Circuit", circuit.ToOSD()}
                                  };

            return buildEvent("ArrivedAtDestination", llsdBody, AgentID, requestingRegion);
        }
        public static OSDMap TeleportAgent(int DrawDistance, AgentCircuitData circuit,
            AgentData data, uint TeleportFlags,
            GridRegion destination, UUID requestingRegion)
        {
            OSDMap llsdBody = new OSDMap
                                  {
                                      {"DrawDistance", DrawDistance},
                                      {"Circuit", circuit.ToOSD()},
                                      {"TeleportFlags", TeleportFlags},
                                      {"AgentData", data.ToOSD()},
                                      {"Region", destination.ToOSD()}
                                  };

            return buildEvent("TeleportAgent", llsdBody, circuit.AgentID, requestingRegion);
        }
        public static OSDMap CrossAgent(GridRegion crossingRegion, Vector3 pos,
            Vector3 velocity, AgentCircuitData circuit, AgentData cAgent,
            UUID RequestingRegion)
        {
            OSDMap llsdBody = new OSDMap
                                  {
                                      {"Pos", pos},
                                      {"Vel", velocity},
                                      {"Region", crossingRegion.ToOSD()},
                                      {"Circuit", circuit.ToOSD()},
                                      {"AgentData", cAgent.ToOSD()}
                                  };

            return buildEvent("CrossAgent", llsdBody, circuit.AgentID, RequestingRegion);
        }