Пример #1
0
        private void SetRemoveCallback(ReorderableList list, List <FSMTransitionCondition> targetList)
        {
            list.onRemoveCallback = (ReorderableList rlist) =>
            {
                int j = rlist.index;

                FSMTransitionCondition dataCondition = targetList[j];

                targetList.RemoveAt(j);

                if (dataCondition)
                {
                    dataCondition.hideFlags = HideFlags.None;
                    DestroyImmediate(dataCondition);
                    EditorGUIUtility.ExitGUI();
                }
            };
        }
Пример #2
0
        private void AddItem(object obj)
        {
            AssetInfo <ReorderableList> assetInfo = obj as AssetInfo <ReorderableList>;

            if (assetInfo == null)
            {
                return;
            }

            Type assetType = GetObjectType(assetInfo.AssetPath);

            FSMTransitionCondition newCondition = Target.gameObject.AddComponent(assetType) as FSMTransitionCondition;

            int index = assetInfo.ComplementaryData.serializedProperty.arraySize++;

            assetInfo.ComplementaryData.serializedProperty.GetArrayElementAtIndex(index).objectReferenceValue = newCondition;
            newCondition.hideFlags = HideFlags.HideInInspector;

            serializedObject.ApplyModifiedProperties();
        }