void OnEnable() { // Check if the shader is supported in the current platform. if (!ImageEffectHelper.IsSupported(aoShader, true, false, this)) { enabled = false; return; } // Register the command buffer if in the ambient-only mode. if (ambientOnly) { targetCamera.AddCommandBuffer(CameraEvent.BeforeReflections, aoCommands); } // Enable depth textures which the occlusion source requires. if (occlusionSource == OcclusionSource.DepthTexture) { targetCamera.depthTextureMode |= DepthTextureMode.Depth; } if (occlusionSource != OcclusionSource.GBuffer) { targetCamera.depthTextureMode |= DepthTextureMode.DepthNormals; } }
// Token: 0x060075E4 RID: 30180 RVA: 0x0024001B File Offset: 0x0023E21B public void LLDBPKHDPKI(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.shader, false, true, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = true; } }
// Token: 0x060075BA RID: 30138 RVA: 0x0023FAD2 File Offset: 0x0023DCD2 public void LLAJPKFNDIG(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.BNHIJFAKEIM(), true, false, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = true; } }
// Token: 0x060075DB RID: 30171 RVA: 0x0023FE19 File Offset: 0x0023E019 public void GFLAINNLMBO(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.FMOMOEOJFKH(), false, true, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = true; } }
// Token: 0x060075E3 RID: 30179 RVA: 0x0023FFFF File Offset: 0x0023E1FF public void OnEnable(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.shader, true, false, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = false; } }
// Token: 0x060075D7 RID: 30167 RVA: 0x0023FDEA File Offset: 0x0023DFEA public void JBBCMAJIMCA(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.KHFBDENANNP(), true, false, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = true; } }
// Token: 0x060075D4 RID: 30164 RVA: 0x0023FDA5 File Offset: 0x0023DFA5 public void HGIMCCHIPCP(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.KHFBDENANNP(), true, false, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = false; } }
// Token: 0x060075C0 RID: 30144 RVA: 0x0023FBD3 File Offset: 0x0023DDD3 public void EBBOJPEPDCN(AntiAliasing DNFGMNFCBGA) { if (!ImageEffectHelper.IsSupported(this.FMOMOEOJFKH(), false, false, DNFGMNFCBGA)) { DNFGMNFCBGA.enabled = true; } }
public void OnEnable(AntiAliasing owner) { if (!ImageEffectHelper.IsSupported(shader, true, false, owner)) { owner.enabled = false; } }
private void OnEnable() { if (!ImageEffectHelper.IsSupported(shader, true, false, this)) { enabled = false; } }
private void OnEnable() { if (ImageEffectHelper.IsSupported(this.shader, true, false, (MonoBehaviour)this)) { return; } ((Behaviour)this).set_enabled(false); }
private void OnEnable() { if (!ImageEffectHelper.IsSupported(shader, false, false, this)) { enabled = false; } m_RTU = new RenderTextureUtility(); }
private void OnEnable() { if (!ImageEffectHelper.IsSupported(shader, false, true, this)) { enabled = false; return; } GetComponent <Camera>().depthTextureMode |= DepthTextureMode.Depth; }
private void OnEnable() { if (!ImageEffectHelper.IsSupported(shader, true, false, this)) { enabled = false; } camera_.depthTextureMode |= DepthTextureMode.Depth; UpdateProperties(); }
private void OnEnable() { if (!ImageEffectHelper.IsSupported(shader, true, false, this)) { enabled = false; } camera_.depthTextureMode |= DepthTextureMode.Depth; m_DistanceColorSource.m_GradientDirty = true; m_HeightColorSource.m_GradientDirty = true; }
private void OnEnable() { if (!ImageEffectHelper.IsSupported(shader, false, true, this)) { enabled = false; return; } SetDirty(); SetTonemapperDirty(); }
protected void OnEnable() { if (tonemapShader == null) { tonemapShader = Shader.Find("Hidden/TonemappingColorGrading"); } if (ImageEffectHelper.IsSupported(tonemapShader, false, true, this)) { return; } enabled = false; Debug.LogWarning("The image effect " + ToString() + " has been disabled as it's not supported on the current platform."); }
protected void OnEnable() { if (ssrShader == null) { ssrShader = Shader.Find("Hidden/ScreenSpaceReflection"); } if (!ImageEffectHelper.IsSupported(ssrShader, true, true, this)) { enabled = false; Debug.LogWarning("The image effect " + ToString() + " has been disabled as it's not supported on the current platform."); return; } GetComponent <Camera>().depthTextureMode |= DepthTextureMode.Depth; }
protected void OnEnable() { if (smaaShader == null) { smaaShader = Shader.Find("Hidden/SMAA"); } if (!ImageEffectHelper.IsSupported(smaaShader, true, true, this)) { enabled = false; Debug.LogWarning("The image effect " + ToString() + " has been disabled as it's not supported on the current platform."); return; } aaCamera.depthTextureMode |= DepthTextureMode.Depth; }
private void OnEnable() { if (!ImageEffectHelper.IsSupported(filmicDepthOfFieldShader, true, true, this) || !ImageEffectHelper.IsSupported(medianFilterShader, true, true, this)) { enabled = false; return; } if (ImageEffectHelper.supportsDX11 && !ImageEffectHelper.IsSupported(textureBokehShader, true, true, this)) { enabled = false; return; } ComputeBlurDirections(true); GetComponent <Camera>().depthTextureMode |= DepthTextureMode.Depth; }
private void OnEnable() { if (!ImageEffectHelper.IsSupported(shader, true, false, this)) { enabled = false; } const int RT_NUM = 32; if (pool_rt1_ == null) { pool_rt1_ = new RenderTexture[RT_NUM]; } if (pool_rt2_ == null) { pool_rt2_ = new RenderTexture[RT_NUM]; } }
void OnEnable() { // Check if the shader is supported in the current platform. if (!ImageEffectHelper.IsSupported(aoShader, true, false, this)) { enabled = false; return; } // Register the command buffer if in the ambient-only mode. if (ambientOnly) { targetCamera.AddCommandBuffer(CameraEvent.BeforeReflections, aoCommands); } // Requires DepthNormals when G-buffer is not available. if (!isGBufferAvailable) { targetCamera.depthTextureMode |= DepthTextureMode.DepthNormals; } }
protected void OnEnable() { if (filmicDepthOfFieldShader == null) { filmicDepthOfFieldShader = Shader.Find("Hidden/DepthOfField/DepthOfField"); } if (medianFilterShader == null) { medianFilterShader = Shader.Find("Hidden/DepthOfField/MedianFilter"); } if (textureBokehShader == null) { textureBokehShader = Shader.Find("Hidden/DepthOfField/BokehSplatting"); } if (!ImageEffectHelper.IsSupported(filmicDepthOfFieldShader, true, true, this) || !ImageEffectHelper.IsSupported(medianFilterShader, true, true, this) ) { enabled = false; Debug.LogWarning("The image effect " + ToString() + " has been disabled as it's not supported on the current platform."); return; } if (ImageEffectHelper.supportsDX11) { if (!ImageEffectHelper.IsSupported(textureBokehShader, true, true, this)) { enabled = false; Debug.LogWarning("The image effect " + ToString() + " has been disabled as it's not supported on the current platform."); return; } } ComputeBlurDirections(true); GetComponent <Camera>().depthTextureMode |= DepthTextureMode.Depth; }
private void OnEnable() { if (!ImageEffectHelper.IsSupported(shader, false, true, this)) { enabled = false; return; } camera_.depthTextureMode |= DepthTextureMode.Depth; kReflectionTextures = new int[5]; kNormalAndRoughnessTexture = Shader.PropertyToID("_NormalAndRoughnessTexture"); kHitPointTexture = Shader.PropertyToID("_HitPointTexture"); kReflectionTextures[0] = Shader.PropertyToID("_ReflectionTexture0"); kReflectionTextures[1] = Shader.PropertyToID("_ReflectionTexture1"); kReflectionTextures[2] = Shader.PropertyToID("_ReflectionTexture2"); kReflectionTextures[3] = Shader.PropertyToID("_ReflectionTexture3"); kReflectionTextures[4] = Shader.PropertyToID("_ReflectionTexture4"); kBlurTexture = Shader.PropertyToID("_BlurTexture"); kFilteredReflections = Shader.PropertyToID("_FilteredReflections"); kFinalReflectionTexture = Shader.PropertyToID("_FinalReflectionTexture"); kTempTexture = Shader.PropertyToID("_TempTexture"); }